Jahdiel Uriah
Concept
Campaign: Heats
Race: Genie
Subrace: Efreet
Type: Outsider (Fire)
Class: Fighter
Subclass: Sword-saint
Concept: Enforcer
Level: 1
Level Adjustment: +8
XP: 0 (1,000/3,000)
Station: LU
Origin: City of Brass, Elemental Plane of Fire
Current Residence: Tinder Islands, Darsix
Description
Hit Points: 145
Hit Dice: 10d8+50 and 1d10+5
Size: L
Space/Reach: 10 ft./10 ft.
Move: 20 ft., fly 40 ft. (perfect)
Gender: M
Skin/Eyes/Hair: Brick-red/orange/black
Apparent Age: 25
Real Age: 1,626
Height/Weight: 13'4"/2,241 lb.
Alignment: Lawful Evil
Deity: Imix
Abilities
Strength: 30 (+10)
Dexterity: 24 (+7)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 19 (+4)
Charisma: 22 (+6)
Saving Throws
Fortitude: +14
Reflex: +14
Will: +11
Combat
Initiative: +13
Base Attack Bonus: +11/+6/+1
Grapple: +25
Melee: +20
Ranged: +17
Armor Class *: 23=10+0+0+7+-1+6+2+-1
Armor Class (flat-footed): 16=10+0+0+-1+6+2+-1
Armor Class (vs. touch attacks): 15=10+7+-1+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Improved Initiative
Quicken Spell-like Ability (scorching ray)
Combat Reflexes
Weapon Focus (falchion)
Point Blank Shot
Power Attack
Cleave
Great Cleave
Improved Overrun
Flaws
Gullible
Inattentive
Traits
Aggressive
Loud
Special Abilities (Racial)
Outsiders' spiritual physiology
Darkvision 60 ft.
Telepathy 100 ft.
Immunity to fire
Vulnerability to cold
Elemental toughness (+5 natural AC)
Flight (perfect)
Heat (+1d6 fire damage to melee attacks)
Spell-like abilities: At will -- detect magic, produce flame, pyrotechnics (DC 18), scorching ray (one ray); 3/day -- invisibility, wall of fire (DC 20), plane shift (CL 13th), 2/day -- change size (DC 18); 1/day -- gaseous form, permanent image (DC 22), polymorph (self), grant up to 3 wishes (non-genies only) (CL 12th)
Natural attacks: 2 slams +20 (1d8+10 plus 1d6 heat)
Favored Class: Sorcerer
Special Abilities (Class)
Sword-saint: +1 melee attack rolls
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 14/7
Appraise +2, Balance +7, Bluff +16, Climb +10, Concentration +19, Craft (weaponsmith) +14, Diplomacy +14, Disguise +8, Escape Artist +7, Forgery +2, Gather Information +6, Heal +4, Hide +2, Intimidate +24, Jump +10, Knowledge (arcana) +7, Knowledge (geography) +3, Knowledge (nature) +3, Knowledge (planes) +7, Listen +14, Move Silently +16, Ride +7, Search +2, Sense Motive +10, Spellcraft +14, Spot +14, Survival +4, Swim +10, Use Rope +9
Languages: Common, Common (Yadahn), Auran, Ignan, Infernal, Terran
Weapons
Weapon: +1 keen falchion
Attack Bonus: +22
Damage: 2d6+16 (18-28)
Critical: 16-20/x2
Weight: 16 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +20 or +17
Damage: 1d6+10 (11-16)
Critical: 19-20/x2
Weight: 2 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: +1 composite long bow
Attack Bonus: +18
Damage: 2d6+11 (13-23)
Critical: x3
Weight: 6+12 lb.
Range: 110 ft.
Type: Piercing
Notes: +10 Strength pull
Ammunition: Arrows (40), daggers (1)
Armor
none
Gear
Worn Clothes: Loincloth
General Gear: Backpack (4), belt pouch (1), sack (1), silk rope 50 ft. (5), masterwork weaponsmith tools (10), whetstone (2)
Home Possessions: --
Magic Items: +1 keen falchion (16), +1 composite long bow (6), bracers of armor +2 (2), 3 potions of cure light wounds (1.5)
Spell Components (valuable): --
Weight: 64.5 lb. (Light Load: 1,064 lb.)
Wealth
Platinum: 39
Gold: 4
Silver: 7
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 15
Reputation: +0
Livestock
none