Melchior Vanz
Concept
Campaign: Guardian Angels
Race: Shedu
Subrace: --
Type: Magical Beast
Class: Cleric
Subclass: Bishop
Concept: Nature's Protector
Level: 1
Level Adjustment: +4
XP: 0 (1,000/3,000)
Station: ML
Origin: Red Cloud Hills, Hale
Current Residence: Trachen Woods, Elan
Description
Hit Points: 88
Hit Dice: 5d10+25 and 1d8+5
Size: L
Space/Reach: 10 ft./5 ft.
Move: 50 ft., fly 60 ft. (average)
Gender: M
Skin/Eyes/Hair: White/dark-brown/white
Apparent Age: 40
Real Age: 128
Height/Weight: 8'5"/952 lb.
Alignment: Chaotic Good
Deity: Una
Abilities
Strength: 26 (+8)
Dexterity: 14 (+2)
Constitution: 22 (+6)
Intelligence: 18 (+4)
Wisdom: 23 (+6)
Charisma: 23 (+6)
Saving Throws
Fortitude: +12
Reflex: +5
Will: +10
Combat
Initiative: +2
Base Attack Bonus: +5
Grapple: +17
Melee: +12
Ranged: +6
Armor Class *: 21=10+0+0+2+-1+8+2+0
Armor Class (flat-footed): 19=10+0+0+-1+8+2+0
Armor Class (vs. touch attacks): 11=10+2+-1+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Flyby Attack
Eschew Materials
Improved Turning
Combat Casting
Spell Penetration
Flaws
Frail
Neurotic (incantophobia)
Traits
Detached
Suspicious
Special Abilities (Racial)
Mythic toughness (+8 natural AC)
Flight (average)
Low-light vision
Darkvision 60 ft.
Invisibility: continous until attack made, causing 1-hour delay
Psionics: at will -- clairaudience/clairvoyance, detect evil, detect magic, detect thoughts (DC 18), dimension door (DC 20) (CL 5th)
Divine mastery (cast cleric spells as 5th-level clerics)
Natural attacks: 2 hooves +12 (1d6+8)
Favored Class: Cleric
Special Abilities (Class)
Divine (cleric) spells
Aura of chaotic good
No lawful or evil spells
Spontaneous casting (cure spells)
Turn undead: 9/day (+5)
Domain: Good -- cast good spells at +1 CL
Domain: Sun -- greater turning, 1/day
Bishop: +1 to Diplomacy checks and +2 to turn undead checks
Weapon Proficiencies: Simple
Armor Proficiencies: Light, medium, heavy, shields (save tower)
Spells
Class: Cleric
Spells Per Day: 5/5+1/5+1/3+1/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic, read magic, guidance, light, detect poison; Level 1: protection from evil*, bless, divine favor, sanctuary, shield of faith, remove fear; Level 2: heat metal*, shield other, hold person, spiritual weapon, silence, lesser restoration; Level 3: magic circle against evil*, dispel magic, remove curse, remove disease; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 9/4.5
Appraise +4, Balance +2, Bluff +6, Climb +8, Concentration +15, Diplomacy +13, Disguise +6, Escape Artist +2, Forgery +4, Gather Information +6, Heal +12, Hide -2, Intimidate +5, Jump +8, Knowledge (arcana) +9, Knowledge (history) +5, Knowledge (religion) +9, Knowledge (planes) +5, Listen +11, Move Silently +2, Ride +2, Search +4, Sense Motive +12, Spellcraft +11, Spot +15, Survival +6, Swim +8, Use Rope +2
Languages: Common, Auran, Celestial, Draconic, Dwarven, Elven, Halfling
Weapons
none
Ammunition: --
Armor
none
Gear
Worn Clothes: --
General Gear: Saddlebags (16), exotic military saddle (40), healer's kit: 10 uses (2), silver holy symbol (2), trail rations: 5 days (10)
Home Possessions: --
Magic Items: Bracers of armor +2 (2), pearl of power: 1st-level (0)
Spell Components (valuable): Pair of platinum rings (50)
Weight: 71 lb. (Light Load: 1,836 lb.)
Wealth
Platinum: 67
Gold: 2
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Compact of the Forests
Honor: 10
Reputation: +0
Livestock
none