Jahdiel Uriah


Concept

Campaign: Heats
Race: Genie
Subrace: Efreet
Type: Outsider (Fire)
Class: Fighter
Subclass: Sword-saint
Concept: Enforcer
Level: 1
Level Adjustment: +8
XP: 0 (1,000/3,000)
Station: LU
Origin: City of Brass, Elemental Plane of Fire
Current Residence: Tinder Islands, Darsix

Description

Hit Points: 145
Hit Dice: 10d8+50 and 1d10+5
Size: L
Space/Reach: 10 ft./10 ft.
Move: 20 ft., fly 40 ft. (perfect)
Gender: M
Skin/Eyes/Hair: Brick-red/orange/black
Apparent Age: 25
Real Age: 1,626
Height/Weight: 13'4"/2,241 lb.
Alignment: Lawful Evil
Deity: Imix


Abilities

Strength: 30 (+10)
Dexterity: 24 (+7)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 19 (+4)
Charisma: 22 (+6)


Saving Throws

Fortitude: +14
Reflex: +14
Will: +11


Combat

Initiative: +13
Base Attack Bonus: +11/+6/+1
Grapple: +25
Melee: +20
Ranged: +17
Armor Class *: 23=10+0+0+7+-1+6+2+-1
Armor Class (flat-footed): 16=10+0+0+-1+6+2+-1
Armor Class (vs. touch attacks): 15=10+7+-1+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Initiative
  • Quicken Spell-like Ability (scorching ray)
  • Combat Reflexes
  • Weapon Focus (falchion)
  • Point Blank Shot
  • Power Attack
  • Cleave
  • Great Cleave
  • Improved Overrun


    Flaws

  • Gullible
  • Inattentive


    Traits

  • Aggressive
  • Loud


    Special Abilities (Racial)

  • Outsiders' spiritual physiology
  • Darkvision 60 ft.
  • Telepathy 100 ft.
  • Immunity to fire
  • Vulnerability to cold
  • Elemental toughness (+5 natural AC)
  • Flight (perfect)
  • Heat (+1d6 fire damage to melee attacks)
  • Spell-like abilities: At will -- detect magic, produce flame, pyrotechnics (DC 18), scorching ray (one ray); 3/day -- invisibility, wall of fire (DC 20), plane shift (CL 13th), 2/day -- change size (DC 18); 1/day -- gaseous form, permanent image (DC 22), polymorph (self), grant up to 3 wishes (non-genies only) (CL 12th)
  • Natural attacks: 2 slams +20 (1d8+10 plus 1d6 heat)

    Favored Class: Sorcerer


    Special Abilities (Class)

  • Sword-saint: +1 melee attack rolls

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 14/7
    Appraise +2, Balance +7, Bluff +16, Climb +10, Concentration +19, Craft (weaponsmith) +14, Diplomacy +14, Disguise +8, Escape Artist +7, Forgery +2, Gather Information +6, Heal +4, Hide +2, Intimidate +24, Jump +10, Knowledge (arcana) +7, Knowledge (geography) +3, Knowledge (nature) +3, Knowledge (planes) +7, Listen +14, Move Silently +16, Ride +7, Search +2, Sense Motive +10, Spellcraft +14, Spot +14, Survival +4, Swim +10, Use Rope +9
    Languages: Common, Common (Yadahn), Auran, Ignan, Infernal, Terran


    Weapons

  • Weapon: +1 keen falchion
    Attack Bonus: +22
    Damage: 2d6+16 (18-28)
    Critical: 16-20/x2
    Weight: 16 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +20 or +17
    Damage: 1d6+10 (11-16)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: +1 composite long bow
    Attack Bonus: +18
    Damage: 2d6+11 (13-23)
    Critical: x3
    Weight: 6+12 lb.
    Range: 110 ft.
    Type: Piercing
    Notes: +10 Strength pull

    Ammunition: Arrows (40), daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Loincloth
    General Gear: Backpack (4), belt pouch (1), sack (1), silk rope 50 ft. (5), masterwork weaponsmith tools (10), whetstone (2)
    Home Possessions: --
    Magic Items: +1 keen falchion (16), +1 composite long bow (6), bracers of armor +2 (2), 3 potions of cure light wounds (1.5)
    Spell Components (valuable): --
    Weight: 64.5 lb. (Light Load: 1,064 lb.)


    Wealth

    Platinum: 39
    Gold: 4
    Silver: 7
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 15
    Reputation: +0


    Livestock

    none