Morak Nalo


Concept

Campaign: Hills of Legend
Race: Dwarf
Subrace: Hill
Type: Humanoid
Class: Rogue
Subclass: Con Artist
Concept: Swindler
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LM
Origin: Brime, Hale
Current Residence: Brime, Hale

Description

Hit Points: 9
Hit Dice: 1d6+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Ruddy/brown/brown
Apparent Age: 24
Real Age: 56
Height/Weight: 4'4"/140 lb.
Alignment: Neutral Evil
Deity: Donarfel Stormgate


Abilities

Strength: 15 (+2)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Charisma: 16 (+3)


Saving Throws

Fortitude: +3
Reflex: +6
Will: +1


Combat

Initiative: +4
Base Attack Bonus: +0
Grapple: +2
Melee: +2
Ranged: +4
Armor Class *: 17=10+3+0+4+0+0+0+0
Armor Class (flat-footed): 13=10+3+0+0+0
Armor Class (vs. touch attacks): 14=10+4+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Mobility
  • Point Blank Shot


    Flaws

  • Callow
  • Neurotic (kleptomaniac)


    Traits

  • Dishonest
  • Slippery


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Stonecunning
  • Weapon familiarity: dwarven waraxe & dwarven urgrosh
  • Stability
  • +2 saves vs. poison
  • +2 saves vs. spells
  • +1 to attack rolls vs. orcs & goblinoids
  • +4 AC vs. giants
  • +2 to Appraise & Craft checks on metal/stone

    Favored Class: Fighter


    Special Abilities (Class)

  • Trapfinding
  • Sneak attack (+1d6)
  • Con Artist: +1 to Bluff, Diplomacy, Disguise, and Forgery

    Weapon Proficiencies: Simple, short sword, rapier, short bow, hand crossbow

    Armor Proficiencies: Light


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +5, Balance +3, Bluff +9, Climb +1, Concentration +3, Craft (trapmaking) +6, Diplomacy +2, Disable Device +10, Disguise +4, Escape Artist +5, Forgery +6, Gather Information +3, Heal +1, Hide +7, Intimidate +4, Jump +1, Knowledge (local) +5, Listen +5, Move Silently +7, Open Lock +10, Profession (merchant) +5, Ride +4, Search +8, Sense Motive +1, Sleight of Hand +7, Spot +5, Survival +1, Swim +0, Use Rope +6
    Languages: Common, Dwarven, Giant, Gnome, Goblin, Orc


    Weapons

  • Weapon: Morningstar
    Attack Bonus: +2
    Damage: 1d8+3 (4-11)
    Critical: x2
    Weight: 6 lb.
    Range: --
    Type: Bludgeoning & piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +2 or +4
    Damage: 1d4+2 (3-6)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Light crossbow
    Attack Bonus: +4
    Damage: 1d8 (1-8)
    Critical: 19-20/x2
    Weight: 4+2 lb.
    Range: 80 ft.
    Type: Piercing
    Notes: --

    Ammunition: Bolts (20), daggers (1)


    Armor

    Armor: Studded leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +5
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Base Move: 20 ft.
    Weight: 20 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), caltrops (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), belt pouches: 2 (1), sacks: 3 (1.5), whetstone (1), trail rations: 2 days (2), trapmaking tools (5), masterwork thieves' tools (2)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 63.5 lb. (Light Load: 66 lb.)


    Wealth

    Platinum: 0
    Gold: 2
    Silver: 5
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Honor Among Thieves
    Honor: 5
    Reputation: +0


    Livestock

    none