Leif Marmion


Concept

Campaign: Hills of Legend
Race: Dwarf
Subrace: Hill
Type: Humanoid
Class: Fighter
Subclass: Sword-saint
Concept: Grumpy Defender
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LU
Origin: Brime, Hale
Current Residence: Brime, Hale

Description

Hit Points: 19
Hit Dice: 1d10+9
Size: M
Space/Reach: 5 ft./5 ft.
Move: 10 ft.
Gender: M
Skin/Eyes/Hair: Ruddy/brown/black
Apparent Age: 21
Real Age: 52
Height/Weight: 4'3"/151 lb.
Alignment: Lawful Good
Deity: Herlidall Bridgecleaver


Abilities

Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 11 (+0)


Saving Throws

Fortitude: +7
Reflex: +3
Will: +3


Combat

Initiative: +3
Base Attack Bonus: +1
Grapple: +5
Melee: +6
Ranged: +2
Armor Class *: 17=10+4+0+3+0+0+0+0
Armor Class (flat-footed): 14=10+4+0+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Two-Weapon Fighting
  • Weapon Focus (dwarven urgrosh)
  • Dodge
  • Toughness


    Flaws

  • Neurotic (post-traumatic stress syndrome)
  • Shaky


    Traits

  • Slow
  • Suspicious


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Stonecunning
  • Weapon familiarity: dwarven waraxe, dwarven urgrosh
  • Stability
  • +2 saves vs. poison
  • +2 saves vs. spells
  • +1 attack rolls vs. orcs & goblinoids
  • +4 AC vs. giants
  • +2 to Appraise & Craft checks on metal/stone

    Favored Class: Fighter


    Special Abilities (Class)

  • Sword-saint: +1 to melee attack rolls

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +2, Balance +1, Bluff +0, Climb +6, Concentration +5, Craft (armorsmith) +5, Craft (weaponsmith) +5, Diplomacy -1, Disguise +0, Escape Artist +1, Forgery +2, Gather Information +0, Handle Animal +2, Heal +3, Hide +1, Intimidate +3, Jump +4, Listen +3, Move Silently +1, Ride +4, Search +2, Sense Motive +4, Spot +3, Survival +3, Swim +1, Use Rope +5
    Languages: Common, Dwarven, Giant, Goblin


    Weapons

  • Weapon: Dwarven urgrosh
    Attack Bonus: +6 or +4/+4
    Damage: 1d8+6 or 1d6+6 or 1d8+4/1d6+2 (7-14 or 7-12 or 5-12/3-8)
    Critical: x3
    Weight: 12 lb.
    Range: --
    Type: Piercing/slashing
    Notes: x2 damage if set vs. charge

  • Weapon: Dagger
    Attack Bonus: +6 or +2
    Damage: 1d4+4 (5-8)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Throwing axe
    Attack Bonus: +2
    Damage: 1d6+4 (5-10)
    Critical: x2
    Weight: 2 lb. x3
    Range: 10 ft.
    Type: Slashing
    Notes: --

  • Weapon: Short bow
    Attack Bonus: +2
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+6 lb.
    Range: 60 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (40), daggers (1), throwing axes (3)


    Armor

    Armor: Chain shirt
    Armor Class Bonus: +4
    Maximum Dexterity Bonus: +4
    Armor Check Penalty: -2
    Arcane Spell Failure: 20%
    Base Move: 20 ft.
    Weight: 25 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 2 days (2), armorsmith tools (5), weaponsmith tools (5)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 85 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: 0
    Gold: 3
    Silver: 6
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Pact of the Mountains
    Honor: 25
    Reputation: +0


    Livestock

    none