Jebeddo "Cloverhye" Kauken


Concept

Campaign: Tall Lands
Race: Gnome
Subrace: Forest
Type: Humanoid
Class: Wizard (Illusionist)
Subclass: Illusion Specialist
Concept: Legacy Mage
Level: 3
Level Adjustment: +0
XP: 5,167 (6,000/10,000)
Station: ML
Origin: Emerald Forest, Chrystana
Current Residence: Emerald Forest, Chrystana

Description

Hit Points: 15
Hit Dice: 3d4+6
Size: S
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Brown/green/brown
Apparent Age: 29
Real Age: 158
Height/Weight: 2'4"/34 lb.
Alignment: Chaotic Good
Deity: Leironna


Abilities

Strength: 10 (+0)
Dexterity: 18 (+4)
Constitution: 17 (+3)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 16 (+3)


Saving Throws

Fortitude: +4
Reflex: +5
Will: +6


Combat

Initiative: +4
Base Attack Bonus: +1
Grapple: -3
Melee: +2
Ranged: +6
Armor Class *: 16=10+0+0+4+1+0+1+0
Armor Class (flat-footed): 12=10+0+0+1+0+1+0
Armor Class (vs. touch attacks): 16=10+4+1+1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Spell Focus (illusion)
  • Brew Potion
  • Greater Spell Focus (illusion)
  • Dodge


    Flaws

  • Feeble
  • Frail


    Traits

  • Focused
  • Spellgifted (illusion)


    Special Abilities (Racial)

  • Low-light vision
  • Weapon familiarity: gnome hooked hammer
  • +1 DC bonus to illusion spells
  • +4 AC vs. giants
  • Keen ears
  • +2 saves vs. illusions
  • Forest elusion (+4 Hide, +8 in wooded areas)
  • Keen nose for alchemy (+2 Craft [Alchemy] checks)
  • +1 attack rolls vs. goblinoids, orcs, kobolds, & reptilian humanoids
  • Spell-like abilities: At will -- pass without trace (as free action), speak with animals (forest animals); 1/day -- dancing lights, ghost sound, prestidigitation

    Favored Class: Bard


    Special Abilities (Class)

  • Arcane (wizard) spells
  • Summon familiar
  • Specialty school: illusion
  • Prohibited schools: evocation, necromancy
  • Illusion Specialist: casting time for illusion school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Club, dagger, quarterstaff, light crossbow, heavy crossbow

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 4+1/3+1/2+1/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: acid splash x2, daze, detect magic, ghost sound*; Level 1: charm person, mage armor, sleep, color spray*; Level 2: Melf's acid arrow, web, invisibility*; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 67): Level 0: acid splash, arcane mark, daze, detect magic, detect poison, mage hand, mending, message, ghost sound, open/close, prestidigitation, read magic, resistance; Level 1: charm person, color spray, disguise self, identify, mage armor, silent image, sleep, alarm, ventriloquism, comprehend languages, grease, magic weapon; Level 2: Melf's acid arrow, invisibility, protection from arrows, glitterdust, web, mirror image, minor image, alter self, fox's cunning; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 6/3
    Appraise +4, Balance +2, Bluff +3, Climb -2, Concentration +8, Craft (alchemy) +12, Decipher Script +7, Diplomacy +3, Disguise +3, Escape Artist +2, Forgery +4, Gather Information +3, Heal +3, Hide +14, Intimidate +3, Jump -2, Knowledge (arcana) +9, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (religion) +5, Knowledge (planes) +5, Listen +4, Move Silently +2, Profession (scribe) +5, Profession (herbalist) +4, Ride +2, Search +4, Sense Motive +3, Spellcraft +12, Spot +2, Survival +3, Swim -2, Use Rope +4
    Languages: Common, Draconic, Dwarven, Elven, Gnome, Orc, Sylvan


    Weapons

  • Weapon: Quarterstaff
    Attack Bonus: +2 or -2/-6
    Damage: 1d4+0 (1-4) or 1d4+0/1d4-1 (1-4/1-3)
    Critical: x2
    Weight: 2 lb.
    Range: --
    Type: Bludgeoning
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +2 or +6
    Damage: 1d3+0 (1-3)
    Critical: 19-20/x2
    Weight: .5 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Light crossbow
    Attack Bonus: +6
    Damage: 1d6 (1-6)
    Critical: 19-20/x2
    Weight: 2+1 lb.
    Range: 80 ft.
    Type: Piercing
    Notes: --

    Ammunition: Bolts (20), daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Scholar's outfit
    General Gear: Backpack (1), belt pouch (.25), sack (.25), scroll cases: 2 (.5), spell component pouch (2), bedroll (1.25), inkpen (0), flint & steel (0), whetstone (1), trail rations: 1 day (.5), waterskin (1), smokestick (1), wizard's spellbook (1.5)
    Home Possessions: --
    Magic Items: ring of protection +1 (0), spell scroll: sleep, mage armor, Melf's acid arrow (.25), protection rune vs. magic (.5), potion of invisibility (.5), potion of protection vs. arrows (.5), oil of magic weapon (.5)
    Spell Components (valuable): --
    Weight: 19 lb. (Light Load: 25 lb.)


    Wealth

    Platinum: 4
    Gold: 7
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Compact of the Forests
    Honor: 10
    Reputation: +0


    Livestock

    none