Marduul Black


Concept

Campaign: Pleasure House
Race: Tiefling
Subrace: --
Type: Outsider (Native)
Class: Ranger
Subclass: Hunter
Concept: Angel Hunter
Level: 1
Level Adjustment: +1
XP: 0 (1,000/3,000)
Station: MM
Origin: Palace of Black Silk, 401st layer of the Infinite Layers of the Abyss
Current Residence: Palace of Black Silk, 401st layer of the Infinite Layers of the Abyss

Description

Hit Points: 11
Hit Dice: 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Peach/crimson/black
Apparent Age: 24
Real Age: 26
Height/Weight: 6’2"/208 lb.
Alignment: Chaotic Evil
Deity: Graz’zt


Abilities

Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 12 (+1)


Saving Throws

Fortitude: +6
Reflex: +7
Will: +1


Combat

Initiative: +5
Base Attack Bonus: +1
Grapple: +5
Melee: +5
Ranged: +6
Armor Class *: 19=10+3+1+5+0+0+0+0
Armor Class (flat-footed): 14=10+3+1+0+0
Armor Class (vs. touch attacks): 15=10+5+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Track
  • Dodge
  • Combat Expertise
  • Point Blank Shot


    Flaws

  • Bad Student
  • Murky-Eyed


    Traits

  • Abrasive
  • Quick


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Sly
  • Resistance to cold 5, electricity 5, fire 5
  • Spell-like abilities: 1/day -- darkness (CL 1st)

    Favored Class: Rogue


    Special Abilities (Class)

  • Wild empathy (+2)
  • Favored enemy: outsiders (good) (+3)
  • Hunter: +1 to first favored enemy checks

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +3, Balance +3, Bluff +2, Climb +5, Concentration +4, Diplomacy +0, Disguise +1, Escape Artist +3, Forgery +3, Gather Information +1, Handle Animal +2, Heal +1, Hide +7, Intimidate +2, Jump +6, Knowledge (planes) +0, Listen +5, Move Silently +7, Ride +5, Search +7, Sense Motive +1, Spot +5, Survival +5, Swim +0, Use Rope +7
    Languages: Common, Abyssal, Draconic, Elven, Infernal


    Weapons

  • Weapon: Battleaxe
    Attack Bonus: +5
    Damage: 1d8+4 (5-12)
    Critical: x3
    Weight: 6 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Kukri
    Attack Bonus: +5
    Damage: 1d4+4 (5-8)
    Critical: 18-20/x2
    Weight: 2 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +5 or +6
    Damage: 1d4+4 (5-8)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Masterwork composite long bow
    Attack Bonus: +7
    Damage: 1d8+1 (2-9)
    Critical: x3
    Weight: 3+6 lb.
    Range: 110 ft.
    Type: Piercing
    Notes: +1 Strength pull

    Ammunition: Arrows (40), daggers (1)


    Armor

    Armor: Studded leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +5
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Base Move: 30 ft.
    Weight: 20 lb.
    Notes: --

    Shield: Light wooden shield
    Armor Class Bonus: +1
    Armor Check Penalty: -1
    Arcane Spell Failure: 5%
    Weight: 5 lb.
    Notes: --


    Gear

    Worn Clothes: Explorer’s outfit
    General Gear: Backpack (2), bedroll (5), belt pouch (.5), sacks: 3 (1.5), caltrops (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 74 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: 0
    Gold: 32
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: --
    Honor: 0
    Reputation: +0


    Livestock

    none