Lirro Atol


Concept

Campaign: Ripples of the Void
Race: Merfolk
Subrace: --
Type: Humanoid (Aquatic)
Class: Fighter
Subclass: Sword-saint
Concept: Guardian of the Deepfire
Level: 1
Level Adjustment: +1
XP: 0 (1,000/3,000)
Station: MM
Origin: City of Warm Corals, North Devios Ocean
Current Residence: Blackheat Currents, North Devios Ocean

Description

Hit Points: 15
Hit Dice: 1d10+5
Size: M
Space/Reach: 5 ft./5 ft.
Move: 5 ft., swim 50 ft.
Gender: M
Skin/Eyes/Hair: Peach/blue/sea-green
Apparent Age: 20
Real Age: 22
Height/Weight: 8'4"/429 lb.
Alignment: Chaotic Neutral
Deity: Eadro


Abilities

Strength: 20 (+5)
Dexterity: 18 (+4)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 12 (+1)


Saving Throws

Fortitude: +7
Reflex: +4
Will: +0


Combat

Initiative: +4
Base Attack Bonus: +1
Grapple: +6
Melee: +6
Ranged: +5
Armor Class *: 20=10+4+2+4+0+0+0+0
Armor Class (flat-footed): 16=10+4+2+0+0
Armor Class (vs. touch attacks): 14=10+4+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Weapon Focus (trident)
  • Point Blank Shot
  • Power Attack
  • Cleave


    Flaws

  • Callow
  • Overconfident


    Traits

  • Libertine
  • Reckless


    Special Abilities (Racial)

  • Low-light vision
  • Amphibious
  • Master swimmer

    Favored Class: Bard


    Special Abilities (Class)

  • Sword-saint: +1 to melee attack rolls

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +2, Balance +0, Bluff +3, Climb +1, Concentration +5, Diplomacy +1, Disguise +1, Escape Artist +0, Forgery +2, Gather Information +1, Handle Animal +5, Heal +2, Hide +0, Intimidate +3, Jump +5, Listen +0, Move Silently +0, Ride +6, Search +2, Sense Motive +0, Spot +0, Survival +0, Swim +13, Use Rope +6
    Languages: Common, Aquan, Draconic, Elven


    Weapons

  • Weapon: Trident
    Attack Bonus: +7 or +6
    Damage: 1d8+6 (7-14)
    Critical: x2
    Weight: 4 lb.
    Range: 10 ft.
    Type: Piercing
    Notes: x2 damage when set vs. charge

  • Weapon: Spear
    Attack Bonus: +6 or +5
    Damage: 1d8+8 or 1d8+5 (9-16 or 6-13)
    Critical: x3
    Weight: 6 lb. x2
    Range: 20 ft.
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +6 or +5
    Damage: 1d4+6 (7-10)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Light crossbow
    Attack Bonus: +5
    Damage: 1d8 (1-8)
    Critical: 19-20/x2
    Weight: 4+2 lb.
    Range: 80 ft.
    Type: Piercing
    Notes: --

    Ammunition: Bolts (20), daggers (2), spears (2), tridents (1)


    Armor

    Armor: Chain shirt
    Armor Class Bonus: +4
    Maximum Dexterity Bonus: +4
    Armor Check Penalty: -2
    Arcane Spell Failure: 20%
    Base Move: 30 ft.
    Weight: 25 lb.
    Notes: --

    Shield: Heavy steel shield
    Armor Class Bonus: +2
    Armor Check Penalty: -2
    Arcane Spell Failure: 15%
    Weight: 15 lb.
    Notes: --


    Gear

    Worn Clothes: Simple tunic
    General Gear: Backpack (2), bedroll (5), grappling hook (4), silk rope 50 ft. (5), belt pouch (.5), sack (.5), whetstone (1), waterskin (4), trail rations: 3 days (3), healer's kit: 10 uses (1), sunrods: 2 (2)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 92 lb. (Light Load: 133 lb.)


    Wealth

    Platinum: 2
    Gold: 3
    Silver: 2
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Covenant of the Sea
    Honor: 5
    Reputation: +0


    Livestock

    none