El Lualifal
Concept
Campaign: Drosalvirakrigh
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Druid/Ranger
Subclass: Cave Priest/Jaeger
Concept: Slavelord
Level: 15 (10/5)
Level Adjustment: +2
XP: 225,000 (260,000/340,000)
Station: UL
Origin: Terrazhan, The Stony Run Forest
Current Residence: Somewhere between Harper Woods and the Sonodell Mountains
Description
Hit Points: 122
Hit Dice: 10d8+20 and 5d8+10
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Black/red/silver-white
Apparent Age: 35
Real Age: 127
Height/Weight: 5'5"/90 lb.
Alignment: Neutral Evil
Deity: Sivarnatta
Abilities
Strength: 17 (+3)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 20 (+5)
Charisma: 18 (+4)
Saving Throws
Fortitude: +13
Reflex: +12
Will: +13
Combat
Initiative: +5
Base Attack Bonus: +12/+7/+2
Grapple: +15
Melee: +15
Ranged: +17
Armor Class *: 28=10+8+0+5+0+5+0
Armor Class (flat-footed): 23=10+8+0+5
Armor Class (vs. touch attacks): 20=10+5+0+5
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Track
Endurance
Two-Weapon Fighting
Combat Expertise
Improved Disarm
Improved Trip
Exotic Weapon Proficiency (spiked chain)
Weapon Focus (spiked chain)
Vae School
Leadership
Fascinating Illumination
Flaws
Malicious
Neurotic (deep-water hydrophobia)
Traits
Distinctive
Relentless
Special Abilities (Racial)
Darkvision 120 ft.
Spell resistance 26
+2 Will save versus spells
Immune to sleep
+2 saves versus enchantments
Keen senses
Martial heritage (rapier, short sword, hand crossbow)
Spell-like abilities 1/day each -- dancing lights, darkness, faerie fire (CL 15th)
Light blindness
Favored Class: Wizard
Special Abilities (Class/Druid)
Divine (druid) spells
Animal companion
Spontaneous casting (summon nature's ally spells)
Wild empathy (+21)
Nature sense
Woodland stride
Trackless step
Resist nature's lure
Venom immunity
Wild shape: 4/day (Small, Medium, & Large animals)
No metal armor
Cave Priest: +1 to Knowledge (nature), Listen, Spot, and Survival checks; cave animal companions gain +1 to attack rolls while underground
Special Abilities (Class/Ranger)
Divine (ranger) spells
Wild empathy (+21)
Combat style: two weapons combat
Animal companion
Favored enemy: humanoid (elf) (+4)
Favored enemy: humanoid (human) (+2)
Jaeger: +1 to attack rolls when dual-wielding in melee combat
Weapon Proficiencies: Simple, martial, hand crossbow, spiked chain
Armor Proficiencies: Light, medium, shields (save tower)
Spells
Class: Druid
Spells Per Day: 6/6/5/4/4/3/0/0/0/0
Spells Memorized (typical): Level 0: Create water, cure minor wounds, detect magic, flare, guidance, read magic; Level 1: Charm animal, cure light wounds x2, entangle x2, pass without trace; Level 2: Bull's strength, heat metal, lesser restoration, summon swarm, wood shape; Level 3: Cure moderate wounds, neutralize poison, spike growth, stone shape; Level 4: Control water, cure serious wounds, flamestrike, freedom of movement; Level 5: Cure critical wounds, tree stride, wall of thorns
Class: Ranger
Spells Per Day: 2/0/0/0
Spells Memorized (typical): Level 1: Alarm, longstrider
Skills
Maximum Class Ranks: 18/9
Appraise +4, Balance +5, Bluff +9, Climb +4, Concentration +12, Diplomacy +16, Disguise +5, Escape Artist +5, Forgery +4, Gather Information +4, Handle Animal +14, Heal +10, Hide +10, Intimidate +6, Jump +4, Knowledge (dungeoneering) +14, Knowledge (geography) +9, Knowledge (nature) +16, Listen +17, Move Silently +15, Ride +17, Search +16, Sense Motive +5, Spellcraft +9, Spot +17, Survival +17, Swim +4, Use Rope +7
Languages: Common, Elven, Undercommon, Druidic, Drow Sign Language, Abyssal, Draconic, Dwarven, Gnome, Goblin, Orc, Sylvan, Worg
Weapons
Weapon: +3 keen flaming/+3 keen frost spiked chain
Attack Bonus: +20
Damage: 2d4+6 plus 1-6 (9-20)
Critical: 19-20/x2
Weight: 10 lb.
Range: --
Type: Piercing
Notes: Reach weapon, trip attacks, +2 to disarms; one end enchanted with the flaming bonus, the other end has frost
Weapon: +2 keen scimitar
Attack Bonus: +18
Damage: 1d6+5 (6-11)
Critical: 16-20/x2
Weight: 4 lb.
Range: --
Type: Slashing
Notes: Usually dual-wields two of these
Weapon: +1 merciful mace of disruption
Attack Bonus: +16
Damage: 1d6+4 plus 1-6 (6-16)
Critical: x2
Weight: 4 lb.
Range: --
Type: Bludgeoning
Notes: Can destroy undead; inflicts nonlethal damage unless command word spoken
Weapon: +1 silvered long dagger
Attack Bonus: +16
Damage: 1d6+4 (5-10)
Critical: 19-20/x2
Weight: 2 lb.
Range: --
Type: Piercing/slashing
Notes: none
Weapon: +2 hand crossbow of distance and seeking
Attack Bonus: +19
Damage: 1d4+2 (3-6)
Critical: 19-20/x2
Weight: 2+4 lb.
Range: 60 ft.
Type: Piercing
Notes: Ignores concealment; often poisoned
Ammunition: Bolts (20)
Armor
Armor: +5 wild studded leather
Armor Class Bonus: +8
Maximum Dexterity Bonus: +5
Armor Check Penalty: +0
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 20 lb.
Notes: Maintain armor's bonus when using wild shape ability
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), belt pouch (.5), sack (.5), bedroll (5), flint & steel (0), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), grappling hook (4), drow sleep poison x6 (.5)
Home Possessions: none
Magic Items: +3 keen flaming/+3 keen frost spiked chain (0), +2 keen scimitar x2 (0), +1 merciful mace of disruption (0), +1 silvered long dagger (0), +2 hand crossbow of distance and seeking (0), +5 wild studded leather (0), ring of protection +5 (0), ring of invisibility (0), pearl of power (2nd-level) (0), druid's vestment (0), cloak of elvenkind (0), boots of speed (0)
Spell Components (valuable): --
Weight: 81 lb. (Light Load: 86 lb.)
Wealth
Platinum: 500
Gold: 0
Silver: 0
Copper: 0
Gems: none
Art/Miscellaneous: Signet ring (5)
Renown
Code of Honor: Way of the Dark
Honor: 25
Reputation: +4
Livestock
Name: Jiala'in Kal'daka Wun Ssssiks'harl
Relation: Animal companion
Species: Dire hyena
HD/HP: 10d8+40 (90 hp)
Initiative: +3
Size/Move/Space & Reach: L/30 ft./10-5 ft.
AC: 28 (-1 size, +4 Dex, 11 natural, +4 armor), touch 13, flat-footed 24
Base Attack/Grapple: +7/+17
Attack/Full Attack: Bite +13 melee (3d6+10)
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Abilities: Str 23, Dex 17, Con 19, Int 1, Wis 13, Cha 8
Saves: Fort +9, Ref +8, Will +6
Feats: Endurance, Diehard, Improved Natural Attack, Run, Track
Skills: Hide +7, Listen +7, Spot +8, Survival +6
Carrying Capacity: 1,800 lb.
Gear: +1/+1 spiked studded leather barding (40), booties of the zephyr (2)
Tricks or Powers: Fighting (attack, down, stay); link, share spells, evasion, devotion