Grul Crushstone
Concept
Campaign: Frigid Waste
Race: Ogre
Subrace: --
Type: Giant
Class: Fighter
Subclass: Sword-saint
Concept: King
Level: 7
Level Adjustment: +2
XP: 22,000 (28,000/36,000)
Station: LU
Origin: Wildlands, Darsix
Current Residence: Wildlands, Darsix
Description
Hit Points: 136
Hit Dice: 4d8+20 and 7d10+35
Size: L
Space/Reach: 10 ft./10 ft.
Move: 15 ft.
Gender: M
Skin/Eyes/Hair: Yellow/black/black
Apparent Age: 29
Real Age: 20
Height/Weight: 10'3"/678 lb.
Alignment: Chaotic Evil
Deity: Aemon
Abilities
Strength: 33 (+11)
Dexterity: 14 (+2)
Constitution: 20 (+5)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Saving Throws
Fortitude: +14
Reflex: +5
Will: +4
Combat
Initiative: +2
Base Attack Bonus: +10/+5
Grapple: +25
Melee: +21
Ranged: +11
Armor Class *: 23=10+7+0+2+5+-1+0
Armor Class (flat-footed): 21=10+7+-1+5
Armor Class (vs. touch attacks): 11=10+2+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Power Attack
Improved Bull Rush
Improved Overrun
Cleave
Awesome Blow
Combat Expertise
Leadership
Weapon Focus (greataxe)
Weapon Specialization (greataxe)
Great Cleave
Improved Sunder
Flaws
Slow
Murky-eyed
Traits
Loud
Musclebound
Special Abilities (Racial)
Darkvision 60 ft.
Low-light vision
Favored Class: Barbarian
Special Abilities (Class)
Sword-saint: +1 to melee attack rolls
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 14/7
Appraise +1, Balance -3, Bluff -2, Climb +14, Concentration +5, Diplomacy -2, Disguise -2, Escape Artist -5, Forgery +1, Gather Information -2, Handle Animal +1, Heal +1, Hide -5, Intimidate +10, Jump +10, Listen +8, Move Silently -3, Ride +2, Search +1, Sense Motive +1, Spot +8, Survival +1, Swim +5, Use Rope +4
Languages: Common, Elven, Giant, Goblin, Orc
Weapons
Weapon: +2 greataxe of defending
Attack Bonus: +25
Damage: 3d6+19 (22-37)
Critical: x3
Weight: 24 lb.
Range: --
Type: Slashing
Notes: Transfer up to +2 to AC
Weapon: Dagger
Attack Bonus: +21 or +11
Damage: 1d6+11 (12-17)
Critical: 19-20/x2
Weight: 2 lb.
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: +1 longbow
Attack Bonus: +12
Damage: 2d6+10 (12-22)
Critical: x3
Weight: 6+6 lb.
Range: --
Type: Piercing
Notes: +9 Strength pull
Ammunition: Arrows (20), dagger (1)
Armor
Armor: +2 breastplate of light fortification
Armor Class Bonus: +7
Maximum Dexterity Bonus: +3
Armor Check Penalty: -3
Arcane Spell Failure: 25%
Base Move: 20 ft.
Weight: 60 lb.
Notes: 25% for sneak attack/critical hit to be rolled as normal damage
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (4), belt pouch (1), sack (1), bedroll (10), flint & steel (0), silk rope 50 ft. (5), whetstone (2), waterskin (8), trail rations: 3 days (6), grappling hook (8)
Home Possessions: Various kingly riches
Magic Items: +2 breastplate of light fortification (60), +2 greataxe of defending (24), +1 longbow (6), potion of cure serious wounds x3 (1.5), ring of X-ray vision (0), belt of giant strength (+4) (2), periapt of health (1)
Spell Components (valuable): --
Weight: 148 lb. (Light Load: 932 lb.)
Wealth
Platinum: 200
Gold: 5,000
Silver: 2,000
Copper: 1,000
Gems: Diamonds x10 (200), Peridots x100 (25), Amethysts x50 (50)
Art/Miscellaneous: Gold crown (500), Tapestries x5 (100), Silver Statuette (75), Fancy Copper Dishware (25)
Renown
Code of Honor: none
Honor: 0
Reputation: +0
Livestock
none