Herion -- "Kisma"


Concept

Campaign: Glittering Grace
Race: Metallic Dragon
Subrace: Gold Dragon (Adult)
Type: Dragon (Fire)
Class: Fighter
Subclass: Brawler
Concept: Draconic Hero
Level: 1
Level Adjustment: +9
XP: 0 (1,000/3,000)
Station: MM
Origin: Elenian Hills, Artos
Current Residence: Vanishing Plains, Artos

Description

Hit Points: 502
Hit Dice: 23d12+207 and 1d10+9
Size: H
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Move: 60 ft., fly 200 ft. (poor), swim 60 ft.
Gender: M
Skin/Eyes/Hair: Gold/gold/--
Apparent Age: 32
Real Age: 196
Height/Weight: 28'3"/8,140 lb.
Alignment: Lawful Good
Deity: Bahamut


Abilities

Strength: 40 (+15)
Dexterity: 15 (+2)
Constitution: 28 (+9)
Intelligence: 25 (+7)
Wisdom: 26 (+8)
Charisma: 26 (+8)


Saving Throws

Fortitude: +24
Reflex: +15
Will: +21


Combat

Initiative: +6
Base Attack Bonus: +24/+19/+14/+9/+4
Grapple: +47
Melee: +37
Ranged: +24
Armor Class *: 32=10+0+0+2+-2+22+0
Armor Class (flat-footed): 30=10+0+0+-2+22+0
Armor Class (vs. touch attacks): 10=10+2+-2+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Ability Focus (breath weapon)
  • Blind-Fight
  • Eschew Materials
  • Flyby Attack
  • Improved Initative
  • Improved Natural Attack (claws)
  • Multiattack
  • Snatch
  • Weapon Focus (claws)
  • Wingover
  • Power Attack
  • Cleave


    Flaws

  • Incapable
  • Shaky


    Traits

  • Heroic
  • Honorable


    Special Abilities (Racial)

  • Overland flight (poor)
  • Water breathing
  • Spell resistance 23
  • Damage resistance 5/magic
  • Draconic toughness (+22 natural armor)
  • Frightful presence, 240 ft. radius (DC 29)
  • Immunity to sleep, paralysis, and fire
  • Vulnerable to cold
  • Blindsense 60 ft.
  • Darkvision 120 ft.
  • Superior low-light vision
  • Alternate form
  • Breath weapon once per 1d4 rounds: cone of fire 50 ft. x 50 ft. x 50 ft. radius (12d10 damage) or cone of weakness gas 50 ft. x 50 ft. x 50 ft. (-6 Strength) (DC 32)
  • Sorcerous mastery: cast arcane spells as 7th-level sorcerer
  • Spell-like abilities: At will -- 3/day -- bless, 1/day -- luck bonus (all good characters within 60 ft. gain +1 to saves, ability checks, skill checks, or a single bearer gains regardless of range, for 1d3 hours +6)
  • Natural weapons: bite +38 (2d8+15) and 2 claws +37 (2d8+7) and 2 wings +36 (1d8+7) and tail slap +36 (2d6+7) or crush +48 (2d8+22, DC 30)

    Favored Class: Cleric


    Special Abilities (Class)

  • Brawler: +1 attack roll for all natural attacks

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    Class: Sorcerer
    Spells Per Day: 6/8/8/6/--/--/--/--/--/--
    Spells Known Per Level: 7/5/3/2/--/--/--/--/--/--
    Spells Known: Level 0: detect magic, read magic, mage hand, flare, dancing lights, resistance, prestidigitation; Level 1: identify, mage armor, protection from evil, burning hands, charm person; Level 2: calm emotions, invisibility, resist energy; Level 3: dispel magic, suggestion; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 27/13.5
    Appraise +12, Balance +2, Bluff +13, Climb +15, Concentration +29, Craft (armorsmith) +14, Craft (gemcutting) +10, Craft (weaponsmith) +14, Decipher Script +12, Diplomacy +34, Disguise +15, Escape Artist +12, Forgery +7, Gather Information +10, Heal +20, Hide -6, Intimidate +30, Jump +25, Knowledge (arcana) +12, Knowledge (architecture) +12, Knowledge (dungeoneering) +12, Knowledge (geography) +12, Knowledge (history) +12, Knowledge (local) +12, Knowledge (nobility) +12, Knowledge (nature) +12, Knowledge (religion) +12, Knowledge (the planes) +12, Listen +28, Move Silently +7, Ride +4, Search +27, Sense Motive +28, Spellcraft +14, Spot +28, Survival +8, Swim +35, Use Magic Device +28, Use Rope +4
    Languages: Common, Abyssal, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Ignan, Infernal, Sylvan, Terran


    Weapons

  • Weapon: Sun blade
    Attack Bonus: +30
    Damage: 1d10+6 (7-16)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing/slashing
    Notes: +4 vs. evil; x2 damage vs. undead/negative energy (critical x3)


    Ammunition: --


    Armor

    Armor: Celestial armor
    Armor Class Bonus: +8
    Max Dexterity Bonus: +8
    Armor Check Penalty: -2
    Arcane Spell Failure: 15%
    Base Move: 30 ft.BR> Weight: 20 lb.
    Notes: Mithril; fly 1/day (5-minute duration)

    Shield: +4 heavy steel shield of arrow deflection
    Armor Class Bonus: +6
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Weight: 15 lb.
    Notes: Deflect arrows (free action: Reflex DC 20 +1 per missile's enhancement)


    Gear

    Worn Clothes: Explorer's outfit
    General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), spell component pouch (2), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), healer's kit: 10 uses (1), waterskin (4), masterwork armorsmith tools (5), masterwork weaponsmith tools (5), masterwork gemcutting tools (5)
    Home Possessions: --
    Magic Items: Sun blade (2), celestial armor (20), +4 heavy steel shield of arrow deflection (15), staff of evocation: 33 charges (4)
    Spell Components (valuable): owl-feather crushed pearl droughts x10 (100 ea.)
    Weight: 84 lb. (Light Load: 12,768 lb.)


    Wealth

    Platinum: 43
    Gold: 20,002
    Silver: 6
    Copper: 8
    Gems: 20 pearls (100), 50 agates (10), 5 diamonds (1000)
    Art/Miscellaneous: Masterwork oil painting (1500), opal pendant (600), gold music box (2000)


    Renown

    Code of Honor: none
    Honor: 25
    Reputation: +1


    Livestock

    none