Jhak Ravoz
Concept
Campaign: Slaves of Whim
Race: Ogre
Subrace: --
Type: Giant
Class: Barbarian
Subclass: Berserker
Concept: Marauder Lord
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: LL
Origin: Lupis, Darsix
Current Residence: East Sonodell Mountains, Darsix
Description
Hit Points: 74
Hit Dice: 4d8+24 and 1d12+6
Size: L
Space/Reach: 10 ft./10 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Yellow/black/black
Apparent Age: 13
Real Age: 19
Height/Weight: 10'2"/682 lb.
Alignment: Chaotic Evil
Deity: Vaprak
Abilities
Strength: 28 (+9)
Dexterity: 12 (+1)
Constitution: 22 (+6)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 9 (-1)
Saving Throws
Fortitude: +12
Reflex: +2
Will: +2
Combat
Initiative: +1
Base Attack Bonus: +4
Grapple: +17
Melee: +11
Ranged: +4
Armor Class *: 20=10+5+0+1+-1+5+0+0
Armor Class (flat-footed): 19=10+5+0+-1+5+0
Armor Class (vs. touch attacks): 10=10+1+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Combat Reflexes
Power Attack
Weapon Focus (greataxe)
Improved Overrun
Blind-Fight
Flaws
Murky-Eyed
Witless
Traits
Easygoing
Reckless
Special Abilities (Racial)
Gigantic toughness (+5 natural AC)
Darkvision 60 ft.
Low-light vision
Favored Class: Barbarian
Special Abilities (Class)
Fast movement (+10 ft.)
Rage: 1/day (+4 Str, +4 Con, +2 hp, +2 Will saves, -2 AC, no precise actions) for up to 11 rounds (fatigued afterwards)
Illiterate
Berserker: +1 to melee attack rolls while in Rage
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, shields
Spells
none
Skills
Maximum Class Ranks: 8/4
Appraise -3, Balance -2, Bluff -4, Climb +6, Concentration +6, Craft (armorsmith) -2, Craft (weaponsmith) -2, Diplomacy -4, Disguise -4, Escape Artist -2, Forgery -3, Gather Information -3, Handle Animal -3, Heal +1, Hide -6, Intimidate +3, Jump +6, Listen +3, Move Silently +2, Ride +1, Search -3, Sense Motive +0, Spot +3, Survival +4, Swim +3, Use Rope +3
Languages: Common, Giant
Weapons
Weapon: Masterwork greataxe
Attack Bonus: +13
Damage: 3d6+14 (17-32)
Critical: x3
Weight: 24 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +11 or +4
Damage: 1d6+10 (11-16)
Critical: 19-20/x2
Weight: 2 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Javelin
Attack Bonus: +4
Damage: 1d8+9 (10-17)
Critical: x2
Weight: 4 lb. x3
Range: 30 ft.
Type: Piercing
Notes: --
Ammunition: Daggers (2), javelins (3)
Armor
Armor: Masterwork breastplate
Armor Class Bonus: +5
Maximum Dexterity Bonus: +3
Armor Check Penalty: -3
Arcane Spell Failure: 25%
Base Move: 20 ft.
Weight: 60 lb.
Notes: --
Gear
Worn Clothes: Loincloth
General Gear: Backpack (4), belt pouch (1), sacks: 2 (2) bedroll (10), flint & steel (0), grappling hook (8), silk rope 50 ft. (5), whetstone (2), waterskin (8), trail rations: 5 days (10)
Home Possessions: --
Magic Items: Potions of cure light wounds x4 (2)
Spell Components (valuable): --
Weight: 152 lb. (Light Load: 932 lb.)
Wealth
Platinum: 60
Gold: 0
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Livestock
none