Evanduzt Quizana


Concept

Campaign: Empty Citadel
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Rogue
Subclass: Acrobat
Concept: Runaway Dancer
Level: 3
Level Adjustment: +2
XP: 3,100 (6,000/10,000)
Station: LL
Origin: Terrazhan, Darsix
Current Residence: Barbus, Darsix

Description

Hit Points: 26
Hit Dice: 3d6+9
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Black/red/white
Apparent Age: 21
Real Age: 137
Height/Weight: 5'4"/129 lb.
Alignment: True Neutral
Deity: Myrkule


Abilities

Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 17 (+3)


Saving Throws

Fortitude: +5
Reflex: +8
Will: +2


Combat

Initiative: +5
Base Attack Bonus: +2
Grapple: +4
Melee: +4
Ranged: +7
Armor Class *: 17=10+2+0+5+0+0+0+0
Armor Class (flat-footed): 12=10+2+0
Armor Class (vs. touch attacks): 15=10+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Rapid Reload
  • Blind-Fight
  • Point Blank Shot
  • Dodge


    Flaws

  • Callow
  • Overconfident


    Traits

  • Passionate
  • Suspicious


    Special Abilities (Racial)

  • Darkvision 120 ft.
  • Spell resistance 14
  • Immune to sleep
  • +2 saves vs. enchantments
  • +2 Will saves vs. spells and spell-like abilities
  • Light blindness
  • Keen senses
  • Spell-like abilities: 1/day -- dancing lights, faerie fire, darkness (CL 3rd)

    Favored Class: Wizard


    Special Abilities (Class)

  • Trapfinding
  • Sneak attack (+2d6)
  • Trap sense (+1)
  • Evasion
  • Acrobat: +1 Skill check to all Balance, Escape Artist, Jump, and Tumble rolls

    Weapon Proficiencies: Simple, rapier, short sword, short bow, hand crossbow

    Armor Proficiencies: Light


    Spells

    None


    Skills

    Maximum Class Ranks: 6/3
    Appraise +4, Balance +7, Bluff +8, Climb +5, Concentration +3, Craft (bowyer) +5, Decipher Script +5, Diplomacy +5, Disable Device +9, Disguise +7, Escape Artist +9, Forgery +4, Gather Information +3, Heal +2, Hide +11, Intimidate +5, Jump +4, Listen +8, Move Silently +11, Open Lock +9, Perform (dance) +7, Ride +5, Search +10, Sense Motive +3, Sleight of Hand +9, Spot +6, Survival +2, Swim +2, Tumble +8, Use Magic Device +4, Use Rope +8
    Languages: Common, Elven, Undercommon, Drow Sign Language, Draconic, Abyssal, Goblin


    Weapons

  • Weapon: Long dagger
    Attack Bonus: +4
    Damage: 1d6+2 (3-8)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing/slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +4 or +7
    Damage: 1d4+2 (3-6)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Masterwork hand crossbow
    Attack Bonus: +8
    Damage: 1d4 (1-4)
    Critical: 19-20/x2
    Weight: 2+4 lb.
    Range: 30 ft.
    Type: Piercing
    Notes: --

    Ammunition: Bolts (40), daggers (2)


    Armor

    Armor: Leather armor
    Armor Class Bonus: +2
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 15 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 2 days (2), large quiver (1), masterwork thieves' tools (2), entertainer's outfit (4)
    Home Possessions: --
    Magic Items: Potion of invisibility (.5)
    Spell Components (valuable): --
    Weight: 43 lb. (Light Load: 58 lb.)


    Wealth

    Platinum: 25
    Gold: 0
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Honor Among Thieves
    Honor: 5
    Reputation: +0


    Livestock

    none