Hondo Kimathi
Concept
Campaign: Carnage Counts
Race: Half-Fiend Gnoll
Subrace: Tanar'ri (Succubus)/--
Type: Outsider (Native, Augmented Humanoid)
Class: Ranger
Subclass: Hunter
Concept: Blessed Conqueror
Level: 1
Level Adjustment: +5
XP: 0 (1,000/3,000)
Station: LU
Origin: Broken Meadows, Western Darsix
Current Residence: Tinder Islands, Gulf of Vind, Darsix
Description
Hit Points: 42
Hit Dice: 2d8+12 and 1d8+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., fly 30 ft. (average)
Gender: M
Skin/Eyes/Hair: Gray/white/gray
Apparent Age: 22
Real Age: 18
Height/Weight: 7'6"/328 lb.
Alignment: Chaotic Evil
Deity: Yeenoghu
Abilities
Strength: 26 (+8)
Dexterity: 22 (+6)
Constitution: 22 (+6)
Intelligence: 15 (+2)
Wisdom: 16 (+3)
Charisma: 12 (+1)
Saving Throws
Fortitude: +11
Reflex: +8
Will: +5
Combat
Initiative: +4
Base Attack Bonus: +2
Grapple: +10
Melee: +10
Ranged: +8
Armor Class *: 23=10+5+0+6+0+2+0
Armor Class (flat-footed): 17=10+5+0+2+0
Armor Class (vs. touch attacks): 16=10+6+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Flyby Attack
Point Blank Shot
Track
Hover
Rapid Shot
Flaws
Bad Student
Poseur (wild empathy)
Traits
Nearsighted
Torpid
Special Abilities (Racial)
Fiendish toughness (+2 natural AC)
Flight (average)
Darkvision 60 ft.
Damage resistance 5/magic
Spell resistance 13
Immunity to poison
Resistance to acid 10, cold 10, electricity 10, and fire 10
All natural or wielded weapons are considered evil for the purpose of overcoming resistances
Smite good 1/day (+3 damage)
Spell-like Abilities: 3/day -- darkness, 1/day -- desecrate(caster level 3rd)
Natural weapons: bite +10 (1d6+8), 2 claws +5 (1d4+2)
Favored Class: Ranger
Special Abilities (Class)
Wild empathy (-1)
Favored enemy: humans (+2)
Hunter: +1 to all relevant checks to first favored enemy (humans)
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, shields (save tower)
Spells
none
Skills
Maximum Class Ranks: 6/3
Appraise +2, Balance +5, Bluff +1, Climb +8, Concentration +7, Craft (armorsmith) +5, Craft (weaponsmith) +5, Diplomacy +1, Disguise +1, Escape Artist +5, Forgery +2, Gather Information +1, Handle Animal +3, Heal +6, Hide +9, Intimidate +4, Jump +9, Knowledge (dungeoneering) +1, Knowledge (geography) +1, Knowledge (nature) +1, Listen +9, Move Silently +11, Ride +6, Search +7, Sense Motive +3, Spot +8, Survival +8, Swim +10, Use Rope +12
Languages: Common, Abyssal, Draconic, Gnoll
Weapons
Weapon: +1 scimitar
Attack Bonus: +11
Damage: 1d6+9 (10-15)
Critical: 18-20/x2
Weight: 4 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Kukri
Attack Bonus: +10
Damage: 1d4+8 (9-12)
Critical: 18-20/x2
Weight: 2 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +10 or +8
Damage: 1d4+8 (9-12)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: Masterwork composite short bow
Attack Bonus: +9
Damage: 1d6+8 (9-14)
Critical: x3
Weight: 2+6 lb.
Range: 70 ft.
Type: Piercing
Notes: +8 Strength pull
Ammunition: Arrows (40), daggers (2)
Armor
Armor: +1 chain shirt
Armor Class Bonus: +5
Max Dexterity Bonus: +4
Armor Check Penalty: -1
Arcane Spell Failure: 20%
Base Move: 30 ft.
Weight: 25 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (2), belt pouch (.5), sack (.5), bedroll (5), caltrops (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 4 days (4), masterwork armorsmith tools (5), masterwork weaponsmith tools (5), healer's kit: 10 uses (1), smokesticks: 2 (1), thunderstone (1)
Home Possessions: --
Magic Items: +1 scimitar (4), +1 chain shirt (25)
Spell Components (valuable): --
Weight: 82 lb. (Light Load: 306 lb.)
Wealth
Platinum: 10
Gold: --
Silver: 7
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 0
Reputation: +0
Livestock
none