Jawda ab-Aqil


Concept

Campaign: Faith in Beauty
Race: Elf
Subrace: Sun
Type: Humanoid
Class: Paladin
Subclass: Protector
Concept: Holy Ambassador
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: MM
Origin: Qudra, Yadahn
Current Residence: Devu, Elan

Description

Hit Points: 14
Hit Dice: 1d10+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Tan/green/black
Apparent Age: 25
Real Age: 168
Height/Weight: 5'5"/114 lb.
Alignment: Lawful Good
Deity: ABBA


Abilities

Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 20 (+5)
Charisma: 18 (+4)


Saving Throws

Fortitude: +3
Reflex: +2
Will: +6


Combat

Initiative: +3
Base Attack Bonus: +1
Grapple: +5
Melee: +5
Ranged: +4
Armor Class *: 17=10+4+0+3+0+0+0+0
Armor Class (flat-footed): 14=10+4+0+0+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Two-Weapon Fighting
  • Two-Weapon Defense
  • Combat Expertise


    Flaws

  • Incapable
  • Meager Fortitude


    Traits

  • Detached
  • Polite


    Special Abilities (Racial)

  • Low-light vision
  • Immune to sleep
  • +2 saves vs. enchantments
  • Keen senses
  • Martial heritage: scimitar, falchion, long bow, short bow

    Favored Class: Cleric


    Special Abilities (Class)

  • Aura of good
  • Detect evil at will
  • Smite evil: 1/day (+4 attack, +1 damage)
  • Protector: +1 AC whenever protecting a helpless defender

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +2, Balance +1, Bluff +4, Climb +2, Concentration +5, Craft (weaponsmith) +3, Diplomacy +7, Disguise +4, Escape Artist +1, Forgery +2, Gather Information +4, Handle Animal +6, Heal +7, Hide +1, Intimidate +2, Jump +2, Knowledge (nobility) +3, Knowledge (religion) +4, Listen +7, Move Silently +1, Ride +4, Search +4, Sense Motive +9, Spot +7, Survival +5, Swim +0, Use Rope +5
    Languages: Common (Yadahn), Draconic, Elven, Gnoll


    Weapons

  • Weapon: Scimitar
    Attack Bonus: +5 or +3
    Damage: 1d6+4 (5-10)
    Critical: 18-20/x2
    Weight: 4 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Heavy mace
    Attack Bonus: +5 or +3
    Damage: 1d8+4 (5-12)
    Critical: x2
    Weight: 8 lb.
    Range: --
    Type: Bludgeoning
    Notes: --

  • Weapon: Kukri
    Attack Bonus: +5 or +3
    Damage: 1d4+4 or 1d4+2 (5-8 or 3-6)
    Critical: 18-20/x2
    Weight: 2 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Long bow
    Attack Bonus: +4
    Damage: 1d8 (1-8)
    Critical: x3
    Weight: 3+6 lb.
    Range: 100 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (40)


    Armor

    Armor: Chain shirt
    Armor Class Bonus: +4
    Maximum Dexterity Bonus: +4
    Armor Check Penalty: -2
    Arcane Spell Failure: 20%
    Base Move: 30 ft.
    Weight: 25 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouches: 2 (1), sack: 1 (.5), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), waterskin (4), trail rations: 2 days (2), whetstone (1), holy wooden symbol (0)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 73 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: 0
    Gold: 8
    Silver: 7
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Doctrine of the Prime
    Honor: 20
    Reputation: +1


    Livestock

    none