Eden Rishima
Concept
Campaign: Rules of Evil
Race: Rakshasa
Subrace: --
Type: Outsider (Native)
Class: Wizard (Conjurer)
Subclass: Conjuration Specialist
Concept: Subverter
Level: 1
Level Adjustment: +7
XP: 0 (1,000/3,000)
Station: MM
Origin: Calli, Wutao
Current Residence: Heishang, Wutao
Description
Hit Points: 108
Hit Dice: 7d8+42 and 1d4+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 40 ft.
Gender: F
Skin/Eyes/Hair: Black/gold/black
Apparent Age: 28
Real Age: 172
Height/Weight: 5'8"/142 lb.
Alignment: Lawful Evil
Deity: Ravanna
Abilities
Strength: 16 (+3)
Dexterity: 22 (+6)
Constitution: 22 (+6)
Intelligence: 20 (+5)
Wisdom: 18 (+4)
Charisma: 24 (+7)
Saving Throws
Fortitude: +11
Reflex: +8
Will: +11
Combat
Initiative: +6
Base Attack Bonus: +7/+2
Grapple: +10
Melee: +10
Ranged: +13
Armor Class *: 30=10+0+0+6+0+9+5+0
Armor Class (flat-footed): 24=10+0+0+0+9+5
Armor Class (vs. touch attacks): 21=10+6+0+5
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Scribe Scroll
Spell Focus (conjuration)
Eschew Materials
Combat Casting
Heighten Spell
Dodge
Greater Spell Focus (conjuration)
Flaws
Easy Mark
Poor Reflexes
Traits
Easygoing
Libertine
Special Abilities (Racial)
Darkvision 60 ft.
Damage resistance 10/good & piercing
Spiritual toughness (+9 natural AC)
Change shape
Master infiltrator
Spell resistance 28
Detect thoughts at will (DC 20)
Sorcerous mastery: cast Arcane spells as 7th-level sorcerer
Natural weapons: 2 claws +10 (1d4+3) and bite +2 (1d6+1)
Favored Class: Sorcerer
Special Abilities (Class)
Arcane (Wizard) spells)
Summon familiar
Specialty school: conjuration
Restricted schools: evocation, illusion
Conjuration Specialist: casting time for enchantment school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple, martial
Armor Proficiencies: none
Spells
Class: Wizard
Spells Per Day: 3+1/3+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: acid splash*, disrupt undead, mage hand, touch of fatigue; Level 1: mage armor*, sleep, charm person, ray of enfeeblement; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Spellbook #1 (pages left: 79): Level 0: acid splash, resistance, detect poison, detect magic, read magic, daze, disrupt undead, touch of fatigue, mage hand, message, mending, open/close, arcane mark, prestidigitation; Level 1: mage armor, charm person, sleep, identify, ray of enfeeblement, grease, enlarge person; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Class: Sorcerer
Spells Per Day: 6/8/8/6/0/0/0/0/0/0
Spells Known Per Level: 7/5/3/2/0/0/0/0/0
Spells Known: Level 0: detect magic, read magic, mage hand, prestidigitation, ghost sound, ray of frost, acid splash; Level 1: burning hands, magic missile, shocking grasp, color spray, shield; Level 2: invisibility, Melf's acid arrow, scorching ray; Level 3: displacement, lightning bolt; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 11/5.5
Appraise +5, Balance +6, Bluff +23, Climb +3, Concentration +16, Craft (alchemy) +10, Craft (blacksmith) +6, Craft (stonemason) +6, Craft (calligraphy) +6, Craft (gemcutting) +6, Decipher Script +10, Diplomacy +11, Disguise +26, Escape Artist +6, Forgery +5, Gather Information +8, Heal +4, Hide +6, Intimidate +6, Jump +3, Knowledge (arcana) +10, Knowledge (architecture) +7, Knowledge (dungeoneering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +6, Knowledge (nobility) +7, Knowledge (nature) +10, Knowledge (religion) +10, Knowledge (planes) +10, Listen +14, Move Silently +16, Perform (acting) +8, Perform (oratory) +8, Profession (scribe) +5, Ride +6, Search +5, Sense Motive +13, Spellcraft +17, Spot +14, Survival +4, Swim +3, Use Rope +8
Languages: Common (Wutao), Infernal, Sylvan, Undercommon
Weapons
Weapon: +1 keen kukri of shock
Attack Bonus: +11
Damage: 1d4+4 (5-8)
Critical: 16-20/x2
Weight: 2 lb.
Range: --
Type: Slashing
Notes: +1d6 electrical damage
Weapon: Masterwork composite long bow
Attack Bonus: +14
Damage: 1d8+3 (4-11)
Critical: x3
Weight: 3+6 lb.
Range: 110 ft.
Type: Piercing
Notes: +3 Strength pull
Weapon: Dagger
Attack Bonus: +10 or +13
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Ammunition: Arrows (40), daggers (1)
Armor
none
Gear
Worn Clothes: Scholar's outfit
General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), spell component pouch (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), large quiver (1), waterskin (4), trail rations: 1 day (1), wizard's spellbook (3), scroll cases: 2 (1), inkpen (0)
Home Possessions: --
Magic Items: +1 keen kukri of shock (2), bracers of armor +5 (1), potions of cure light wounds x3 (1.5)
Spell Components (valuable): Owl-feather crushed pearl concoctions x4 (100)
Weight: 45.5 lb. (Light Load: 76 lb.)
Wealth
Platinum: 10
Gold: 1
Silver: 0
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 15
Reputation: +0
Livestock
none