Leif Marmion
Concept
Campaign: Hills of Legend
Race: Dwarf
Subrace: Hill
Type: Humanoid
Class: Fighter
Subclass: Sword-saint
Concept: Grumpy Defender
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LU
Origin: Brime, Hale
Current Residence: Brime, Hale
Description
Hit Points: 19
Hit Dice: 1d10+9
Size: M
Space/Reach: 5 ft./5 ft.
Move: 10 ft.
Gender: M
Skin/Eyes/Hair: Ruddy/brown/black
Apparent Age: 21
Real Age: 52
Height/Weight: 4'3"/151 lb.
Alignment: Lawful Good
Deity: Herlidall Bridgecleaver
Abilities
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 11 (+0)
Saving Throws
Fortitude: +7
Reflex: +3
Will: +3
Combat
Initiative: +3
Base Attack Bonus: +1
Grapple: +5
Melee: +6
Ranged: +2
Armor Class *: 17=10+4+0+3+0+0+0+0
Armor Class (flat-footed): 14=10+4+0+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Two-Weapon Fighting
Weapon Focus (dwarven urgrosh)
Dodge
Toughness
Flaws
Neurotic (post-traumatic stress syndrome)
Shaky
Traits
Slow
Suspicious
Special Abilities (Racial)
Darkvision 60 ft.
Stonecunning
Weapon familiarity: dwarven waraxe, dwarven urgrosh
Stability
+2 saves vs. poison
+2 saves vs. spells
+1 attack rolls vs. orcs & goblinoids
+4 AC vs. giants
+2 to Appraise & Craft checks on metal/stone
Favored Class: Fighter
Special Abilities (Class)
Sword-saint: +1 to melee attack rolls
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance +1, Bluff +0, Climb +6, Concentration +5, Craft (armorsmith) +5, Craft (weaponsmith) +5, Diplomacy -1, Disguise +0, Escape Artist +1, Forgery +2, Gather Information +0, Handle Animal +2, Heal +3, Hide +1, Intimidate +3, Jump +4, Listen +3, Move Silently +1, Ride +4, Search +2, Sense Motive +4, Spot +3, Survival +3, Swim +1, Use Rope +5
Languages: Common, Dwarven, Giant, Goblin
Weapons
Weapon: Dwarven urgrosh
Attack Bonus: +6 or +4/+4
Damage: 1d8+6 or 1d6+6 or 1d8+4/1d6+2 (7-14 or 7-12 or 5-12/3-8)
Critical: x3
Weight: 12 lb.
Range: --
Type: Piercing/slashing
Notes: x2 damage if set vs. charge
Weapon: Dagger
Attack Bonus: +6 or +2
Damage: 1d4+4 (5-8)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Throwing axe
Attack Bonus: +2
Damage: 1d6+4 (5-10)
Critical: x2
Weight: 2 lb. x3
Range: 10 ft.
Type: Slashing
Notes: --
Weapon: Short bow
Attack Bonus: +2
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+6 lb.
Range: 60 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (40), daggers (1), throwing axes (3)
Armor
Armor: Chain shirt
Armor Class Bonus: +4
Maximum Dexterity Bonus: +4
Armor Check Penalty: -2
Arcane Spell Failure: 20%
Base Move: 20 ft.
Weight: 25 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 2 days (2), armorsmith tools (5), weaponsmith tools (5)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 85 lb. (Light Load: 100 lb.)
Wealth
Platinum: 0
Gold: 3
Silver: 6
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Pact of the Mountains
Honor: 25
Reputation: +0
Livestock
none