Jhak Ravoz


Concept

Campaign: Slaves of Whim
Race: Ogre
Subrace: --
Type: Giant
Class: Barbarian
Subclass: Berserker
Concept: Marauder Lord
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: LL
Origin: Lupis, Darsix
Current Residence: East Sonodell Mountains, Darsix

Description

Hit Points: 74
Hit Dice: 4d8+24 and 1d12+6
Size: L
Space/Reach: 10 ft./10 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Yellow/black/black
Apparent Age: 13
Real Age: 19
Height/Weight: 10'2"/682 lb.
Alignment: Chaotic Evil
Deity: Vaprak


Abilities

Strength: 28 (+9)
Dexterity: 12 (+1)
Constitution: 22 (+6)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 9 (-1)


Saving Throws

Fortitude: +12
Reflex: +2
Will: +2


Combat

Initiative: +1
Base Attack Bonus: +4
Grapple: +17
Melee: +11
Ranged: +4
Armor Class *: 20=10+5+0+1+-1+5+0+0
Armor Class (flat-footed): 19=10+5+0+-1+5+0
Armor Class (vs. touch attacks): 10=10+1+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Combat Reflexes
  • Power Attack
  • Weapon Focus (greataxe)
  • Improved Overrun
  • Blind-Fight


    Flaws

  • Murky-Eyed
  • Witless


    Traits

  • Easygoing
  • Reckless


    Special Abilities (Racial)

  • Gigantic toughness (+5 natural AC)
  • Darkvision 60 ft.
  • Low-light vision

    Favored Class: Barbarian


    Special Abilities (Class)

  • Fast movement (+10 ft.)
  • Rage: 1/day (+4 Str, +4 Con, +2 hp, +2 Will saves, -2 AC, no precise actions) for up to 11 rounds (fatigued afterwards)
  • Illiterate
  • Berserker: +1 to melee attack rolls while in Rage

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 8/4
    Appraise -3, Balance -2, Bluff -4, Climb +6, Concentration +6, Craft (armorsmith) -2, Craft (weaponsmith) -2, Diplomacy -4, Disguise -4, Escape Artist -2, Forgery -3, Gather Information -3, Handle Animal -3, Heal +1, Hide -6, Intimidate +3, Jump +6, Listen +3, Move Silently +2, Ride +1, Search -3, Sense Motive +0, Spot +3, Survival +4, Swim +3, Use Rope +3
    Languages: Common, Giant


    Weapons

  • Weapon: Masterwork greataxe
    Attack Bonus: +13
    Damage: 3d6+14 (17-32)
    Critical: x3
    Weight: 24 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +11 or +4
    Damage: 1d6+10 (11-16)
    Critical: 19-20/x2
    Weight: 2 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Javelin
    Attack Bonus: +4
    Damage: 1d8+9 (10-17)
    Critical: x2
    Weight: 4 lb. x3
    Range: 30 ft.
    Type: Piercing
    Notes: --


    Ammunition: Daggers (2), javelins (3)


    Armor

    Armor: Masterwork breastplate
    Armor Class Bonus: +5
    Maximum Dexterity Bonus: +3
    Armor Check Penalty: -3
    Arcane Spell Failure: 25%
    Base Move: 20 ft.
    Weight: 60 lb.
    Notes: --


    Gear

    Worn Clothes: Loincloth
    General Gear: Backpack (4), belt pouch (1), sacks: 2 (2) bedroll (10), flint & steel (0), grappling hook (8), silk rope 50 ft. (5), whetstone (2), waterskin (8), trail rations: 5 days (10)
    Home Possessions: --
    Magic Items: Potions of cure light wounds x4 (2)
    Spell Components (valuable): --
    Weight: 152 lb. (Light Load: 932 lb.)


    Wealth

    Platinum: 60
    Gold: 0
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Livestock

    none