Fatima bint Ala'i
Concept
Campaign: Paradise in Flames
Race: Genie
Subrace: Efreeti
Type: Outsider (Fire)
Class: Wizard (Evoker)
Subclass: Evocation Specialist
Concept: Dynamo
Level: 1
Level Adjustment: +8
XP: 0 (1,000/3,000)
Station: MU
Origin: Burning Palace, City of Brass (Elemental Plane of Fire)
Current Residence: Qudra, Yadahn
Description
Hit Points: 139
Hit Dice: 10d8+50 and 1d4+5
Size: L
Space/Reach: 10 ft./10 ft.
Move: 20 ft., fly 40 ft. (perfect)
Gender: F
Skin/Eyes/Hair: Brick-red/orange/black
Apparent Age: 26
Real Age: 1,682
Height/Weight: 11'7"/1,910 lb.
Alignment: Lawful Evil
Deity: Sultan Marrake al-Sidan al-Hariq ben Lazan
Abilities
Strength: 24 (+7)
Dexterity: 24 (+7)
Constitution: 21 (+5)
Intelligence: 19 (+4)
Wisdom: 20 (+5)
Charisma: 22 (+6)
Saving Throws
Fortitude: +13
Reflex: +14
Will: +13
Combat
Initiative: +11
Base Attack Bonus: +10/+5
Grapple: +21
Melee: +16
Ranged: +16
Armor Class *: 25=10+0+0+7+-1+6+3+0
Armor Class (flat-footed): 18=10+0+0+-1+6+3
Armor Class (vs. touch attacks): 19=10+7+-1+3
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Improved Initiative
Scribe Scroll
Spell Focus (Evocation)
Greater Spell Focus (Evocation)
Eschew Materials
Spell Penetration
Improved Critical (falchion)
Combat Expertise
Greater Spell Penetration
Flaws
Callow
Feeble
Traits
Comely
Passionate
Special Abilities (Racial)
Flight (perfect)
Outsiders' spiritual physiology
Genies' Toughness (+6 natural AC)
Darkvision 60 ft.
Telepathy 100 ft.
Immunity to fire
Vulnerability to cold
Heat (+1d6 fire damage with melee or grapple attacks)
Spell-like abilities: At will -- detect magic, produce flame, pyrotechnics (DC 18), scorching ray (1 ray), plane shift (astral or inner planes only, self plus 8 others, DC 21, CL 13th); 3/day -- invisibility, wall of fire (DC 20); 2/day -- change size (as enlarge/reduce person, equiv. of a 2nd-level spell, Fort DC 18 negates); 1/day -- gaseous form, permanent image (DC 22), polymorph (self only), grant 3 wishes (to non-genies only) (CL 12th)
Natural attacks: 2 slams +16 (1d8+7)
Favored Class: Sorcerer
Special Abilities (Class)
Arcane (Wizard) spells
Summon Familiar
Specialty school: Evocation
Prohibited schools: abjuration, necromancy
Evocation Specialist: casting time for evocation school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple, martial
Armor Proficiencies: none
Spells
Class: Wizard
Spells Per Day: 3+1/2+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: flare*, ghost sound, read magic, prestidigitation; Level 1: burning hands*, charm person, mage armor; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Spellbook (pages left: 77): Level 0: acid splash, detect magic, detect poison, read magic, daze, dancing lights, flare, ray of frost, ghost sound, mage hand, mending, message, arcane mark, open/close, prestidigitation; Level 1: burning hands, magic missile, identify, charm person, mage armor, color spray, shocking grasp; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 14/7
Appraise +4, Balance +5, Bluff +12, Climb +5, Concentration +13, Craft (alchemy) +16, Craft (weaponsmith) +11, Decipher Script +9, Diplomacy +16, Disguise +7, Escape Artist +5, Forgery +4, Gather Information +6, Heal +7, Hide +1, Intimidate +18, Jump +5, Knowledge (arcana) +9, Knowledge (architecture) +9, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (nobility) +9, Knowledge (nature) +9, Knowledge (religion) +9, Knowledge (planes) +9, Listen +15, Move Silently +15, Perform (dance) +8, Profession (scribe) +10, Ride +5, Search +9, Sense Motive +15, Spellcraft +16, Spot +15, Survival +5, Swim +5, Use Rope +7
Languages: Common (Zaharan), Ignan, Auran, Infernal, Draconic, Common, Aquan, Terran
Weapons
Weapon: +1 falchion of chaotic outsiders' bane
Attack Bonus: +17
Damage: 2d6+11 (13-23)
Critical: 16-20/x2
Weight: 16 lb.
Range: --
Type: Slashing
Notes: +2 and +2d6 damage vs. chaotic outsiders
Weapon: Masterwork dagger
Attack Bonus: +17 or +17
Damage: 1d6+7 (8-13)
Critical: 19-20/x2
Weight: 2 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Ammunition: Daggers (2)
Armor
none
Gear
Worn Clothes: Simple tunic
General Gear: Backpack (4), scroll cases: 4 (4), grappling hook (8), belt pouch (1), sack (1), silk rope 50 ft. (5), whetstone (2), inkpen (.5), masterwork weaponsmith tools (10), healer's kit: 10 uses (2), spell component pouch (4), wizard's spellbook (6)
Home Possessions: Alchemist's lab (40)
Magic Items: +1 falchion of chaotic outsiders' bane (16), bracers of armor +3 (2)
Spell Components (valuable): Owl feather-stirred crushed pearl wine draught x10 (100)
Weight: 84.5 lb. (Light Load: 466 lb.)
Wealth
Platinum: 0
Gold: 500
Silver: 5
Copper: 6
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 15
Reputation: +0
Livestock
none