El Lualifal


Concept

Campaign: Drosalvirakrigh
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Druid/Ranger
Subclass: Cave Priest/Jaeger
Concept: Slavelord
Level: 15 (10/5)
Level Adjustment: +2
XP: 225,000 (260,000/340,000)
Station: UL
Origin: Terrazhan, The Stony Run Forest
Current Residence: Somewhere between Harper Woods and the Sonodell Mountains

Description

Hit Points: 122
Hit Dice: 10d8+20 and 5d8+10
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Black/red/silver-white
Apparent Age: 35
Real Age: 127
Height/Weight: 5'5"/90 lb.
Alignment: Neutral Evil
Deity: Sivarnatta


Abilities

Strength: 17 (+3)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 20 (+5)
Charisma: 18 (+4)


Saving Throws

Fortitude: +13
Reflex: +12
Will: +13


Combat

Initiative: +5
Base Attack Bonus: +12/+7/+2
Grapple: +15
Melee: +15
Ranged: +17
Armor Class *: 28=10+8+0+5+0+5+0
Armor Class (flat-footed): 23=10+8+0+5
Armor Class (vs. touch attacks): 20=10+5+0+5
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Track
  • Endurance
  • Two-Weapon Fighting
  • Combat Expertise
  • Improved Disarm
  • Improved Trip
  • Exotic Weapon Proficiency (spiked chain)
  • Weapon Focus (spiked chain)
  • Vae School
  • Leadership
  • Fascinating Illumination


    Flaws

  • Malicious
  • Neurotic (deep-water hydrophobia)


    Traits

  • Distinctive
  • Relentless


    Special Abilities (Racial)

  • Darkvision 120 ft.
  • Spell resistance 26
  • +2 Will save versus spells
  • Immune to sleep
  • +2 saves versus enchantments
  • Keen senses
  • Martial heritage (rapier, short sword, hand crossbow)
  • Spell-like abilities 1/day each -- dancing lights, darkness, faerie fire (CL 15th)
  • Light blindness

    Favored Class: Wizard


    Special Abilities (Class/Druid)

  • Divine (druid) spells
  • Animal companion
  • Spontaneous casting (summon nature's ally spells)
  • Wild empathy (+21)
  • Nature sense
  • Woodland stride
  • Trackless step
  • Resist nature's lure
  • Venom immunity
  • Wild shape: 4/day (Small, Medium, & Large animals)
  • No metal armor
  • Cave Priest: +1 to Knowledge (nature), Listen, Spot, and Survival checks; cave animal companions gain +1 to attack rolls while underground


    Special Abilities (Class/Ranger)

  • Divine (ranger) spells
  • Wild empathy (+21)
  • Combat style: two weapons combat
  • Animal companion
  • Favored enemy: humanoid (elf) (+4)
  • Favored enemy: humanoid (human) (+2)
  • Jaeger: +1 to attack rolls when dual-wielding in melee combat

    Weapon Proficiencies: Simple, martial, hand crossbow, spiked chain

    Armor Proficiencies: Light, medium, shields (save tower)


    Spells

    Class: Druid
    Spells Per Day: 6/6/5/4/4/3/0/0/0/0
    Spells Memorized (typical): Level 0: Create water, cure minor wounds, detect magic, flare, guidance, read magic; Level 1: Charm animal, cure light wounds x2, entangle x2, pass without trace; Level 2: Bull's strength, heat metal, lesser restoration, summon swarm, wood shape; Level 3: Cure moderate wounds, neutralize poison, spike growth, stone shape; Level 4: Control water, cure serious wounds, flamestrike, freedom of movement; Level 5: Cure critical wounds, tree stride, wall of thorns

    Class: Ranger
    Spells Per Day: 2/0/0/0
    Spells Memorized (typical): Level 1: Alarm, longstrider


    Skills

    Maximum Class Ranks: 18/9
    Appraise +4, Balance +5, Bluff +9, Climb +4, Concentration +12, Diplomacy +16, Disguise +5, Escape Artist +5, Forgery +4, Gather Information +4, Handle Animal +14, Heal +10, Hide +10, Intimidate +6, Jump +4, Knowledge (dungeoneering) +14, Knowledge (geography) +9, Knowledge (nature) +16, Listen +17, Move Silently +15, Ride +17, Search +16, Sense Motive +5, Spellcraft +9, Spot +17, Survival +17, Swim +4, Use Rope +7
    Languages: Common, Elven, Undercommon, Druidic, Drow Sign Language, Abyssal, Draconic, Dwarven, Gnome, Goblin, Orc, Sylvan, Worg


    Weapons

  • Weapon: +3 keen flaming/+3 keen frost spiked chain
    Attack Bonus: +20
    Damage: 2d4+6 plus 1-6 (9-20)
    Critical: 19-20/x2
    Weight: 10 lb.
    Range: --
    Type: Piercing
    Notes: Reach weapon, trip attacks, +2 to disarms; one end enchanted with the flaming bonus, the other end has frost

  • Weapon: +2 keen scimitar
    Attack Bonus: +18
    Damage: 1d6+5 (6-11)
    Critical: 16-20/x2
    Weight: 4 lb.
    Range: --
    Type: Slashing
    Notes: Usually dual-wields two of these

  • Weapon: +1 merciful mace of disruption
    Attack Bonus: +16
    Damage: 1d6+4 plus 1-6 (6-16)
    Critical: x2
    Weight: 4 lb.
    Range: --
    Type: Bludgeoning
    Notes: Can destroy undead; inflicts nonlethal damage unless command word spoken

  • Weapon: +1 silvered long dagger
    Attack Bonus: +16
    Damage: 1d6+4 (5-10)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing/slashing
    Notes: none

  • Weapon: +2 hand crossbow of distance and seeking
    Attack Bonus: +19
    Damage: 1d4+2 (3-6)
    Critical: 19-20/x2
    Weight: 2+4 lb.
    Range: 60 ft.
    Type: Piercing
    Notes: Ignores concealment; often poisoned


    Ammunition: Bolts (20)


    Armor

  • Armor: +5 wild studded leather
    Armor Class Bonus: +8
    Maximum Dexterity Bonus: +5
    Armor Check Penalty: +0
    Arcane Spell Failure: 15%
    Base Move: 30 ft.
    Weight: 20 lb.
    Notes: Maintain armor's bonus when using wild shape ability


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), bedroll (5), flint & steel (0), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), grappling hook (4), drow sleep poison x6 (.5)
    Home Possessions: none
    Magic Items: +3 keen flaming/+3 keen frost spiked chain (0), +2 keen scimitar x2 (0), +1 merciful mace of disruption (0), +1 silvered long dagger (0), +2 hand crossbow of distance and seeking (0), +5 wild studded leather (0), ring of protection +5 (0), ring of invisibility (0), pearl of power (2nd-level) (0), druid's vestment (0), cloak of elvenkind (0), boots of speed (0)
    Spell Components (valuable): --
    Weight: 81 lb. (Light Load: 86 lb.)


    Wealth

    Platinum: 500
    Gold: 0
    Silver: 0
    Copper: 0
    Gems: none
    Art/Miscellaneous: Signet ring (5)


    Renown

    Code of Honor: Way of the Dark
    Honor: 25
    Reputation: +4


    Livestock

    Name: Jiala'in Kal'daka Wun Ssssiks'harl
    Relation: Animal companion
    Species: Dire hyena
    HD/HP: 10d8+40 (90 hp)
    Initiative: +3
    Size/Move/Space & Reach: L/30 ft./10-5 ft.
    AC: 28 (-1 size, +4 Dex, 11 natural, +4 armor), touch 13, flat-footed 24
    Base Attack/Grapple: +7/+17
    Attack/Full Attack: Bite +13 melee (3d6+10)
    Special Attacks: Improved grab
    Special Qualities: Low-light vision, scent
    Abilities: Str 23, Dex 17, Con 19, Int 1, Wis 13, Cha 8
    Saves: Fort +9, Ref +8, Will +6
    Feats: Endurance, Diehard, Improved Natural Attack, Run, Track
    Skills: Hide +7, Listen +7, Spot +8, Survival +6
    Carrying Capacity: 1,800 lb.
    Gear: +1/+1 spiked studded leather barding (40), booties of the zephyr (2)
    Tricks or Powers: Fighting (attack, down, stay); link, share spells, evasion, devotion