Fatima bint Ala'i


Concept

Campaign: Paradise in Flames
Race: Genie
Subrace: Efreeti
Type: Outsider (Fire)
Class: Wizard (Evoker)
Subclass: Evocation Specialist
Concept: Dynamo
Level: 1
Level Adjustment: +8
XP: 0 (1,000/3,000)
Station: MU
Origin: Burning Palace, City of Brass (Elemental Plane of Fire)
Current Residence: Qudra, Yadahn

Description

Hit Points: 139
Hit Dice: 10d8+50 and 1d4+5
Size: L
Space/Reach: 10 ft./10 ft.
Move: 20 ft., fly 40 ft. (perfect)
Gender: F
Skin/Eyes/Hair: Brick-red/orange/black
Apparent Age: 26
Real Age: 1,682
Height/Weight: 11'7"/1,910 lb.
Alignment: Lawful Evil
Deity: Sultan Marrake al-Sidan al-Hariq ben Lazan


Abilities

Strength: 24 (+7)
Dexterity: 24 (+7)
Constitution: 21 (+5)
Intelligence: 19 (+4)
Wisdom: 20 (+5)
Charisma: 22 (+6)


Saving Throws

Fortitude: +13
Reflex: +14
Will: +13


Combat

Initiative: +11
Base Attack Bonus: +10/+5
Grapple: +21
Melee: +16
Ranged: +16
Armor Class *: 25=10+0+0+7+-1+6+3+0
Armor Class (flat-footed): 18=10+0+0+-1+6+3
Armor Class (vs. touch attacks): 19=10+7+-1+3
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Initiative
  • Scribe Scroll
  • Spell Focus (Evocation)
  • Greater Spell Focus (Evocation)
  • Eschew Materials
  • Spell Penetration
  • Improved Critical (falchion)
  • Combat Expertise
  • Greater Spell Penetration


    Flaws

  • Callow
  • Feeble


    Traits

  • Comely
  • Passionate


    Special Abilities (Racial)

  • Flight (perfect)
  • Outsiders' spiritual physiology
  • Genies' Toughness (+6 natural AC)
  • Darkvision 60 ft.
  • Telepathy 100 ft.
  • Immunity to fire
  • Vulnerability to cold
  • Heat (+1d6 fire damage with melee or grapple attacks)
  • Spell-like abilities: At will -- detect magic, produce flame, pyrotechnics (DC 18), scorching ray (1 ray), plane shift (astral or inner planes only, self plus 8 others, DC 21, CL 13th); 3/day -- invisibility, wall of fire (DC 20); 2/day -- change size (as enlarge/reduce person, equiv. of a 2nd-level spell, Fort DC 18 negates); 1/day -- gaseous form, permanent image (DC 22), polymorph (self only), grant 3 wishes (to non-genies only) (CL 12th)
  • Natural attacks: 2 slams +16 (1d8+7)

    Favored Class: Sorcerer


    Special Abilities (Class)

  • Arcane (Wizard) spells
  • Summon Familiar
  • Specialty school: Evocation
  • Prohibited schools: abjuration, necromancy
  • Evocation Specialist: casting time for evocation school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 3+1/2+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: flare*, ghost sound, read magic, prestidigitation; Level 1: burning hands*, charm person, mage armor; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook (pages left: 77): Level 0: acid splash, detect magic, detect poison, read magic, daze, dancing lights, flare, ray of frost, ghost sound, mage hand, mending, message, arcane mark, open/close, prestidigitation; Level 1: burning hands, magic missile, identify, charm person, mage armor, color spray, shocking grasp; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 14/7
    Appraise +4, Balance +5, Bluff +12, Climb +5, Concentration +13, Craft (alchemy) +16, Craft (weaponsmith) +11, Decipher Script +9, Diplomacy +16, Disguise +7, Escape Artist +5, Forgery +4, Gather Information +6, Heal +7, Hide +1, Intimidate +18, Jump +5, Knowledge (arcana) +9, Knowledge (architecture) +9, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (nobility) +9, Knowledge (nature) +9, Knowledge (religion) +9, Knowledge (planes) +9, Listen +15, Move Silently +15, Perform (dance) +8, Profession (scribe) +10, Ride +5, Search +9, Sense Motive +15, Spellcraft +16, Spot +15, Survival +5, Swim +5, Use Rope +7
    Languages: Common (Zaharan), Ignan, Auran, Infernal, Draconic, Common, Aquan, Terran


    Weapons

  • Weapon: +1 falchion of chaotic outsiders' bane
    Attack Bonus: +17
    Damage: 2d6+11 (13-23)
    Critical: 16-20/x2
    Weight: 16 lb.
    Range: --
    Type: Slashing
    Notes: +2 and +2d6 damage vs. chaotic outsiders

  • Weapon: Masterwork dagger
    Attack Bonus: +17 or +17
    Damage: 1d6+7 (8-13)
    Critical: 19-20/x2
    Weight: 2 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

    Ammunition: Daggers (2)


    Armor

    none


    Gear

    Worn Clothes: Simple tunic
    General Gear: Backpack (4), scroll cases: 4 (4), grappling hook (8), belt pouch (1), sack (1), silk rope 50 ft. (5), whetstone (2), inkpen (.5), masterwork weaponsmith tools (10), healer's kit: 10 uses (2), spell component pouch (4), wizard's spellbook (6)
    Home Possessions: Alchemist's lab (40)
    Magic Items: +1 falchion of chaotic outsiders' bane (16), bracers of armor +3 (2)
    Spell Components (valuable): Owl feather-stirred crushed pearl wine draught x10 (100)
    Weight: 84.5 lb. (Light Load: 466 lb.)


    Wealth

    Platinum: 0
    Gold: 500
    Silver: 5
    Copper: 6
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 15
    Reputation: +0


    Livestock

    none