Esan K'bas
Concept
Campaign: Ripples of the Void
Race: Elf
Subrace: Sea (Deep)
Type: Humanoid
Class: Ranger
Subclass: Hunter
Concept: Grotto Scout
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: MM
Origin: Cyis, City of Lanterns, North Devios Ocean
Current Residence: Blackheat Currents, North Devios Ocean
Description
Hit Points: 11
Hit Dice: 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., swim 40 ft.
Gender: M
Skin/Eyes/Hair: Emerald-green/silver/emerald-green
Apparent Age: 24
Real Age: 157
Height/Weight: 5'4"/129 lb.
Alignment: Chaotic Neutral
Deity: Narjor
Abilities
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 15 (+2)
Saving Throws
Fortitude: +6
Reflex: +6
Will: +4
Combat
Initiative: +5
Base Attack Bonus: +1
Grapple: +4
Melee: +4
Ranged: +6
Armor Class *: 19=10+3+1+5+0+0+0
Armor Class (flat-footed): 14=10+3+1+0
Armor Class (vs. touch attacks): 15=10+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Track
Point Blank Shot
Dodge
Rapid Reload (light crossbow)
Flaws
Incapable
Neurotic (aberraphobia)
Traits
Detached
Individualist
Special Abilities (Racial)
Superior low-light vision
Keen senses
Gills (can survive out of water only 1 hour per Constitution point)
Immune to sleep
+2 saves vs. enchantments
Warrior's heritage
Favored Class: Sorcerer
Special Abilities (Class)
Wild empathy (+3)
Favored enemy: monstrous humanoids (+2)
Hunter: +1 to all Favored Enemy bonuses vs. monstrous humanoids
Weapon Proficiencies: Simple, martial, net
Armor Proficiencies: Light, shields (not tower)
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +3, Balance +3, Bluff +1, Climb +2, Concentration +3, Diplomacy +1, Disguise +2, Escape Artist +3, Forgery +3, Gather Information +2, Handle Animal +6, Heal +5, Hide +7, Intimidate +2, Jump +2, Knowledge (geography) +4, Knowledge (nature) +4, Listen +7, Move Silently +7, Ride +5, Search +9, Sense Motive +3, Spot +9, Survival +8, Swim +3, Use Rope +7
Languages: Common, Elven, Aquan, Sahuagin, Draconic
Weapons
Weapon: Trident
Attack Bonus: +4 or +6
Damage: 1d8+3 (4-11)
Critical: x2
Weight: 4 lb.
Range: 10 ft.
Type: Piercing
Notes: Double damage when set vs. charge
Weapon: Dagger
Attack Bonus: +4 or +6
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Javelin
Attack Bonus: +6
Damage: 1d6+3 (4-9)
Critical: x2
Weight: 2 lb. x3
Range: 30 ft.
Type: Piercing
Notes: --
Weapon: Light crossbow
Attack Bonus: +6
Damage: 1d8 (1-8)
Critical: 19-20/x2
Weight: 4+2 lb.
Range: 80 ft.
Type: Piercing
Notes: --
Ammunition: Bolts (20), daggers (2), javelins (3), tridents (1)
Armor
Armor: Studded leather armor
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 15 lb.
Notes: --
Shield: Light steel shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 6 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), grappling hook (4), belt pouch (.5), sack (.5), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 2 days (2), healer's kit: 10 uses (1), sunrods: 2 (2)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 51 lb. (Light Load: 76 lb.)
Wealth
Platinum: 5
Gold: 8
Silver: 7
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Covenant of the Sea
Honor: 5
Reputation: +0
Livestock
none