Lirro Atol
Concept
Campaign: Ripples of the Void
Race: Merfolk
Subrace: --
Type: Humanoid (Aquatic)
Class: Fighter
Subclass: Sword-saint
Concept: Guardian of the Deepfire
Level: 1
Level Adjustment: +1
XP: 0 (1,000/3,000)
Station: MM
Origin: City of Warm Corals, North Devios Ocean
Current Residence: Blackheat Currents, North Devios Ocean
Description
Hit Points: 15
Hit Dice: 1d10+5
Size: M
Space/Reach: 5 ft./5 ft.
Move: 5 ft., swim 50 ft.
Gender: M
Skin/Eyes/Hair: Peach/blue/sea-green
Apparent Age: 20
Real Age: 22
Height/Weight: 8'4"/429 lb.
Alignment: Chaotic Neutral
Deity: Eadro
Abilities
Strength: 20 (+5)
Dexterity: 18 (+4)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Saving Throws
Fortitude: +7
Reflex: +4
Will: +0
Combat
Initiative: +4
Base Attack Bonus: +1
Grapple: +6
Melee: +6
Ranged: +5
Armor Class *: 20=10+4+2+4+0+0+0+0
Armor Class (flat-footed): 16=10+4+2+0+0
Armor Class (vs. touch attacks): 14=10+4+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Weapon Focus (trident)
Point Blank Shot
Power Attack
Cleave
Flaws
Callow
Overconfident
Traits
Libertine
Reckless
Special Abilities (Racial)
Low-light vision
Amphibious
Master swimmer
Favored Class: Bard
Special Abilities (Class)
Sword-saint: +1 to melee attack rolls
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance +0, Bluff +3, Climb +1, Concentration +5, Diplomacy +1, Disguise +1, Escape Artist +0, Forgery +2, Gather Information +1, Handle Animal +5, Heal +2, Hide +0, Intimidate +3, Jump +5, Listen +0, Move Silently +0, Ride +6, Search +2, Sense Motive +0, Spot +0, Survival +0, Swim +13, Use Rope +6
Languages: Common, Aquan, Draconic, Elven
Weapons
Weapon: Trident
Attack Bonus: +7 or +6
Damage: 1d8+6 (7-14)
Critical: x2
Weight: 4 lb.
Range: 10 ft.
Type: Piercing
Notes: x2 damage when set vs. charge
Weapon: Spear
Attack Bonus: +6 or +5
Damage: 1d8+8 or 1d8+5 (9-16 or 6-13)
Critical: x3
Weight: 6 lb. x2
Range: 20 ft.
Type: Piercing
Notes: --
Weapon: Dagger
Attack Bonus: +6 or +5
Damage: 1d4+6 (7-10)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Light crossbow
Attack Bonus: +5
Damage: 1d8 (1-8)
Critical: 19-20/x2
Weight: 4+2 lb.
Range: 80 ft.
Type: Piercing
Notes: --
Ammunition: Bolts (20), daggers (2), spears (2), tridents (1)
Armor
Armor: Chain shirt
Armor Class Bonus: +4
Maximum Dexterity Bonus: +4
Armor Check Penalty: -2
Arcane Spell Failure: 20%
Base Move: 30 ft.
Weight: 25 lb.
Notes: --
Shield: Heavy steel shield
Armor Class Bonus: +2
Armor Check Penalty: -2
Arcane Spell Failure: 15%
Weight: 15 lb.
Notes: --
Gear
Worn Clothes: Simple tunic
General Gear: Backpack (2), bedroll (5), grappling hook (4), silk rope 50 ft. (5), belt pouch (.5), sack (.5), whetstone (1), waterskin (4), trail rations: 3 days (3), healer's kit: 10 uses (1), sunrods: 2 (2)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 92 lb. (Light Load: 133 lb.)
Wealth
Platinum: 2
Gold: 3
Silver: 2
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Covenant of the Sea
Honor: 5
Reputation: +0
Livestock
none