Kinus Vom
Concept
Campaign: Mother's Wounds
Race: Minotaur
Subrace: --
Type: Monstrous Humanoid
Class: Druid
Subclass: Cave Priest
Concept: Caretaker
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: LL
Origin: Rooted Forest of Shadowsnipe, Elan
Current Residence: Trachen Woods, Elan
Description
Hit Points: 91
Hit Dice: 6d8+30 and 1d8+5
Size: L
Space/Reach: 10 ft./10 ft.
Move: 15 ft.
Gender: M
Skin/Eyes/Hair: Brown/dark-brown/black
Apparent Age: 28
Real Age: 24
Height/Weight: 8'3"/657 lb.
Alignment: True Neutral
Deity: Skollos
Abilities
Strength: 26 (+8)
Dexterity: 15 (+2)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 18 (+4)
Charisma: 12 (+1)
Saving Throws
Fortitude: +10
Reflex: +6
Will: +11
Combat
Initiative: +2
Base Attack Bonus: +6/+1
Grapple: +18
Melee: +13
Ranged: +7
Armor Class *: 22=10+3+2+2+-1+5+1
Armor Class (flat-footed): --
Armor Class (vs. touch attacks): 13=10+2+1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Track
Power Attack
Improved Overrun
Awesome Blow
Improved Natural Weapon (gore)
Flaws
Slow
Murky-eyed
Traits
Hardy
Uncivilized
Special Abilities (Racial)
Darkvision 60 ft.
Keen senses
Monstrous toughness (+5 natural AC)
Scent
Natural cunning
Powerful charge (+15 attack, 4d6+12 damage)
Natural attacks: gore +13 (2d6+8)
Favored Class: Barbarian
Special Abilities (Class)
Divine (druid) spells
Spontaneous casting (Summon nature's ally spells)
Wild empathy (+3)
Nature sense
Animal companion
No metal armaments
Cave Priest: +1 rolls to Knowledge (nature), Listen, Spot, and Survival checks; animal companion gains +1 attack bonus if in natural territory
Weapon Proficiencies: Simple, scimitar, greataxe
Armor Proficiencies: Light, medium, shields (not tower)
Spells
Class: Druid
Spells Per Day: 3/2/0/0/0/0/0/0/0/0
Spells Memorized: Level 0: cure minor wounds, detect magic, guidance; Level 1: cure light wounds, produce flame; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 10/5
Appraise +0, Balance +1, Bluff +0, Climb +7, Concentration +5, Diplomacy +0, Disguise +1, Escape Artist +1, Forgery +0, Gather Information +0, Handle Animal +3, Heal +4, Hide -3, Intimidate +1, Jump +7, Knowledge (nature) +4, Listen +14, Move Silently +1, Profession (farmer) +5, Ride +2, Search +9, Sense Motive +4, Spellcraft +1, Spot +14, Survival +8, Swim +6, Use Rope +4
Languages: Common, Giant, Druidic
Weapons
Weapon: +1 morningstar
Attack Bonus: +14
Damage: 2d6+9 (11-21)
Critical: x2
Weight: 12 lb.
Range: --
Type: Bludgeoning & piercing
Notes: --
Weapon: Dagger
Attack Bonus: +13 or +7
Damage: 1d4+9 (10-14)
Critical: 19-20/x2
Weight: 2 lb
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon:Spear
Attack Bonus: +13 or +7
Damage: 2d6+8 (10-20)
Critical: x3
Weight: 6 lb. x3
Range: 20 ft.
Type: Piercing
Notes: Double damage if set vs. charge
Ammunition: Daggers (1); spears (3)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 40 lb.
Notes: --
Armor: Heavy darkwood shield
Armor Class Bonus: +2
Armor Check Penalty: +0
Arcane Spell Failure: 15%
Weight: 10 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (4), bedroll (10), sack (1), spell component pouch (2), belt pouch (2), quiver (1), grappling hook (8), silk rope 50 ft. (5), whetstone (2), flint & steel (0), waterskin (4), trail rations: 3 days (3), lute (3)
Home Possessions: --
Magic Items: +1 morningstar (12), ring of protection +1, potion of cure light wounds (1 lb. x2)
Spell Components (valuable): --
Weight: 138 lb. (Light Load: 612 lb.)
Wealth
Platinum: --
Gold: 136
Silver: 7
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Compact of the Forests
Honor: 10
Reputation: +0
Livestock
none