Kylen Aegeiro


Concept

Campaign: Frigid Waste
Race: Elf
Subrace: Wood
Type: Humanoid
Class: Cleric/Bard
Subclass: Pillar/Entertainer
Concept: Ransomed Princess
Level: 5 (3/2)
Level Adjustment: +0
XP: 11,000 (15,000/21,000)
Station: UU
Origin: Tempana, Chrystana
Current Residence: The Block, Verdentia

Description

Hit Points: 49
Hit Dice: 3d8+9 and 2d6+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Peach/blue/blonde
Apparent Age: 22
Real Age: 108
Height/Weight: 4'11"
Alignment: Neutral Good
Deity: Eikra


Abilities

Strength: 14 (+2)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 19 (+4)


Saving Throws

Fortitude: +6
Reflex: +6
Will: +8


Combat

Initiative: +4
Base Attack Bonus: +3
Grapple: +5
Melee: +3
Ranged: +7
Armor Class *: 19=10+5+0+4+0+1-1
Armor Class (flat-footed): 15=10+5+1-1
Armor Class (vs. touch attacks): 14=10+4+1-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Point Blank Shot
  • Fey Heritage
  • Brew Potion


    Flaws

  • Noncombatant
  • Vulnerable


    Traits

  • Comely
  • Soft-spoken


    Special Abilities (Racial)

  • Low-light vision
  • Immunity to sleep
  • +2 saves versus enchantments
  • Keen senses
  • Martial heritage

    Favored Class: Fighter


    Special Abilities (Class/Cleric)

  • Divine (cleric) spells
  • Aura of good
  • Turn undead 7/day (1d20+4, 2d6+7)
  • Spontaneous casting (cure spells)
  • No evil spells
  • Domain: Animal (speak with animals 1/day, knowledge of nature)
  • Domain: Strength (+3 Strength for 1 round 1/day)
  • Pillar: casting time for abjuration or transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action


    Special Abilities (Class/Bard)

  • Arcane (bard) spells
  • Bardic music 2/day: countersong, fascinate, inspire courage (+1)
  • Bardic knowledge +5
  • Entertainer: +1 to Performance checks

    Weapon Proficiencies: Simple, long sword, rapier, sap, short sword, long sword, long bow, short bow, whip

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Bard
    Spells Per Day: 5/3/0/0/0/0/0
    Spells Known Per Level: 5/2/0/0/0/0/0
    Spells Known: Level 0: dancing lights, ghost sound, lullaby, resistance, summon instrument; Level 1: charm person, sleep

    Class: Cleric
    Spells Per Day: 4/3+1/2+1/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic, detect poison, purify food and drink, read magic; Level 1: bless, remove fear, sanctuary, enlarge person*; Level 2: delay poison, hold person, bull's strength*
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 8/4
    Appraise +3, Balance +4, Bluff +10, Climb +2, Concentration +8, Craft (alchemy) +8, Decipher Script +4, Diplomacy +9, Disguise +10, Escape Artist +7, Forgery +6, Gather Information +9, Heal +5, Hide +7, Intimidate +9, Jump +2, Knowledge (arcana) +4, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (religion) +5, Knowledge (the planes) +4, Listen +6, Move Silently +4, Perform (dance) +9, Perform (stringed instruments) +13, Perform (wind instruments) +11, Ride +4, Search +3, Sense Motive +4, Spellcraft +8, Spot +5, Survival +4, Swim +2, Tumble +5, Use Rope +6
    Languages: Common, Elven, Draconic, Giant, Goblin, Sylvan


    Weapons

  • Weapon: Short spear
    Attack Bonus: +3 or +7
    Damage: 1d6+2 (3-8)
    Critical: x2
    Weight: 3 lb.
    Range: 20 ft.
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +3 or +7
    Damage: 1d4+2 (3-6)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: +1 composite short bow
    Attack Bonus: +8
    Damage: 1d6+3 (4-9)
    Critical: x3
    Weight: 2+3 lb.
    Range: 70 ft.
    Type: Piercing
    Notes: +2 Strength pull

    Ammunition: Daggers (1), short spears (2), arrows (20)


    Armor

    Armor: +1 mithril chain shirt
    Armor Class Bonus: +5
    Maximum Dexterity Bonus: 6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 12.5 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), wooden holy symbol (0), whetstone (1), waterskin (4), trail rations: 3 days (3), masterwork mandolin (3), masterwork wood flute (1)
    Home Possessions: --
    Magic Items: +1 composite short bow (2), +1 mithril chain shirt (12.5), ring of protection +1 (0), potion of cure moderate wounds x5 (.5)
    Spell Components (valuable): powdered silver x3 (25), incense x2 (25), silver dust x2 (25), platinum rings x2 (50),
    Weight: 58 lb. (Light Load: 58 lb.)


    Wealth

    Platinum: --
    Gold: 100
    Silver: --
    Copper: --
    Gems: --
    Art/Miscellaneous: Signet ring (5), royal tiara (1,000)


    Renown

    Code of Honor: Compact of the Forests
    Honor: 10
    Reputation: +2


    Livestock

    none