Illena Tanzos


Concept

Campaign: Webs of Doom
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Wizard (Transmuter)
Subclass: Transmutation Specialist
Concept: Alchemist
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: ML
Origin: Terrazhan, Darsix
Current Residence: Terrazhan, Darsix

Description

Hit Points: 7
Hit Dice: 1d4+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Black/red/Platinum-blond
Apparent Age: 27
Real Age: 139
Height/Weight: 4'9"/96 lb.
Alignment: Neutral Evil
Deity: Sivarnatta


Abilities

Strength: 11 (+0)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 20 (+5)


Saving Throws

Fortitude: +3
Reflex: +4
Will: +4


Combat

Initiative: +4
Base Attack Bonus: +0
Grapple: +0
Melee: -2
Ranged: +4
Armor Class *: 14=10+0+0+4+0+0+0
Armor Class (flat-footed): 10=10+0+0+0
Armor Class (vs. touch attacks): 14=10+4+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Combat Casting
  • Scribe Scrolls
  • Spell Focus (transmutation)
  • Spell Penetration


    Flaws

  • Feeble
  • Noncombatant


    Traits

  • Absent-Minded
  • Specialized (Craft: alchemy)


    Special Abilities (Racial)

  • Darkvision 120 ft.
  • Spell resistance 12
  • Immunity to sleep
  • +2 Will saves vs. enchantments
  • Keen senses
  • Light blindness
  • Spell-like abilities: 1/day -- dancing lights, darkness, faerie fire (caster level 1st)

    Favored Class: Wizard


    Special Abilities (Class)

  • Arcane (wizard) spells
  • Summon familiar
  • Specialty school: transmutation
  • Prohibited schools: enchantment, illusion
  • Transmutation Specialist: casting time for transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Club, dagger, quarterstaff, rapier, short sword, light crossbow, heavy crossbow, hand crossbow

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 3+1/3+1/--/--/--/--/--/--/--/--
    Spells Memorized (typical) *: Level 0: mending*, detect magic, acid splash, ray of frost; Level 1:magic weapon*, mage armor, magic missile, ray of enfeeblement; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 76): Level 0: resistance, acid splash, detect poison, detect magic, read magic, dancing lights, flare, light, ray of frost, disrupt undead, touch of fatigue, mage hand, message, open/close, arcane mark, prestidigitation; Level 1: expeditious retreat, magic weapon, reduce person, mage armor, grease, magic missile, alarm, ray of enfeeblement; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 4/2
    Appraise +6, Balance +2, Bluff +5, Climb -2, Concentration +7, Craft (alchemy) +12, Decipher Script +6, Diplomacy +5, Disguise +5, Escape Artist +2, Forgery +5, Gather Information +5, Heal +4, Hide +2, Intimidate +5, Jump -2, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (history) +7, Knowledge (religion) +7, Knowledge (the planes) +7, Listen +8, Move Silently +2, Profession (apothecary) +3, Profession (scribe) +3, Ride +2, Search +7, Sense Motive +2, Spellcraft +9, Spot +6, Survival +2, Swim -2, Use Rope +4
    Languages: Common, Abyssal, Draconic, Drow Sign Language, Elven, Goblin, Kuo-Toan, Undercommon


    Weapons

  • Weapon: Long dagger
    Attack Bonus: -2
    Damage: 1d6+0 (1-6)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing/Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: -2 or +4
    Damage: 1d4+0 (1-4)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: Masterwork hand crossbow
    Attack Bonus: +5
    Damage: 1d4 (1-4)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 30 ft.
    Type: Piercing
    Notes: --


    Ammunition: Bolts (10), daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Scholar's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), wizard's spellbook (3), bedroll (5), flint & steel (0), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 1 day (1), healer's kit: 10 uses (1)
    Home Possessions: Alchemist's lab (40)
    Magic Items: --
    Spell Components (valuable): --
    Weight: 31 lb. (Light Load: 38 lb.)


    Wealth

    Platinum: 17
    Gold: --
    Silver: 3
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Way of the Dark
    Honor: 5
    Reputation: +0


    Livestock

    Name: Vizof
    Relation: Familiar
    Species: Bat
    HD: 1/4d8
    HP: 3
    Size: D
    Move: 5 ft., fly 40 ft. (good)
    Space/Reach: 1 ft./0 ft.
    AC: 17
    Base Attack/Grapple: +0/-17
    Attack: --
    Full Attack: --
    Special Attacks: --
    Special Qualities: Blindsense 20 ft., low-light vision, +1 natural armor, grants Alertness to master, +3 Listen to master, improved evasion, share spells, empathic link
    Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4
    Saves: Fort +2, Ref +4, Will +2
    Feats: Alertness
    Skills: Hide +14, Listen +8, Move Silently +6, Spot +8