Hutotl Nuf


Concept

Campaign: Paradise in Flames
Race: Half-Dragon Yuan-ti
Subrace: Blue Dragon/Pureblood
Type: Dragon (Augmented Monstrous Humanoid)
Class: Cleric
Subclass: Bishop
Concept: Demon Priest-King
Level: 1
Level Adjustment: +5
XP: 0 (1,000/3,000)
Station: UL
Origin: Bariya, Yadahn
Current Residence: Qudra, Yadahn

Description

Hit Points: 60
Hit Dice: 4d8+16 and 1d8+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 15 ft.
Gender: M
Skin/Eyes/Hair: Blue-green/electric-blue/black
Apparent Age: 35
Real Age: 28
Height/Weight: 6'3"/192 lb.
Alignment: Chaotic Evil
Deity: Tevu


Abilities

Strength: 26 (+8)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 22 (+6)
Wisdom: 20 (+5)
Charisma: 20 (+5)


Saving Throws

Fortitude: +7
Reflex: +7
Will: +11


Combat

Initiative: +7
Base Attack Bonus: +4
Grapple: +12
Melee: +12
Ranged: +7
Armor Class *: 29=10+6+4+3+0+5+1+0
Armor Class (flat-footed): 26=10+6+4+0+5+1
Armor Class (vs. touch attacks): 14=10+3+0+1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Alertness
  • Blind-Fight
  • Improved Initiative
  • Improved Turning
  • Eschew Materials
  • Dodge
  • Point Blank Shot


    Flaws

  • Malicious
  • Slow


    Traits

  • Villainous
  • Wicked


    Special Abilities (Racial)

  • Draconic toughness (+5 natural AC)
  • Low-light vision
  • Darkvision 60 ft.
  • Spell resistance 15
  • Immunity to electricity, paralysis, and sleep
  • Impersonator
  • Warrior's heritage
  • All natural or wielded weapons are considered evil for the purpose of overcoming resistances
  • Breath weapon: 1/day -- 60 ft. line of lightning (6d8 damage, Ref DC 16)
  • Spell-like Abilities: At will -- alternate form(S to L-sized viper, CL 19th), detect poison (caster level 6th), 1/day -- animal trance (DC17), cause fear (DC 16), charm person (DC 16), darkness, entangle (DC 16) (caster level 4th)
  • Natural weapons: bite +12 (1d6+8) and 2 claws +7 (1d4+2)

    Favored Class: Ranger


    Special Abilities (Class)

  • Divine (cleric) spells
  • Aura of chaotic evil
  • No lawful or good spells
  • Rebuke undead: 8/day (+6)
  • Spontaneous casting (inflict spells)
  • Domain: Evil -- cast evil spells at +1 caster level
  • Domain: Destruction -- 1/day smite (+4 attack, +1 damage)
  • Bishop: +1 Diplomacy checks, +2 rebuke undead checks

    Weapon Proficiencies: Simple, scimitar, short bow, long bow

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Cleric
    Spells Per Day: 3/3+1/--/--/--/--/--/--/--/--
    Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, read magic; Level 1: protection from good*, cure light wounds, command, shield of faith; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 8/4
    Appraise +6, Balance +3, Bluff +5, Climb +8, Concentration +9, Craft (alchemy) +13, Craft (bowyering) +13, Craft (armorsmith) +13, Craft (weaponsmith) +13, Diplomacy +8, Disguise +17, Escape Artist +3, Forgery +6, Gather Information +5, Heal +10, Hide +8, Intimidate +6, Jump +8, Knowledge (arcana) +11, Knowledge (architecture) +7, Knowledge (dungeoneering) +11, Knowledge (geography) +7, Knowledge (history) +11, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (nature) +11, Knowledge (religion) +11, Knowledge (the planes) +7, Listen +10, Move Silently +3, Profession (scribe) +7, Ride +3, Search +6, Sense Motive +5, Spellcraft +13, Spot +10, Survival +5, Swim +8, Use Rope +5
    Languages: Common (Yadahnian), Abyssal, Infernal, Draconic, Celestial, Yuan-ti


    Weapons

  • Weapon: +1 morningstar
    Attack Bonus: +13
    Damage: 1d8+9 (10-17)
    Critical: x2
    Weight: 6 lb.
    Range: --
    Type: Bludgeoning and piercing
    Notes: --

  • Weapon: Masterwork dagger
    Attack Bonus: +13 or +8
    Damage: 1d4+8 (9-12)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: +1 composite long bow
    Attack Bonus: +8
    Damage: 1d8+9 (10-17)
    Critical: x3
    Weight: 3+6 lb.
    Range: 110 ft.
    Type: Piercing
    Notes: +8 Strength pull

    Ammunition: Arrows (40), daggers (2)


    Armor

  • Armor: +3 studded leather
    Armor Class Bonus: +6
    Max Dexterity Bonus: +5
    Armor Check Penalty: 0
    Arcane Spell Failure: 15%
    Base Move: 30 ft.
    Weight: 20 lb.
    Notes: --

  • Shield: +3 light steel shield
    Armor Class Bonus: +4
    Armor Check Penalty: 0
    Arcane Spell Failure: 5%
    Weight: 6 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), spell component pouch (2), scroll cases: 2 (1), inkpen (0), flint & steel (0), whetstone (1), grappling hook (4), silk rope 50 ft. (5), waterskin (4), trail rations: 3 days (3), healer's kit: 10 uses (1), silver unholy symbol (1), disguise kit: 10 uses (8), masterwork armorsmith tools (5), masterwork weaponsmith tools (5), masterwork bowyering tools (5), unholy water: 2 (2), caltrops (2)
    Home Possessions: Alchemist's lab (40)
    Magic Items: +1 morningstar (6), +3 studded leather armor (25), +3 light steel shield (6), +1 composite long bow (3), periapt of wisdom +2 (0), ring of protection +1 (0)
    Spell Components (valuable): --
    Weight: 102 lb. (Light Load: 306 lb.)


    Wealth

    Platinum: 64
    Gold: 7
    Silver: --
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +1


    Livestock

    none