Kamal Al-Riya
Concept
Campaign: Far Isle
Race: Elf
Subrace: Sun
Type: Humanoid
Class: Cleric
Subclass: Elementalist
Concept: Purifier
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: MM
Origin: Sahyu, Yadahn
Current Residence: Min Abba, Yadahn
Description
Hit Points: 11
Hit Dice: 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 15 ft.
Gender: M
Skin/Eyes/Hair: Tanned/green/black
Apparent Age: 29
Real Age: 148
Height/Weight: 5'3"/117 lb.
Alignment: Chaotic Good
Deity: ABBA
Abilities
Strength: 13 (+1)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 20 (+5)
Charisma: 14 (+2)
Saving Throws
Fortitude: +6
Reflex: +4
Will: +6
Combat
Initiative: +4
Base Attack Bonus: +0
Grapple: +1
Melee: +1
Ranged: +4
Armor Class *: 19=10+4+1+4+0+0+0+0
Armor Class (flat-footed): 15=10+4+1+0+0
Armor Class (vs. touch attacks): 14=10+4+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Scribe Scroll
Combat Casting
Improved Turning
Flaws
Slow
Spell-locked (arcane)
Traits
Passionate
Pious
Special Abilities (Racial)
Low-light vision
Keen senses
Immune to sleep
+2 saves vs. enchantments
Martial heritage: scimitar, falchion, short bow, long bow
Favored Class: Cleric
Special Abilities (Class)
Divine (cleric) spells
Aura of good
Spontaneous casting (cure spells)
No evil spells
Turn undead: 5/day (+2)
Domain: Fire: 5/day -- turn/destroy water creatures, rebuke/command fire creatures
Domain: Sun: 1/day -- greater turning
Elementalist: casting time for fire spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple, scimitar, falchion, short bow, long bow
Armor Proficiencies: Light, medium, heavy, shields (save tower)
Spells
Class: Cleric
Spells Per Day: 3/3+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: create water, detect magic, read magic; Level 1: bless, shield of faith, magic weapon, burning hands*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 4/2
Appraise +3, Balance +1, Bluff +2, Climb -2, Concentration +5, Craft (alchemy) +4, Diplomacy +3, Disguise +2, Escape Artist +1, Forgery +3, Gather Information +2, Heal +9, Hide +1, Intimidate +2, Jump -2, Knowledge (arcana) +5, Knowledge (history) +4, Knowledge (religion) +6, Knowledge (planes) +4, Listen +7, Move Silently +1, Profession (scribe) +6, Ride +4, Search +5, Sense Motive +3, Spellcraft +7, Spot +7, Survival +5, Swim -5, Use Rope +6
Languages: Common (Yadahn), Celestial, Draconic, Elven, Sylvan
Weapons
Weapon: Scimitar
Attack Bonus: +1
Damage: 1d6+1 (2-7)
Critical: 18-20/x2
Weight: 4 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +1 or +4
Damage: 1d4+1 (2-5)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Short bow
Attack Bonus: +4
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+3 lb.
Range: 60 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (20), daggers (1)
Armor
Armor: Chain shirt
Armor Class Bonus: +4
Maximum Dexterity Bonus: +4
Armor Check Penalty: -2
Arcane Spell Failure: 20%
Base Move: 30 ft.
Weight: 25 lb.
Notes: --
Shield: Light wooden shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 5 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (2), sack (.5), belt pouch (.5), spell component pouch (2), whetstone (1), flint & steel (0), scroll case (.5), inkpen (0), silver holy symbol (1), trail rations: 1 day (1)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 48.5 lb. (Light Load: 50 lb.)
Wealth
Platinum: 0
Gold: 12
Silver: 0
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Doctrine of the Prime
Honor: 20
Reputation: +0
Livestock
none