Gustavus Joz


Concept

Campaign: For the Love of Liquor
Race: Human
Subrace: Estonen (Verdentia)
Type: Humanoid
Class: Monk
Subclass: Striker
Concept: Drunken Master
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LL
Origin: Andyna, Verdentia
Current Residence: Vusar, Verdentia

Description

Hit Points: 10
Hit Dice: 1d8+2
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/Brown/Brown
Apparent Age: 26
Real Age: 23
Height/Weight: 5'9"/166 lb.
Alignment: Lawful Neutral
Deity: Xaon


Abilities

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 11 (+0)


Saving Throws

Fortitude: +4
Reflex: +6
Will: +6


Combat

Initiative: +4
Base Attack Bonus: +0
Grapple: +9
Melee: +4
Ranged: +4
Armor Class *: 18=10+0+0+4+0+0+0+4
Armor Class (flat-footed): 14=10+0+0+0+0+0+4
Armor Class (vs. touch attacks): 18=10+4+0+0+4
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Unarmed Strike
  • Stunning Fist
  • Improved Grapple
  • Dodge
  • Blind-Fight
  • Mobility


    Flaws

  • Easy Mark
  • Neurotic (alcoholism)


    Traits

  • Brawler
  • Stout


    Special Abilities (Racial)

  • +1 saves vs. fear

    Favored Class: Any


    Special Abilities (Class)

  • Unarmed strike +6 melee (1d6+4)
  • Flurry of blows (-2/-2)
  • Trained dodger (+4 AC)
  • Striker: +1 to all unarmed attacks

    Weapon Proficiencies: Club, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, light crossbow, heavy crossbow, warhammer

    Armor Proficiencies: none


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +2, Balance +4, Bluff +0, Climb +4, Concentration +2, Craft (brewing) +5, Diplomacy +0, Disguise +0, Escape Artist +7, Forgery +2, Gather Information +0, Heal +4, Hide +8, Intimidate +0, Jump +4, Knowledge (arcane) +3, Knowledge (religion) +3, Listen +8, Move Silently +8, Ride +4, Search +2, Sense Motive +6, Spot +8, Survival +4, Swim +4, Tumble +5, Use Rope +4
    Languages: Common, Dwarven, Elven


    Weapons

  • Weapon: Club
    Attack Bonus: +3 or +4
    Damage: 1d6+4 (6-10)
    Critical: x2
    Weight: 3 lb.
    Range: 10 ft.
    Type: Bludgeoning
    Notes: --

  • Weapon: Handaxe
    Attack Bonus: +3
    Damage: 1d6+4 (6-10)
    Critical: x3
    Weight: 3 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Javelin
    Attack Bonus: +4
    Damage: 1d6+4 (5-10)
    Critical: x2
    Weight: 2 lb. x3
    Range: 30 ft.
    Type: Piercing
    Notes: --

    Ammunition: Clubs (1), javelins (3)


    Armor

    none


    Gear

    Worn Clothes: Monk's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), bedroll (5), grapple (4), hempen rope 50 ft. (10), flint & steel (0), waterskin (4), trail rations: 3 days (3), whetstone (1), torches: 3 (3), pitcher of wine (6)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 52 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: --
    Gold: 2
    Silver: 5
    Copper: 5
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Vows of Abhinna
    Honor: 20
    Reputation: +0


    Livestock

    none