Mast


Concept

Campaign: Desert Truths
Race: Sphinx
Subrace: Androsphinx
Type: Magical Beast
Class: Cleric
Subclass: Elementalist
Concept: Philosopher
Level: 1
Level Adjustment: +5
XP: 0 (1,000/3,000)
Station: MM
Origin: Tinder Islands, Darsix
Current Residence: Southwestern Aria Desert, Verdentia

Description

Hit Points: 232
Hit Dice: 12d10+96 and 1d8+8
Size: L
Space/Reach: 10 ft./5 ft.
Move: 50 ft., fly 80 ft. (poor)
Gender: M
Skin/Eyes/Hair: Tawny/gold/yellow
Apparent Age: 27
Real Age: 182
Height/Weight: 10'2"/872 lb.
Alignment: Chaotic Good
Deity: Zehut


Abilities

Strength: 32 (+11)
Dexterity: 16 (+3)
Constitution: 26 (+8)
Intelligence: 20 (+5)
Wisdom: 24 (+7)
Charisma: 20 (+5)


Saving Throws

Fortitude: +18
Reflex: +11
Will: +13


Combat

Initiative: +1
Base Attack Bonus: +12/+7/+2
Grapple: +27
Melee: +22
Ranged: +14
Armor Class *: 28=10+0+0+3+-1+13+4+-1
Armor Class (flat-footed): 25=10+0+0+-1+13+4+-1
Armor Class (vs. touch attacks): 15=10+3+-1+4+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Flyby Attack
  • Improved Natural Attack (claw)
  • Power Attack
  • Cleave
  • Eschew Materials
  • Ability Focus (roar)
  • Great Cleave
  • Improved Turning


    Flaws

  • Inattentive
  • Vulnerable


    Traits

  • Absent-Minded
  • Torpid


    Special Abilities (Racial)

  • Leonine toughness (+13 natural AC)
  • Flight (poor)
  • Darkvision 60 ft.
  • Low-light vision
  • Pounce
  • Rake +7 (2d6+5)
  • Roar: 3/day -- 1st roar, 500 ft. (fear, 2d6 rounds, Will DC 23); if 2nd and 3rd roars made in the same encounter, additional effects occur as follows -- 2nd roar, 250 ft. (paralysis, 1d4 rounds, Fort DC 23, 90 ft. deafness 2d6 rounds), 3rd roar, 250 ft. (2d4 Strength damage for 2d4 rounds, Fort DC 23, Medium or smaller in 90 ft. radius thrown down and take 2d8 damage, Fort DC 23, while crystalline objects take 50 points of damage, magic/carried items save at Ref DC 23)
  • Clerical mastery (cast divine spells as 6th-level cleric)
  • Natural attacks: 2 claws +22 (2d6+11)

    Favored Class: Cleric


    Special Abilities (Class)

  • Divine (cleric) spells
  • Aura of chaotic good
  • No lawful or evil spells
  • Spontaneous casting (cure spells)
  • Turn undead: 8/day (+3)
  • Domain: Air -- 8/day, turn earth creatures or rebuke air creatures (+2)
  • Domain: Animal -- 1/day, speak with animals; nature master
  • Elementalist: casting time for air spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Cleric
    Spells Per Day: 6/6+1/5+1/4+1/2+1/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic, read magic, detect poison, create water, light, guidance; Level 1: shield of faith, divine favor, detect evil, command, remove fear, protection from evil, calm animals*; Level 2: eagle's splendor, owl's wisdom, lesser restoration, zone of truth, remove paralysis, wind wall*; Level 3: dominate animal*, dispel magic, invisibility purge, remove blindness/deafness, remove curse; Level 4: death ward, neutralize poison, summon nature's ally IV*; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 16/8
    Appraise +5, Balance +3, Bluff +6, Climb +11, Concentration +18, Decipher Script +6, Diplomacy +12, Disguise +5, Escape Artist +4, Forgery +3, Gather Information +5, Handle Animal +6, Heal +10, Hide +0, Intimidate +16, Jump +12, Knowledge (arcana) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (nature) +11, Knowledge (religion) +11, Knowledge (planes) +11, Listen +12, Move Silently +4, Ride +3, Search +6, Sense Motive +8, Spellcraft +17, Spot +12, Survival +12, Swim +11, Use Rope +3
    Languages: Common, Common (Yadahn), Auran, Celestial, Draconic, Ignan, Sphinx, Terran


    Weapons

    none


    Ammunition: --


    Armor

    none


    Gear

    Worn Clothes: --
    General Gear: Spell component pouch (2)
    Home Possessions: --
    Magic Items: Ring of protection +4 (0)
    Spell Components (valuable): Silver dust (25), holy water & silver dust (50), incense & pen (50), pair of platinum rings (100), incense & powdered diamond (200), diamond dust (100)
    Weight: 2 lb. (Light Load: 2,076 lb.)


    Wealth

    Platinum: 0
    Gold: 170
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 15
    Reputation: +0


    Livestock

    none