Evanduzt Quizana
Concept
Campaign: Empty Citadel
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Rogue
Subclass: Acrobat
Concept: Runaway Dancer
Level: 3
Level Adjustment: +2
XP: 3,100 (6,000/10,000)
Station: LL
Origin: Terrazhan, Darsix
Current Residence: Barbus, Darsix
Description
Hit Points: 26
Hit Dice: 3d6+9
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Black/red/white
Apparent Age: 21
Real Age: 137
Height/Weight: 5'4"/129 lb.
Alignment: True Neutral
Deity: Myrkule
Abilities
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 17 (+3)
Saving Throws
Fortitude: +5
Reflex: +8
Will: +2
Combat
Initiative: +5
Base Attack Bonus: +2
Grapple: +4
Melee: +4
Ranged: +7
Armor Class *: 17=10+2+0+5+0+0+0+0
Armor Class (flat-footed): 12=10+2+0
Armor Class (vs. touch attacks): 15=10+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Rapid Reload
Blind-Fight
Point Blank Shot
Dodge
Flaws
Callow
Overconfident
Traits
Passionate
Suspicious
Special Abilities (Racial)
Darkvision 120 ft.
Spell resistance 14
Immune to sleep
+2 saves vs. enchantments
+2 Will saves vs. spells and spell-like abilities
Light blindness
Keen senses
Spell-like abilities: 1/day -- dancing lights, faerie fire, darkness (CL 3rd)
Favored Class: Wizard
Special Abilities (Class)
Trapfinding
Sneak attack (+2d6)
Trap sense (+1)
Evasion
Acrobat: +1 Skill check to all Balance, Escape Artist, Jump, and Tumble rolls
Weapon Proficiencies: Simple, rapier, short sword, short bow, hand crossbow
Armor Proficiencies: Light
Spells
None
Skills
Maximum Class Ranks: 6/3
Appraise +4, Balance +7, Bluff +8, Climb +5, Concentration +3, Craft (bowyer) +5, Decipher Script +5, Diplomacy +5, Disable Device +9, Disguise +7, Escape Artist +9, Forgery +4, Gather Information +3, Heal +2, Hide +11, Intimidate +5, Jump +4, Listen +8, Move Silently +11, Open Lock +9, Perform (dance) +7, Ride +5, Search +10, Sense Motive +3, Sleight of Hand +9, Spot +6, Survival +2, Swim +2, Tumble +8, Use Magic Device +4, Use Rope +8
Languages: Common, Elven, Undercommon, Drow Sign Language, Draconic, Abyssal, Goblin
Weapons
Weapon: Long dagger
Attack Bonus: +4
Damage: 1d6+2 (3-8)
Critical: 19-20/x2
Weight: 2 lb.
Range: --
Type: Piercing/slashing
Notes: --
Weapon: Dagger
Attack Bonus: +4 or +7
Damage: 1d4+2 (3-6)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Masterwork hand crossbow
Attack Bonus: +8
Damage: 1d4 (1-4)
Critical: 19-20/x2
Weight: 2+4 lb.
Range: 30 ft.
Type: Piercing
Notes: --
Ammunition: Bolts (40), daggers (2)
Armor
Armor: Leather armor
Armor Class Bonus: +2
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 15 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 2 days (2), large quiver (1), masterwork thieves' tools (2), entertainer's outfit (4)
Home Possessions: --
Magic Items: Potion of invisibility (.5)
Spell Components (valuable): --
Weight: 43 lb. (Light Load: 58 lb.)
Wealth
Platinum: 25
Gold: 0
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Honor Among Thieves
Honor: 5
Reputation: +0
Livestock
none