Marduul Black
Concept
Campaign: Pleasure House
Race: Tiefling
Subrace: --
Type: Outsider (Native)
Class: Ranger
Subclass: Hunter
Concept: Angel Hunter
Level: 1
Level Adjustment: +1
XP: 0 (1,000/3,000)
Station: MM
Origin: Palace of Black Silk, 401st layer of the Infinite Layers of the Abyss
Current Residence: Palace of Black Silk, 401st layer of the Infinite Layers of the Abyss
Description
Hit Points: 11
Hit Dice: 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Peach/crimson/black
Apparent Age: 24
Real Age: 26
Height/Weight: 6’2"/208 lb.
Alignment: Chaotic Evil
Deity: Graz’zt
Abilities
Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 12 (+1)
Saving Throws
Fortitude: +6
Reflex: +7
Will: +1
Combat
Initiative: +5
Base Attack Bonus: +1
Grapple: +5
Melee: +5
Ranged: +6
Armor Class *: 19=10+3+1+5+0+0+0+0
Armor Class (flat-footed): 14=10+3+1+0+0
Armor Class (vs. touch attacks): 15=10+5+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Track
Dodge
Combat Expertise
Point Blank Shot
Flaws
Bad Student
Murky-Eyed
Traits
Abrasive
Quick
Special Abilities (Racial)
Darkvision 60 ft.
Sly
Resistance to cold 5, electricity 5, fire 5
Spell-like abilities: 1/day -- darkness (CL 1st)
Favored Class: Rogue
Special Abilities (Class)
Wild empathy (+2)
Favored enemy: outsiders (good) (+3)
Hunter: +1 to first favored enemy checks
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, shields
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +3, Balance +3, Bluff +2, Climb +5, Concentration +4, Diplomacy +0, Disguise +1, Escape Artist +3, Forgery +3, Gather Information +1, Handle Animal +2, Heal +1, Hide +7, Intimidate +2, Jump +6, Knowledge (planes) +0, Listen +5, Move Silently +7, Ride +5, Search +7, Sense Motive +1, Spot +5, Survival +5, Swim +0, Use Rope +7
Languages: Common, Abyssal, Draconic, Elven, Infernal
Weapons
Weapon: Battleaxe
Attack Bonus: +5
Damage: 1d8+4 (5-12)
Critical: x3
Weight: 6 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Kukri
Attack Bonus: +5
Damage: 1d4+4 (5-8)
Critical: 18-20/x2
Weight: 2 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +5 or +6
Damage: 1d4+4 (5-8)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Masterwork composite long bow
Attack Bonus: +7
Damage: 1d8+1 (2-9)
Critical: x3
Weight: 3+6 lb.
Range: 110 ft.
Type: Piercing
Notes: +1 Strength pull
Ammunition: Arrows (40), daggers (1)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 20 lb.
Notes: --
Shield: Light wooden shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 5 lb.
Notes: --
Gear
Worn Clothes: Explorer’s outfit
General Gear: Backpack (2), bedroll (5), belt pouch (.5), sacks: 3 (1.5), caltrops (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 74 lb. (Light Load: 100 lb.)
Wealth
Platinum: 0
Gold: 32
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: --
Honor: 0
Reputation: +0
Livestock
none