Karnath -- "Tinder"
Concept
Campaign: Spoils of War
Race: Chromatic Dragon
Subrace: Red (Young Adult)
Type: Dragon (Fire)
Class: Wizard (Diviner)
Subclass: Divination Specialist
Concept: Treasure Seeker
Level: 1
Level Adjustment: +8
XP: 0 (1,000/3,000)
Station: ML
Origin: Tinder Islands, Darsix
Current Residence: Southern Broken Peaks, Verdentia
Description
Hit Points: 241
Hit Dice: 19d12+171 and 1d4+9
Size: H
Space/Reach: 15 ft/10 ft. (15 ft. with bite)
Move: 40 ft., 150 ft. (poor)
Gender: M
Skin/Eyes/Hair: Crimson/red/--
Apparent Age: 20
Real Age: 98
Height/Weight: 22'11"/7,108 lb.
Alignment: Chaotic Evil
Deity: Tiamat
Abilities
Strength: 38 (+14)
Dexterity: 12 (+1)
Constitution: 28 (+9)
Intelligence: 22 (+6)
Wisdom: 19 (+4)
Charisma: 19 (+4)
Saving Throws
Fortitude: +20
Reflex: +12
Will: +17
Combat
Initiative: +3
Base Attack Bonus: +19/+14/+9/+4
Grapple: +41
Melee: +31
Ranged: +18
Armor Class *: 28=10+0+0+1+-2+18+2+-1
Armor Class (flat-footed): 27=10+0+0+-2+18+2+-1
Armor Class (vs. touch attacks): 8=10+1+-2+0+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Scribe Scrolls
Exotic Weapon Proficiency (dire flail)
Eschew Materials
Multiattack
Flyby Attack
Wingover
Hover
Snatch
Power Attack
Cleave
Improved Overrun
Flaws
Neurotic (narcissism)
Overconfident
Traits
Aggressive
Loud
Special Abilities (Racial)
Overland flight (poor)
Draconic toughness (+18 natural AC)
Darkvision 120 ft.
Superior low-light vision
Blindsense 60 ft.
Damage resistance 5/magic
Spell resistance 19
Immunity to sleep, paralysis, and fire
Vulnerability to cold
Frightful presence: 30 ft. x 150 ft. (DC 23)
Breath weapon: cone of fire 50 ft. x 50 ft. -- 10d10 fire damage (DC 28)
Arcane mastery (cast arcane spells as 5th-level sorcerer)
Spell-like abilities: 5/day -- locate object (CL 5th)
Natural attacks: bite +31 (2d8+14), 2 claws +29 (2d6+14), 2 wings +29 (1d8+14), tail slap +29 (2d6+14), or crush +31 (2d8+21, DC 28)
Favored Class: Fighter
Special Abilities (Class)
Arcane (wizard) spells
Summon familiar
Specialty school: divination
Prohibited school: illusion
Divination Specialist: casting time for divination school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Club, dagger, quarterstaff, light crossbow, heavy crossbow, dire flail
Armor Proficiencies: none
Spells
Class: Sorcerer
Spells Per Day: 6/7/5/0/0/0/0/0/0/0
Spells Known Per Level: 6/4/2/0/0/0/0/0/0
Spells Known: Level 0: detect magic, read magic, prestidigitation, mage hand, flare, dancing lights; Level 1: burning hands, magic missile, charm person, cause fear; Level 2: scorching ray, web; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Class: Wizard
Spells Per Day: 3+1/3+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic*, mending, resistance, acid splash; Level 1: identify*, alarm, magic missile, mage armor; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Spellbook #1 (pages left: 73): Level 0: acid splash, arcane mark, dancing lights, daze, disrupt undead, detect magic, detect poison, flare, light, mage hand, message, mending, open/close, prestidigitation, read magic, resistance, ray of frost, touch of fatigue; Level 1: identify, alarm, mage armor, ray of enfeeblement, protection from good, grease, chill touch, magic missile, magic weapon; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 23/11.5
Appraise +16, Balance +6, Bluff +19, Climb +19, Concentration +29, Craft (alchemy) +26, Craft (gemcutting) +11, Decipher Script +22, Diplomacy +18, Disguise +6, Escape Artist +11, Forgery +11, Gather Information +6, Heal +6, Hide -3, Intimidate +28, Jump +29, Knowledge (arcana) +21, Knowledge (architecture) +11, Knowledge (dungeoneering) +21, Knowledge (geography) +16, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nobility) +11, Knowledge (nature) +11, Knowledge (religion) +16, Knowledge (planes) +16, Listen +24, Move Silently +5, Profession (scribe) +9, Ride +1, Search +26, Sense Motive +19, Spellcraft +28, Spot +24, Survival +9, Swim +19, Use Rope +3
Languages: Common, Abyssal, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon
Weapons
Weapon: Rod of flailing (dire flail +3)
Attack Bonus: +34 or +32/+32
Damage: 1d8+21 or 1d8+14/1d8+7 (22-29 or 15-23/8-15)
Critical: x2
Weight: 10 lb.
Range: --
Type: Bludgeoning
Notes: +2 disarms, trip attacks, rod of flailing powers
Weapon: Dagger
Attack Bonus: +31 or +18
Damage: 1d4+14 (15-19)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Ammunition: Daggers (1)
Armor
none
Gear
Worn Clothes: Scholar's outfit
General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), spell component pouch (2), wizard's spellbook (3), scroll cases: 4 (2), inkpen (0), whetstone (1), healer's kit: 10 uses (1), silk rope 50 ft. (5)
Home Possessions: --
Magic Items: rod of flailing (5), amulet of natural armor +2 (.5), belt of changing (.5)
Spell Components (valuable): owl feather-stirred pearl wine concoction x5 (100 ea.)
Weight: 30 lb. (Light Load: 3,200 lb.)
Wealth
Platinum: 3,000
Gold: 44
Silver: 6
Copper: 8
Gems: diamonds, rubies, & sapphires x25 (500 ea.)
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 0
Reputation: +0
Livestock
none