Hadeon Ozkar


Concept

Campaign: Borderlines
Race: Human
Subrace: Estonen (Verdentia)
Type: Humanoid
Class: Fighter
Subclass: Dragoon
Concept: Mounted Champion
Level: 1 (1,000/3,000)
Level Adjustment: +0
XP: 0
Station: LM
Origin: Abrasia, Verdentia
Current Residence: Caer Brook, Verdentia

Description

Hit Points: 13
Hit Dice: 1d10+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Peach/brown/black
Apparent Age: 36
Real Age: 30
Height/Weight: 6'1"/195 lb.
Alignment: True Neutral
Deity: Farahur


Abilities

Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 14 (+2)


Saving Throws

Fortitude: +5
Reflex: +3
Will: +1


Combat

Initiative: +3
Base Attack Bonus: +1
Grapple: +5
Melee: +5
Ranged: +4
Armor Class *: 18=10+4+1+3+0+0+0+0
Armor Class (flat-footed): 15=10+4+1+0+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Mounted Combat
  • Ride-By Attack
  • Weapon Focus (lance)


    Special Abilities (Racial)

  • +1 saves vs. fear

    Favored Class: Any


    Special Abilities (Class)

  • Dragoon: +1 to attack rolls made while mounted

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +2, Balance -2, Bluff +2, Climb +1, Concentration +3, Craft (blacksmith) +5, Craft (leatherworking) +5, Diplomacy +2, Disguise +2, Escape Artist -2, Forgery +2, Gather Information +2, Handle Animal +6, Heal +1, Hide -2, Intimidate +2, Jump +1, Listen +1, Move Silently -2, Ride +7, Search +2, Sense Motive +1, Spot +1, Survival +1, Swim -4, Use Rope +3
    Languages: Common, Dwarven, Goblin


    Weapons

  • Weapon: Battleaxe
    Attack Bonus: +5
    Damage: 1d8+4 (5-12)
    Critical: x3
    Weight: 6 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Lance
    Attack Bonus: +6
    Damage: 1d8+4 (5-12)
    Critical: x3
    Weight: 10 lb.
    Range: --
    Type: Piercing
    Notes: Reach; double damage when charging on mount

  • Weapon: Flail
    Attack Bonus: +5
    Damage: 1d8+4 (5-12)
    Critical: x2
    Weight: 5 lb.
    Range: --
    Type: Bludgeoning
    Notes: +2 disarms; trip attacks

  • Weapon: Dagger
    Attack Bonus: +5 or +4
    Damage: 1d4+4 (5-8)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Throwing axe
    Attack Bonus: +4
    Damage: 1d6+4 (5-10)
    Critical: x2
    Weight: 2 lb. x2
    Range: 10 ft.
    Type: Slashing
    Notes: --

  • Weapon: Short bow
    Attack Bonus: +4
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+3 lb.
    Range: 60 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (20), daggers (2), throwing axes (2)


    Armor

    Armor: Scale mail
    Armor Class Bonus: +4
    Maximum Dexterity Bonus: +3
    Armor Check Penalty: -4
    Arcane Spell Failure: 25%
    Base Move: 20 ft.
    Weight: 30 lb.
    Notes: --

    Shield: Light wooden shield
    Armor Class Bonus: +1
    Armor Check Penalty: -1
    Arcane Spell Failure: 5%
    Weight: 5 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), belt pouch (.5), grappling hook (4), silk rope 50 ft. (5), sacks: 2 (1), flint & steel (0), whetstone (1), waterskin (4), trail rations: 6 days (6), torches: 3 (3), signal whistle (0)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 99 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: 3
    Gold: 5
    Silver: 7
    Copper: 5
    Gems: --
    Art/Miscellaneous: --


    Livestock

    Name: Nike
    Relation: Mount
    Species: Light warhorse
    HD/HP: 3d8+9 (22 hp)
    Size/Move/Space & Reach: L/60 ft./10 ft.-5 ft.
    AC: 14; touch 10, flat-footed 13
    Base Attack/Grapple: +2/+9
    Attack/Full Attack: Hoof +4 melee (1d4+3); 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
    Special Attacks: --
    Special Qualities: Low-light vision, scent
    Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
    Saves: Fort +6, Ref +4, Will +2
    Feats: Endurance, Run
    Skills: Listen +4, Spot +4
    Carrying Capacity (Light/Med/Heavy): 230 lb./460 lb./690 lb.
    Gear: Military saddle (30), saddlebags (8), feed (6 days), tent (20), blacksmith tools (5), leatherwork tools (5)
    Tricks or Powers: Attack, come, defend, down, guard, heel