Evangeline Mitra


Concept

Campaign: Guardian Angels
Race: Half-Celestial Sylph
Subrace: Hama/--
Type: Outsider (Native)/Augmented Fey (Air)
Class: Wizard (Abjurer)
Subclass: Abjuration Specialist
Concept: Pure Soul
Level: 1
Level Adjustment: +10
XP: 0 (1,000/3,000)
Station: MU
Origin: Kelsi-Dra Mountain, Chrystana
Current Residence: Trachen Woods, Elan

Description

Hit Points: 82
Hit Dice: 6d6+36 and 1d4+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., fly 40 ft. (average)
Gender: F
Skin/Eyes/Hair: Peach/ice-blue/silver
Apparent Age: 24
Real Age: 168
Height/Weight: 4'9"/95 lb.
Alignment: Chaotic Good
Deity: Uná


Abilities

Strength: 14 (+2)
Dexterity: 27 (+8)
Constitution: 23 (+6)
Intelligence: 24 (+7)
Wisdom: 28 (+9)
Charisma: 30 (+10)


Saving Throws

Fortitude: +10
Reflex: +13
Will: +16


Combat

Initiative: +8
Base Attack Bonus: +3
Grapple: +5
Melee: +5
Ranged: +11
Armor Class *: 21=10+0+0+8+0+1+2+0
Armor Class (flat-footed): 13=10+0+0+0+1+2
Armor Class (vs. touch attacks): 20=10+8+0+2
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Dodge
  • Eschew Materials
  • Natural Spell
  • Ability Focus (dreamstruck beauty)
  • Combat Casting
  • Mobility


    Flaws

  • Easy Mark
  • Gullible


    Traits

  • Comely
  • Easygoing


    Special Abilities (Racial)

  • Flight (average)
  • Divine toughness (+1 natural AC)
  • Darkvision 60 ft.
  • Low-light vision
  • Immunity to disease
  • Resistance to acid 10, cold 10, and electricity 10
  • Damage resistance 5/magic
  • Damage resistance 10/cold iron
  • Natural weapons considered magical
  • +4 Fortitude saves vs. poison
  • Spell resistance 33
  • Wild empathy (+18)
  • Wild shape 1/day, 6 hrs. total duration (butterfly or songbird only)
  • Sylvan senses
  • At will as special abilities: daylight, greater invisibility
  • Dreamstruck beauty, 30 ft. at will -- deep slumber w/ no HD limit (Will DC 25)
  • Smite evil 1/day (+7 damage)
  • Druidic mastery (cast divine spells as 5th-level druid)
  • Spell-like abilities: 3/day -- protection from evil (CL 7th); 1/day -- charm person (DC 21), gust of wind (DC 22) (CL 4th); bless, aid, detect evil, cure serious wounds, neutralize poison (CL 7th)

    Favored Class: Druid


    Special Abilities (Class)

  • Arcane (wizard) spells
  • Summon familiar
  • Specialty school: abjuration
  • Prohibited schools: necromancy, evocation
  • Abjuration Specialist: casting time for abjuration school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple

    Armor Proficiencies: none


    Spells

    Class: Druid
    Spells Per Day: 5/6/4/3/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: cure minor wounds x2, detect magic, read magic, guidance; Level 1: cure light wounds x2, goodberry, entangle, faerie fire, charm animal; Level 2: lesser restoration, warp wood, heat metal, flame blade; Level 3: cure disease, neutralize poison, call lightning; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    Class: Wizard
    Spells Per Day: 3+1/3+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: resistance*, acid splash, ghost sound, prestidigitation; Level 1: shield*, charm person, mage armor, color spray; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 78): Level 0: acid splash, detect magic, detect poison, read magic, resistance, daze, ghost sound, mage hand, mending, open/close, prestidigitation, arcane mark; Level 1: mage armor, charm person, sleep, color spray, silent image, reduce person, identify, comprehend languages, obscuring mist, shield; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 10/5
    Appraise +7, Balance +8, Bluff +11, Climb +2, Concentration +16, Craft (alchemy) +17, Decipher Script +12, Diplomacy +19, Disguise +9, Escape Artist +18, Forgery +7, Gather Information +11, Handle Animal +15, Heal +11, Hide +18, Intimidate +7, Jump +2, Knowledge (arcana) +12, Knowledge (architecture) +8, Knowledge (geography) +10, Knowledge (history) +9, Knowledge (nature) +12, Knowledge (religion) +9, Knowledge (planes) +9, Listen +23, Move Silently +18, Perform (sing) +16, Profession (herbalist) +14, Profession (scribe) +13, Ride +8, Search +17, Sense Motive +4, Spellcraft +19, Spot +23, Survival +19, Swim +2, Use Rope +10
    Languages: Common, Sylvan, Auran, Draconic, Elven, Halfling, Orc, Giant, Celestial, Infernal


    Weapons

  • Weapon: +1 dagger
    Attack Bonus: +6 or +12
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

    Ammunition: Daggers (1)


    Armor

    None


    Gear

    Worn Clothes: Gossamer slip
    General Gear: Spell component pouch (2), wizard's spellbook (3), inkpen (0), whetstone (1), silk rope 50 ft. (5), healer's kit: 10 uses (1), scroll cases: 4 (2), antitoxins: 2 (0), flasks of holy water: 2 (2)
    Home Possessions: --
    Magic Items: bracers of armor +2 (1), +1 dagger (1), Heward's handy haversack (5), pearl of power: 1st-level (0)
    Spell Components (valuable): --
    Weight: 9 lb. (Light Load: 58 lb.)


    Wealth

    Platinum: 52
    Gold: 0
    Silver: 9
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Compact of the Forests
    Honor: 10
    Reputation: +0


    Livestock

    none