Grul Crushstone


Concept

Campaign: Frigid Waste
Race: Ogre
Subrace: --
Type: Giant
Class: Fighter
Subclass: Sword-saint
Concept: King
Level: 7
Level Adjustment: +2
XP: 22,000 (28,000/36,000)
Station: LU
Origin: Wildlands, Darsix
Current Residence: Wildlands, Darsix

Description

Hit Points: 136
Hit Dice: 4d8+20 and 7d10+35
Size: L
Space/Reach: 10 ft./10 ft.
Move: 15 ft.
Gender: M
Skin/Eyes/Hair: Yellow/black/black
Apparent Age: 29
Real Age: 20
Height/Weight: 10'3"/678 lb.
Alignment: Chaotic Evil
Deity: Aemon


Abilities

Strength: 33 (+11)
Dexterity: 14 (+2)
Constitution: 20 (+5)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 7 (-2)


Saving Throws

Fortitude: +14
Reflex: +5
Will: +4


Combat

Initiative: +2
Base Attack Bonus: +10/+5
Grapple: +25
Melee: +21
Ranged: +11
Armor Class *: 23=10+7+0+2+5+-1+0
Armor Class (flat-footed): 21=10+7+-1+5
Armor Class (vs. touch attacks): 11=10+2+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Power Attack
  • Improved Bull Rush
  • Improved Overrun
  • Cleave
  • Awesome Blow
  • Combat Expertise
  • Leadership
  • Weapon Focus (greataxe)
  • Weapon Specialization (greataxe)
  • Great Cleave
  • Improved Sunder


    Flaws

  • Slow
  • Murky-eyed


    Traits

  • Loud
  • Musclebound


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Low-light vision

    Favored Class: Barbarian


    Special Abilities (Class)

  • Sword-saint: +1 to melee attack rolls

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 14/7
    Appraise +1, Balance -3, Bluff -2, Climb +14, Concentration +5, Diplomacy -2, Disguise -2, Escape Artist -5, Forgery +1, Gather Information -2, Handle Animal +1, Heal +1, Hide -5, Intimidate +10, Jump +10, Listen +8, Move Silently -3, Ride +2, Search +1, Sense Motive +1, Spot +8, Survival +1, Swim +5, Use Rope +4
    Languages: Common, Elven, Giant, Goblin, Orc


    Weapons

  • Weapon: +2 greataxe of defending
    Attack Bonus: +25
    Damage: 3d6+19 (22-37)
    Critical: x3
    Weight: 24 lb.
    Range: --
    Type: Slashing
    Notes: Transfer up to +2 to AC

  • Weapon: Dagger
    Attack Bonus: +21 or +11
    Damage: 1d6+11 (12-17)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: +1 longbow
    Attack Bonus: +12
    Damage: 2d6+10 (12-22)
    Critical: x3
    Weight: 6+6 lb.
    Range: --
    Type: Piercing
    Notes: +9 Strength pull


    Ammunition: Arrows (20), dagger (1)


    Armor

    Armor: +2 breastplate of light fortification
    Armor Class Bonus: +7
    Maximum Dexterity Bonus: +3
    Armor Check Penalty: -3
    Arcane Spell Failure: 25%
    Base Move: 20 ft.
    Weight: 60 lb.
    Notes: 25% for sneak attack/critical hit to be rolled as normal damage


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (4), belt pouch (1), sack (1), bedroll (10), flint & steel (0), silk rope 50 ft. (5), whetstone (2), waterskin (8), trail rations: 3 days (6), grappling hook (8)
    Home Possessions: Various kingly riches
    Magic Items: +2 breastplate of light fortification (60), +2 greataxe of defending (24), +1 longbow (6), potion of cure serious wounds x3 (1.5), ring of X-ray vision (0), belt of giant strength (+4) (2), periapt of health (1)
    Spell Components (valuable): --
    Weight: 148 lb. (Light Load: 932 lb.)


    Wealth

    Platinum: 200
    Gold: 5,000
    Silver: 2,000
    Copper: 1,000
    Gems: Diamonds x10 (200), Peridots x100 (25), Amethysts x50 (50)
    Art/Miscellaneous: Gold crown (500), Tapestries x5 (100), Silver Statuette (75), Fancy Copper Dishware (25)


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +0


    Livestock

    none