Jore Quondam


Concept

Campaign: The Deep Dark
Race: Half-Orc
Subrace: --
Type: Humanoid
Class: Druid
Subclass: Forest Priest
Concept: Nature's Vengeance
Level: 4
Level Adjustment: +0
XP: 9,735 (10,000/15,000)
Station: LM
Origin: Rondo, Darsix
Current Residence: Olive Forest, Chrystana

Description

Hit Points: 35
Hit Dice: 4d8+8
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Gray/black/black
Apparent Age: 28
Real Age: 24
Height/Weight: 7'1"/287 lb.
Alignment: Chaotic Neutral
Deity: Skollos


Abilities

Strength: 20 (+5)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 20 (+5)
Charisma: 10 (+0)


Saving Throws

Fortitude: +6
Reflex: +3
Will: +9


Combat

Initiative: +2
Base Attack Bonus: +3
Grapple: +8
Melee: +8
Ranged: +5
Armor Class *: 19=10+5+0+2+0+0+2+0
Armor Class (flat-footed): 17=10+5+0+0+2+0
Armor Class (vs. touch attacks): 17=10+5+0+2+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Two-Weapon Fighting
  • Dodge
  • Combat Casting
  • Two Weapon Defense


    Flaws

  • Gullible
  • Poseur (wild empathy)


    Traits

  • Nightsighted
  • Uncivilized


    Special Abilities (Racial)

  • Orc blood
  • Darkvision 70 ft.
  • Weapon familiarity: orc double axe

    Favored Class: Barbarian


    Special Abilities (Class)

  • Divine (druid) spells
  • No lawful spells
  • No metal armor
  • Wild empathy (+2)
  • Animal companion
  • Nature sense
  • Spontaneous casting (nature's summoning spells)
  • Woodland stride
  • Trackless step
  • Resist nature's lure
  • Forest Priest: +1 bonus to Knowledge (nature), Listen, Spot, and Survival checks in woodland environments; animal companion gains +1 to melee attack rolls in woodland environment (if native to that type of environment)

    Weapon Proficiencies: Club, dagger, dart, quarterstaff, scimitar, sickle, sling, short spear, spear

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Druid
    Spells Per Day: 5/5/3/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: cure minor wounds x2, detect magic, read magic, guidance; Level 1: entangle, cure light wounds x2, goodberry, faerie fire; Level 2: bull's strength, heat metal, cat's grace; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 7/3.5
    Appraise +1, Balance +2, Bluff +0, Climb +7, Concentration +7, Craft (alchemy) +2, Diplomacy +0, Disguise +2, Escape Artist +2, Forgery +1, Gather Information +0, Handle Animal +3, Heal +8, Hide +2, Intimidate +0, Jump +5, Knowledge (nature) +7, Listen +7, Move Silently +2, Profession (herbalist) +6, Ride +2, Search +1, Sense Motive +1, Spellcraft +6, Spot +6, Survival +12, Swim +6, Use Rope +4
    Languages: Common, Druidic, Orc


    Weapons

  • Weapon: +1 sickle
    Attack Bonus: +9 or +7/+7
    Damage: 1d6+6 or 1d6+6/1d6+3 (7-12 or 7-12/4-9)
    Critical: x2
    Weight: 2 lb. x2
    Range: --
    Type: Slashing
    Notes: Trip attacks

  • Weapon: +1 keen scimitar
    Attack Bonus: +9
    Damage: 1d6+6 (7-12)
    Critical: 16-20/x2
    Weight: 4 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Spear
    Attack Bonus: +8 or +5
    Damage: 1d8+7 or 1d8+5 (8-15 or 6-13)
    Critical: x3
    Weight: 6 lb. x3
    Range: 20 ft.
    Type: Piercing
    Notes: Double damage if set vs. charge

    Ammunition: Spears (3)


    Armor

    Armor: +3 leather armor
    Armor Class Bonus: +5
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 15 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), healer's kit: 10 uses (1), spell component pouch (2), climber's kit (5), disguise kit: 10 uses (8), crowbar (5), alchemist's fire (1), smokesticks: 2 (1), antitoxins: 2 (.5), tanglefoot bag (4)
    Home Possessions: --
    Magic Items: +1 sickle x2 (4 lb.), +1 keen scimitar (4), pearl of power: 2nd-level (0), ring of protection +2 (0), silversheen (1), periapt of wisdom +2 (0), +3 leather armor (15), potion of cure moderate wounds (.5)
    Spell Components (valuable): --
    Weight: 95 lb. (Light Load: 133 lb.)


    Wealth

    Platinum: 0
    Gold: 141
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Compact of the Forests
    Honor: 11
    Reputation: +2


    Livestock

    Name: Darg
    Relation: Animal Companion
    Species: Dire Badger (Magical Beast)
    HD/HP: 3d8+15 (31 hp)
    Size/Move/Space & Reach: M; 30 ft, burrow 10 ft; 5 ft./5 ft.
    AC: 16 (touch 13, flat-footed 13)
    Base Attack/Grapple: +2/+4
    Attack/Full Attack: Claw +4 melee (1d4+2); 2 claws +4 melee (1d4+2) and bite -1 (1d6+1)
    Special Attacks: Rage
    Special Qualities: Low-light vision, scent
    Abilities: Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
    Saves: Fort +7, Ref +6, Will +4
    Feats: Alertness, Toughness, Track
    Skills: Listen +6, Spot +6
    Tricks or Powers: Link, share spells; Attack, Come, Defend, Guard, Heel, Seek, Track