Karnath -- "Tinder"


Concept

Campaign: Spoils of War
Race: Chromatic Dragon
Subrace: Red (Young Adult)
Type: Dragon (Fire)
Class: Wizard (Diviner)
Subclass: Divination Specialist
Concept: Treasure Seeker
Level: 1
Level Adjustment: +8
XP: 0 (1,000/3,000)
Station: ML
Origin: Tinder Islands, Darsix
Current Residence: Southern Broken Peaks, Verdentia

Description

Hit Points: 241
Hit Dice: 19d12+171 and 1d4+9
Size: H
Space/Reach: 15 ft/10 ft. (15 ft. with bite)
Move: 40 ft., 150 ft. (poor)
Gender: M
Skin/Eyes/Hair: Crimson/red/--
Apparent Age: 20
Real Age: 98
Height/Weight: 22'11"/7,108 lb.
Alignment: Chaotic Evil
Deity: Tiamat


Abilities

Strength: 38 (+14)
Dexterity: 12 (+1)
Constitution: 28 (+9)
Intelligence: 22 (+6)
Wisdom: 19 (+4)
Charisma: 19 (+4)


Saving Throws

Fortitude: +20
Reflex: +12
Will: +17


Combat

Initiative: +3
Base Attack Bonus: +19/+14/+9/+4
Grapple: +41
Melee: +31
Ranged: +18
Armor Class *: 28=10+0+0+1+-2+18+2+-1
Armor Class (flat-footed): 27=10+0+0+-2+18+2+-1
Armor Class (vs. touch attacks): 8=10+1+-2+0+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scrolls
  • Exotic Weapon Proficiency (dire flail)
  • Eschew Materials
  • Multiattack
  • Flyby Attack
  • Wingover
  • Hover
  • Snatch
  • Power Attack
  • Cleave
  • Improved Overrun


    Flaws

  • Neurotic (narcissism)
  • Overconfident


    Traits

  • Aggressive
  • Loud


    Special Abilities (Racial)

  • Overland flight (poor)
  • Draconic toughness (+18 natural AC)
  • Darkvision 120 ft.
  • Superior low-light vision
  • Blindsense 60 ft.
  • Damage resistance 5/magic
  • Spell resistance 19
  • Immunity to sleep, paralysis, and fire
  • Vulnerability to cold
  • Frightful presence: 30 ft. x 150 ft. (DC 23)
  • Breath weapon: cone of fire 50 ft. x 50 ft. -- 10d10 fire damage (DC 28)
  • Arcane mastery (cast arcane spells as 5th-level sorcerer)
  • Spell-like abilities: 5/day -- locate object (CL 5th)
  • Natural attacks: bite +31 (2d8+14), 2 claws +29 (2d6+14), 2 wings +29 (1d8+14), tail slap +29 (2d6+14), or crush +31 (2d8+21, DC 28)

    Favored Class: Fighter


    Special Abilities (Class)

  • Arcane (wizard) spells
  • Summon familiar
  • Specialty school: divination
  • Prohibited school: illusion
  • Divination Specialist: casting time for divination school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Club, dagger, quarterstaff, light crossbow, heavy crossbow, dire flail

    Armor Proficiencies: none


    Spells

    Class: Sorcerer
    Spells Per Day: 6/7/5/0/0/0/0/0/0/0
    Spells Known Per Level: 6/4/2/0/0/0/0/0/0
    Spells Known: Level 0: detect magic, read magic, prestidigitation, mage hand, flare, dancing lights; Level 1: burning hands, magic missile, charm person, cause fear; Level 2: scorching ray, web; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    Class: Wizard
    Spells Per Day: 3+1/3+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic*, mending, resistance, acid splash; Level 1: identify*, alarm, magic missile, mage armor; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 73): Level 0: acid splash, arcane mark, dancing lights, daze, disrupt undead, detect magic, detect poison, flare, light, mage hand, message, mending, open/close, prestidigitation, read magic, resistance, ray of frost, touch of fatigue; Level 1: identify, alarm, mage armor, ray of enfeeblement, protection from good, grease, chill touch, magic missile, magic weapon; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 23/11.5
    Appraise +16, Balance +6, Bluff +19, Climb +19, Concentration +29, Craft (alchemy) +26, Craft (gemcutting) +11, Decipher Script +22, Diplomacy +18, Disguise +6, Escape Artist +11, Forgery +11, Gather Information +6, Heal +6, Hide -3, Intimidate +28, Jump +29, Knowledge (arcana) +21, Knowledge (architecture) +11, Knowledge (dungeoneering) +21, Knowledge (geography) +16, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nobility) +11, Knowledge (nature) +11, Knowledge (religion) +16, Knowledge (planes) +16, Listen +24, Move Silently +5, Profession (scribe) +9, Ride +1, Search +26, Sense Motive +19, Spellcraft +28, Spot +24, Survival +9, Swim +19, Use Rope +3
    Languages: Common, Abyssal, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon


    Weapons

  • Weapon: Rod of flailing (dire flail +3)
    Attack Bonus: +34 or +32/+32
    Damage: 1d8+21 or 1d8+14/1d8+7 (22-29 or 15-23/8-15)
    Critical: x2
    Weight: 10 lb.
    Range: --
    Type: Bludgeoning
    Notes: +2 disarms, trip attacks, rod of flailing powers

  • Weapon: Dagger
    Attack Bonus: +31 or +18
    Damage: 1d4+14 (15-19)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

    Ammunition: Daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Scholar's outfit
    General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), spell component pouch (2), wizard's spellbook (3), scroll cases: 4 (2), inkpen (0), whetstone (1), healer's kit: 10 uses (1), silk rope 50 ft. (5)
    Home Possessions: --
    Magic Items: rod of flailing (5), amulet of natural armor +2 (.5), belt of changing (.5)
    Spell Components (valuable): owl feather-stirred pearl wine concoction x5 (100 ea.)
    Weight: 30 lb. (Light Load: 3,200 lb.)


    Wealth

    Platinum: 3,000
    Gold: 44
    Silver: 6
    Copper: 8
    Gems: diamonds, rubies, & sapphires x25 (500 ea.)
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +0


    Livestock

    none