Morak Nalo
Concept
Campaign: Hills of Legend
Race: Dwarf
Subrace: Hill
Type: Humanoid
Class: Rogue
Subclass: Con Artist
Concept: Swindler
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LM
Origin: Brime, Hale
Current Residence: Brime, Hale
Description
Hit Points: 9
Hit Dice: 1d6+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Ruddy/brown/brown
Apparent Age: 24
Real Age: 56
Height/Weight: 4'4"/140 lb.
Alignment: Neutral Evil
Deity: Donarfel Stormgate
Abilities
Strength: 15 (+2)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Charisma: 16 (+3)
Saving Throws
Fortitude: +3
Reflex: +6
Will: +1
Combat
Initiative: +4
Base Attack Bonus: +0
Grapple: +2
Melee: +2
Ranged: +4
Armor Class *: 17=10+3+0+4+0+0+0+0
Armor Class (flat-footed): 13=10+3+0+0+0
Armor Class (vs. touch attacks): 14=10+4+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Mobility
Point Blank Shot
Flaws
Callow
Neurotic (kleptomaniac)
Traits
Dishonest
Slippery
Special Abilities (Racial)
Darkvision 60 ft.
Stonecunning
Weapon familiarity: dwarven waraxe & dwarven urgrosh
Stability
+2 saves vs. poison
+2 saves vs. spells
+1 to attack rolls vs. orcs & goblinoids
+4 AC vs. giants
+2 to Appraise & Craft checks on metal/stone
Favored Class: Fighter
Special Abilities (Class)
Trapfinding
Sneak attack (+1d6)
Con Artist: +1 to Bluff, Diplomacy, Disguise, and Forgery
Weapon Proficiencies: Simple, short sword, rapier, short bow, hand crossbow
Armor Proficiencies: Light
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +5, Balance +3, Bluff +9, Climb +1, Concentration +3, Craft (trapmaking) +6, Diplomacy +2, Disable Device +10, Disguise +4, Escape Artist +5, Forgery +6, Gather Information +3, Heal +1, Hide +7, Intimidate +4, Jump +1, Knowledge (local) +5, Listen +5, Move Silently +7, Open Lock +10, Profession (merchant) +5, Ride +4, Search +8, Sense Motive +1, Sleight of Hand +7, Spot +5, Survival +1, Swim +0, Use Rope +6
Languages: Common, Dwarven, Giant, Gnome, Goblin, Orc
Weapons
Weapon: Morningstar
Attack Bonus: +2
Damage: 1d8+3 (4-11)
Critical: x2
Weight: 6 lb.
Range: --
Type: Bludgeoning & piercing
Notes: --
Weapon: Dagger
Attack Bonus: +2 or +4
Damage: 1d4+2 (3-6)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Light crossbow
Attack Bonus: +4
Damage: 1d8 (1-8)
Critical: 19-20/x2
Weight: 4+2 lb.
Range: 80 ft.
Type: Piercing
Notes: --
Ammunition: Bolts (20), daggers (1)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 20 ft.
Weight: 20 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), caltrops (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), belt pouches: 2 (1), sacks: 3 (1.5), whetstone (1), trail rations: 2 days (2), trapmaking tools (5), masterwork thieves' tools (2)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 63.5 lb. (Light Load: 66 lb.)
Wealth
Platinum: 0
Gold: 2
Silver: 5
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Honor Among Thieves
Honor: 5
Reputation: +0
Livestock
none