Jawda ab-Aqil
Concept
Campaign: Faith in Beauty
Race: Elf
Subrace: Sun
Type: Humanoid
Class: Paladin
Subclass: Protector
Concept: Holy Ambassador
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: MM
Origin: Qudra, Yadahn
Current Residence: Devu, Elan
Description
Hit Points: 14
Hit Dice: 1d10+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Tan/green/black
Apparent Age: 25
Real Age: 168
Height/Weight: 5'5"/114 lb.
Alignment: Lawful Good
Deity: ABBA
Abilities
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 20 (+5)
Charisma: 18 (+4)
Saving Throws
Fortitude: +3
Reflex: +2
Will: +6
Combat
Initiative: +3
Base Attack Bonus: +1
Grapple: +5
Melee: +5
Ranged: +4
Armor Class *: 17=10+4+0+3+0+0+0+0
Armor Class (flat-footed): 14=10+4+0+0+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Two-Weapon Fighting
Two-Weapon Defense
Combat Expertise
Flaws
Incapable
Meager Fortitude
Traits
Detached
Polite
Special Abilities (Racial)
Low-light vision
Immune to sleep
+2 saves vs. enchantments
Keen senses
Martial heritage: scimitar, falchion, long bow, short bow
Favored Class: Cleric
Special Abilities (Class)
Aura of good
Detect evil at will
Smite evil: 1/day (+4 attack, +1 damage)
Protector: +1 AC whenever protecting a helpless defender
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields (save tower)
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance +1, Bluff +4, Climb +2, Concentration +5, Craft (weaponsmith) +3, Diplomacy +7, Disguise +4, Escape Artist +1, Forgery +2, Gather Information +4, Handle Animal +6, Heal +7, Hide +1, Intimidate +2, Jump +2, Knowledge (nobility) +3, Knowledge (religion) +4, Listen +7, Move Silently +1, Ride +4, Search +4, Sense Motive +9, Spot +7, Survival +5, Swim +0, Use Rope +5
Languages: Common (Yadahn), Draconic, Elven, Gnoll
Weapons
Weapon: Scimitar
Attack Bonus: +5 or +3
Damage: 1d6+4 (5-10)
Critical: 18-20/x2
Weight: 4 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Heavy mace
Attack Bonus: +5 or +3
Damage: 1d8+4 (5-12)
Critical: x2
Weight: 8 lb.
Range: --
Type: Bludgeoning
Notes: --
Weapon: Kukri
Attack Bonus: +5 or +3
Damage: 1d4+4 or 1d4+2 (5-8 or 3-6)
Critical: 18-20/x2
Weight: 2 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Long bow
Attack Bonus: +4
Damage: 1d8 (1-8)
Critical: x3
Weight: 3+6 lb.
Range: 100 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (40)
Armor
Armor: Chain shirt
Armor Class Bonus: +4
Maximum Dexterity Bonus: +4
Armor Check Penalty: -2
Arcane Spell Failure: 20%
Base Move: 30 ft.
Weight: 25 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), belt pouches: 2 (1), sack: 1 (.5), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), waterskin (4), trail rations: 2 days (2), whetstone (1), holy wooden symbol (0)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 73 lb. (Light Load: 100 lb.)
Wealth
Platinum: 0
Gold: 8
Silver: 7
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Doctrine of the Prime
Honor: 20
Reputation: +1
Livestock
none