Hania Thonsyla


Concept

Campaign: Twilight Shores
Race: Half-Dragon Elf
Subrace: Mist Dragon/Shallows Sea
Type: Dragon (Augmented Humanoid)
Class: Cleric
Subclass: Elementalist
Concept: Channeler
Level: 1
Level Adjustment: +3
XP: 0 (1,000/3,000)
Station: ML
Origin: Silver Delta, Northern Hale
Current Residence: Crystal Bay, Hale

Description

Hit Points: 11
Hit Dice: 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: White/Sky-Blue/Sky-Blue
Apparent Age: 25
Real Age: 168
Height/Weight: 5'2"/121 lb.
Alignment: True Neutral
Deity: Narjor


Abilities

Strength: 22 (+6)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 20 (+5)


Saving Throws

Fortitude: +5
Reflex: +2
Will: +6


Combat

Initiative: +3
Base Attack Bonus: +0
Grapple: +6
Melee: +6
Ranged: +5
Armor Class *: 26=10+5+2+5+0+4+0+0
Armor Class (flat-footed): 21=10+5+2+0+4
Armor Class (vs. touch attacks): 15=10+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Ability Focus (breath weapon)
  • Spell Focus (conjuration)
  • Augment Summoning


    Flaws

  • Callow
  • Poor Reflexes


    Traits

  • Easygoing
  • Torpid


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Superior low-light vision
  • Draconic toughness (+4 natural AC)
  • Immune to cold, sleep, and paralysis
  • +2 saves vs. enchantments
  • Gills
  • Natural swimmer
  • Keen senses
  • Martial heritage
  • Breath weapon 1/day: 30-ft. cone of cold, watery vapors -- 6d8 damage (Ref DC 13)
  • Natural weapons: 2 claws +6 (1d4+6) and 1 bite (1d6+3)

    Favored Class: Fighter


    Special Abilities (Class)

  • Divine (cleric) spells
  • No evil spells
  • Spontaneous casting (cure spells)
  • Turn undead: 8/day
  • Domain: Animal -- speak with animals 1/day; Knowledge (Nature)
  • Domain: Water -- turn fire creatures, rebuke water creatures 8/day
  • Elementalist: casting time for spells related to the element of water reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple, net

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Cleric
    Spells Per Day: 3/2+1/--/--/--/--/--/--/--/--
    Spells Memorized (typical) *: Level 0: detect magic, read magic, guidance; Level 1: calm animals*, shield of faith, sanctuary; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 4/2
    Appraise +4, Balance +5, Bluff +5, Climb +6, Concentration +7, Diplomacy +5, Disguise +5, Escape Artist +5, Forgery +4, Gather Information +6, Heal +10, Hide +5, Intimidate +4, Jump +6, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (religion) +8, Listen +6, Move Silently +5, Ride +5, Search +6, Sense Motive +3, Spellcraft +8, Spot +6, Survival +4, Swim +6, Use Rope +7
    Languages: Common, Draconic, Elven, Gnoll, Gnome, Sylvan


    Weapons

  • Weapon: Net
    Attack Bonus: +5
    Damage: --
    Critical: --
    Weight: 6 lb.
    Range: 10 ft.
    Type: --
    Notes: Entangle

  • Weapon: Dagger
    Attack Bonus: +6 or +5
    Damage: 1d4+6 (7-10)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: +1 light crossbow
    Attack Bonus: +6
    Damage: 1d8+1 (2-9)
    Critical: 19-20/x2
    Weight: 4+2 lb.
    Range: 80 ft.
    Type: Piercing
    Notes: --

    Ammunition: Bolts (20), daggers (1), nets (1)


    Armor

    Armor: +1 mithral shirt
    Armor Class Bonus: +5
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 10 lb.
    Notes: --

    Shield: +1 light steel shield
    Armor Class Bonus: +2
    Armor Check Penalty: 0
    Arcane Spell Failure: 5%
    Weight: 6 lb.
    Notes: --


    Gear

    Worn Clothes: Fishnet gown
    General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), healer's kit: 10 uses (1), silver holy symbol (1), silk rope 50 ft. (5), grappling hook (4), antitoxin (0), trail rations: 1 day (1)
    Home Possessions: --
    Magic Items: +1 mithral shirt (10), +1 light steel shield (6), +1 light crossbow (4), pearl of power: 1st-level (0), wand of cure light wounds: 50 charges (.5), Quaal's feather token: swan boat (0)
    Spell Components (valuable): --
    Weight: 47.5 lb. (Light Load: 173 lb.)


    Wealth

    Platinum: 1
    Gold: 1
    Silver: 4
    Copper: 0
    Gems: --
    Art/Miscellaneous: Pearl pendant (100)


    Renown

    Code of Honor: Covenant of the Sea
    Honor: 5
    Reputation: +0


    Livestock

    none