Maia Velerena
Concept
Campaign: Fierce Beauty
Race: Half-Elf
Subrace: Wild (Grugach)
Type: Humanoid
Class: Cleric
Subclass: Healer
Concept: Nature Priestess
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LU
Origin: Cloudreach Dale, Mautos
Current Residence: Cloudreach Dale, Mautos
Description
Hit Points: 10
Hit Dice: 1d8+2
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Tanned/brown/black
Apparent Age: 25
Real Age: 29
Height/Weight: 5'5"/119 lb.
Alignment: Neutral Good
Deity: Una
Abilities
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 16 (+3)
Saving Throws
Fortitude: +4
Reflex: +3
Will: +3
Combat
Initiative: +3
Base Attack Bonus: +0
Grapple: +1
Melee: +1
Ranged: +3
Armor Class *: 16=10+2+1+3+0+0+0+0
Armor Class (flat-footed): 13=10+2+1+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Scribe Scroll
Dodge
Mobility
Flaws
Incapable
Weak Will
Traits
Suspicious
Uncivilized
Special Abilities (Racial)
Low-light vision
Immunity to sleep
+2 saves vs. enchantments
Keen senses
Natural facilitator
Elven blood
Favored Class: Any
Special Abilities (Class)
Divine (cleric) spells
Aura of good
No evil spells
Spontaneous casting (cure spells)
Turn undead: 6/day
Domain: Good -- cast good spells at +1 CL
Domain: Sun -- greater turning: 1/day
Healer: casting time for restorative spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple
Armor Proficiencies: Light, medium, heavy, shields (save tower)
Spells
Class: Cleric
Spells Per Day: 3/2+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic, read magic, create water; Level 1: bless, shield of faith, protection from evil*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance +2, Bluff +2, Climb +0, Concentration +4, Craft (alchemy) +4, Diplomacy +5, Disguise +3, Escape Artist +2, Forgery +2, Gather Information +4, Heal +8, Hide +2, Intimidate +2, Jump +0, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (religion) +4, Knowledge (planes) +3, Listen +5, Move Silently +2, Profession (scribe) +5, Ride +3, Search +3, Sense Motive +5, Spellcraft +4, Spot +5, Survival +4, Swim -1, Use Rope +3
Languages: Common, Celestial, Elven, Sylvan
Weapons
Weapon: Spear
Attack Bonus: +1 or +3
Damage: 1d8+2 or 1d8+1 (3-10 or 2-9)
Critical: x3
Weight: 6 lb.
Range: 20 ft.
Type: Piercing
Notes: x2 damage when set vs. charge
Weapon: Sickle
Attack Bonus: +1
Damage: 1d6+1 (2-7)
Critical: x2
Weight: 2 lb.
Range: --
Type: Slashing
Notes: Trip attacks
Weapon: Dagger
Attack Bonus: +1 or +3
Damage: 1d4+1 (2-5)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Ammunition: Daggers (2), spears (1)
Armor
Armor: Leather armor
Armor Class Bonus: +2
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 15 lb.
Notes: --
Shield: Light wooden shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 5 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), belt pouch (.5), sack (.5), spell component pouch (2), flint & steel (0), wooden holy symbol (0), whetstone (1), trail rations: 1 day (1), healer's kit: 10 uses (1)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 43 lb. (Light Load: 43 lb.)
Wealth
Platinum: 7
Gold: 4
Silver: 6
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Compact of the Forests
Honor: 10
Reputation: +0
Livestock
none