Krazor Stumpfist


Concept

Campaign: Skosalvir Pride
Race: Ogre
Type: Giant
Class: Druid
Subclass: Forest Priest
Concept: Tree Warder
Level: 5
Level Adjustment: +2
XP: 10,001 (15,000/21,000)
Station: LL
Origin: Central Sonodell Mountains, Darsix
Current Residence: Southern Emerald Forest, Chrystana

Description

Hit Points: 105
Hit Dice: 4d8+24 and 5d8+30
Size: L
Space/Reach: 10 ft./10 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Olive-green/black/black
Apparent Age: 30
Real Age: 24
Height/Weight: 10'4"/678 lb.
Alignment: Chaotic Neutral
Deity: Aemon


Abilities

Strength: 28 (+9)
Dexterity: 14 (+2)
Constitution: 22 (+6)
Intelligence: 10 (+0)
Wisdom: 19 (+4)
Charisma: 8 (-1)


Saving Throws

Fortitude: +14
Reflex: +4
Will: +9


Combat

Initiative: +2
Base Attack Bonus: +6/+1
Grapple: +19
Melee: +14
Ranged: +7
Armor Class *: 20=10+4+0+2+-1+5+1+-1
Armor Class (flat-footed): 18=10+4+0+-1+5+-1+1
Armor Class (vs. touch attacks): 10=10+2+-1+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Power Attack
  • Cleave
  • Improved Bull Rush
  • Improved Sunder
  • Track
  • Great Cleave


    Flaws

  • Murky-eyed
  • Vulnerable


    Traits

  • Honorable
  • Uncivilized


    Special Abilities (Racial)

  • Gigantic toughness (+5 natural AC)
  • Darkvision 60 ft.
  • Low-light vision


    Favored Class: Barbarian


    Special Abilities (Class)

  • Divine (druid) spells
  • Animal companion
  • Spontaneous casting (summon nature's ally spells)
  • Wild empathy (+5)
  • Nature sense
  • Woodland stride
  • Trackless step
  • Resist nature's lure
  • Wild shape: 1/day (Small & Medium animals)
  • No metal armor
  • Forest Priest: +1 to Knowledge (nature), Listen, Spot, and Survival skill checks; forest animal companion gains +1 melee attack rolls while in a forest

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, shields


    Spells

    Class: Druid
    Spells Per Day: 5/4/3/2/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: cure minor wounds x2, create water, detect magic, detect poison; Level 1: charm animal, cure light wounds x2, entangle; Level 2: bull's strength, resist fire, wood shape; Level 3: cure moderate wounds, neutralize poison; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    Skills

    Maximum Class Ranks: 12/6
    Appraise +0, Balance +2, Bluff -2, Climb +14, Concentration +7, Craft (woodworking) +3, Diplomacy -2, Disguise -1, Escape Artist +2, Forgery +0, Gather Information -2, Handle Animal +5, Heal +5, Hide -2, Intimidate -1, Jump +9, Knowledge (nature) +4, Listen +13, Move Silently +2, Ride +2, Search +0, Sense Motive +4, Spellcraft +1, Spot +12, Survival +10, Swim +10, Use Rope +2
    Languages: Common, Druidic, Giant


    Weapons

  • Weapon: +1 scythe
    Attack Bonus: +15
    Damage: 2d6+14 (16-26)
    Critical: x4
    Weight: 20 lb.
    Range: --
    Type: Piercing/slashing
    Notes: Can be used to make trip attacks

  • Weapon: Spear
    Attack Bonus: +14 or +7
    Damage: 2d6+13 or 2d6+9 (15-25 or 11-21)
    Critical: x3
    Weight: 12 lb. x3
    Range: 20 ft.
    Type: Piercing
    Notes: x2 damage if set vs. charge

    Ammunition: Spears (3)


    Armor

    Armor: +1 studded leather
    Armor Class Bonus: +4
    Maximum Dexterity Bonus: +5
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Base Move: 40 ft.
    Weight: 30 lb.
    Notes: --


    Gear

    Worn Clothes: Simple loincloth
    General Gear: Backpack (4), bedroll (5), sacks x2 (2), spell component pouch (4), waterskin (8), trail rations: 3 days (6)
    Home Possessions: --
    Magic Items: +1 studded leather armor (30), +1 scythe (20), amulet of natural armor +1 (1)
    Spell Components (valuable): --
    Weight: 167 lb. (Light Load: 400 lb.)


    Wealth

    Platinum: 50
    Gold: 0
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Compact of the Forests
    Honor: 15
    Reputation: +0


    Livestock

    Name: Knagh
    Relation: Animal companion
    Species: Wolf
    HD/HP: 4d8+8 (37 hp)
    Initiative: +7
    Size/Move/Space & Reach: Medium, 50 ft. (35 ft. when barded), 5 ft./5 ft.
    AC: 20 (+3 hide barding, +3 Dex, +4 natural), touch 12, flat-footed 18
    Base Attack/Grapple: +3/+5
    Attack/Full Attack: Bite +6 melee (1d6+2), Bite +6 melee (1d6+2)
    Special Attacks: Trip
    Special Qualities: Low-light vision, scent
    Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
    Saves: Fort +6, Ref +7, Will +2
    Feats: Improved Initative, Track, Weapon Focus (bite)
    Skills: Hide +3, Listen +4, Move Silently +3, Spot +4, Survival +2
    Carrying Capacity: 75 lb.
    Gear: hide barding (50 lb.)
    Tricks or Powers: Link, share spells, evasion; attack, defend, guard, down, heel, track, perform, seek