Mezaj al-Sha'ir


Concept

Campaign: Dust and Wind
Race: Genie
Subrace: Janni
Type: Outsider (native)
Class: Cleric
Subclass: Elementalist
Concept: Nomadic Holy Man
Level: 2
Level Adjustment: +5
XP: 1,300 (3,000/6,000)
Station: ML
Origin: Khar Desert, Yadahn
Current Residence: Aria Desert, Verdentia

Description

Hit Points: 88
Hit Dice: 6d18+18 and 2d8+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., fly 20 ft. (perfect)
Gender: M
Skin/Eyes/Hair: Tanned/brown/black
Apparent Age: 28
Real Age: 131
Height/Weight: 6'3"/182 lb.
Alignment: Neutral Good
Deity: ABBA


Abilities

Strength: 22 (+6)
Dexterity: 20 (+5)
Constitution: 17 (+3)
Intelligence: 18 (+4)
Wisdom: 22 (+6)
Charisma: 18 (+4)


Saving Throws

Fortitude: +12
Reflex: +10
Will: +13


Combat

Initiative: +9
Base Attack Bonus: +7/+2
Grapple: +13
Melee: +12
Ranged: +12
Armor Class *: 19=10+3+1+5+0+1+0+-1
Armor Class (flat-footed): 14=10+3+1+0+1+-1
Armor Class (vs. touch attacks): 14=10+5+0+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Initiative
  • Dodge
  • Mobility
  • Scribe Scroll
  • Combat Expertise
  • Spell Focus (evocation)
  • Spell Penetration


    Flaws

  • Murky-Eyed
  • Vulnerable


    Traits

  • Passionate
  • Reckless


    Special Abilities (Racial)

  • Genie skin (+1 natural AC)
  • Flight (perfect)
  • Darkvision 60 ft.
  • Telepathy 100 ft.
  • Elemental endurance
  • Resistance to fire 10
  • Spell-like abilities: 3/day -- invisibility (self), speak with animals; 2/day -- change size (DC 16); 1/day -- create food and water (CL 7th), ethereal jaunt (CL 12th)

    Favored Class: Rogue


    Special Abilities (Class)

  • Divine (cleric) spells
  • Aura of good
  • No evil spells
  • Spontaneous casting (cure spells)
  • Turn undead: 7/day (+2)
  • Domain: Trickery -- Bluff, Disguise, and Hide are class skills
  • Domain: Fire -- turn water creatures, rebuke fire creatures, 7/day (+2)
  • Elementalist: casting time for fire spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Cleric
    Spells Per Day: 4/4+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic, read magic, light, mending; Level 1: burning hands*, shield of faith, bless, command, magic weapon; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 11/5.5
    Appraise +5, Balance +5, Bluff +9, Climb +4, Concentration +13, Craft (alchemy) +7, Craft (armorsmith) +7, Craft (weaponsmith) +7, Decipher Script +5, Diplomacy +11, Disguise +11, Escape Artist +8, Forgery +4, Gather Information +4, Handle Animal +6, Heal +13, Hide +8, Intimidate +4, Jump +4, Knowledge (arcana) +9, Knowledge (geography) +5, Knowledge (history) +9, Knowledge (religion) +9, Knowledge (planes) +9, Listen +11, Move Silently +8, Perform (sing) +5, Profession (scribe) +7, Ride +9, Search +7, Sense Motive +11, Spellcraft +17, Spot +11, Survival +8, Swim +2, Use Rope +9
    Languages: Common, Common (Yadahn), Aquan, Auran, Celestial, Ignan, Terran


    Weapons

  • Weapon: Masterwork scimitar
    Attack Bonus: +13
    Damage: 1d6+7 (8-13)
    Critical: 18-20/x2
    Weight: 4 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +12 or +12
    Damage: 1d4+7 (8-11)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

    Ammunition: Daggers (2)


    Armor

    Armor: Studded leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +5
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Base Move: 30 ft.
    Weight: 20 lb.
    Notes: --

    Shield: Light steel shield
    Armor Class Bonus: +1
    Armor Check Penalty: -1
    Arcane Spell Failure: 5%
    Weight: 6 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), spell component pouch (2), silver holy symbol (1), bedroll (5), flint & steel (0), caltrops (2), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskins: 2 (8), trail rations: 3 days (3), healer's kit: 10 uses (1), armorsmith tools (5), weaponsmith tools (5), cleric's vestments (6), holy water flasks: 2 (2)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 86 lb. (Light Load: 173 lb.)


    Wealth

    Platinum: 57
    Gold: 0
    Silver: 1
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 20
    Reputation: +0


    Livestock

    none