Eden Rishima


Concept

Campaign: Rules of Evil
Race: Rakshasa
Subrace: --
Type: Outsider (Native)
Class: Wizard (Conjurer)
Subclass: Conjuration Specialist
Concept: Subverter
Level: 1
Level Adjustment: +7
XP: 0 (1,000/3,000)
Station: MM
Origin: Calli, Wutao
Current Residence: Heishang, Wutao

Description

Hit Points: 108
Hit Dice: 7d8+42 and 1d4+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 40 ft.
Gender: F
Skin/Eyes/Hair: Black/gold/black
Apparent Age: 28
Real Age: 172
Height/Weight: 5'8"/142 lb.
Alignment: Lawful Evil
Deity: Ravanna


Abilities

Strength: 16 (+3)
Dexterity: 22 (+6)
Constitution: 22 (+6)
Intelligence: 20 (+5)
Wisdom: 18 (+4)
Charisma: 24 (+7)


Saving Throws

Fortitude: +11
Reflex: +8
Will: +11


Combat

Initiative: +6
Base Attack Bonus: +7/+2
Grapple: +10
Melee: +10
Ranged: +13
Armor Class *: 30=10+0+0+6+0+9+5+0
Armor Class (flat-footed): 24=10+0+0+0+9+5
Armor Class (vs. touch attacks): 21=10+6+0+5
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Spell Focus (conjuration)
  • Eschew Materials
  • Combat Casting
  • Heighten Spell
  • Dodge
  • Greater Spell Focus (conjuration)


    Flaws

  • Easy Mark
  • Poor Reflexes


    Traits

  • Easygoing
  • Libertine


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Damage resistance 10/good & piercing
  • Spiritual toughness (+9 natural AC)
  • Change shape
  • Master infiltrator
  • Spell resistance 28
  • Detect thoughts at will (DC 20)
  • Sorcerous mastery: cast Arcane spells as 7th-level sorcerer
  • Natural weapons: 2 claws +10 (1d4+3) and bite +2 (1d6+1)

    Favored Class: Sorcerer


    Special Abilities (Class)

  • Arcane (Wizard) spells)
  • Summon familiar
  • Specialty school: conjuration
  • Restricted schools: evocation, illusion
  • Conjuration Specialist: casting time for enchantment school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 3+1/3+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: acid splash*, disrupt undead, mage hand, touch of fatigue; Level 1: mage armor*, sleep, charm person, ray of enfeeblement; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 79): Level 0: acid splash, resistance, detect poison, detect magic, read magic, daze, disrupt undead, touch of fatigue, mage hand, message, mending, open/close, arcane mark, prestidigitation; Level 1: mage armor, charm person, sleep, identify, ray of enfeeblement, grease, enlarge person; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    * Domain or Specialty School bonus spell

    Class: Sorcerer
    Spells Per Day: 6/8/8/6/0/0/0/0/0/0
    Spells Known Per Level: 7/5/3/2/0/0/0/0/0
    Spells Known: Level 0: detect magic, read magic, mage hand, prestidigitation, ghost sound, ray of frost, acid splash; Level 1: burning hands, magic missile, shocking grasp, color spray, shield; Level 2: invisibility, Melf's acid arrow, scorching ray; Level 3: displacement, lightning bolt; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 11/5.5
    Appraise +5, Balance +6, Bluff +23, Climb +3, Concentration +16, Craft (alchemy) +10, Craft (blacksmith) +6, Craft (stonemason) +6, Craft (calligraphy) +6, Craft (gemcutting) +6, Decipher Script +10, Diplomacy +11, Disguise +26, Escape Artist +6, Forgery +5, Gather Information +8, Heal +4, Hide +6, Intimidate +6, Jump +3, Knowledge (arcana) +10, Knowledge (architecture) +7, Knowledge (dungeoneering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +6, Knowledge (nobility) +7, Knowledge (nature) +10, Knowledge (religion) +10, Knowledge (planes) +10, Listen +14, Move Silently +16, Perform (acting) +8, Perform (oratory) +8, Profession (scribe) +5, Ride +6, Search +5, Sense Motive +13, Spellcraft +17, Spot +14, Survival +4, Swim +3, Use Rope +8
    Languages: Common (Wutao), Infernal, Sylvan, Undercommon


    Weapons

  • Weapon: +1 keen kukri of shock
    Attack Bonus: +11
    Damage: 1d4+4 (5-8)
    Critical: 16-20/x2
    Weight: 2 lb.
    Range: --
    Type: Slashing
    Notes: +1d6 electrical damage

  • Weapon: Masterwork composite long bow
    Attack Bonus: +14
    Damage: 1d8+3 (4-11)
    Critical: x3
    Weight: 3+6 lb.
    Range: 110 ft.
    Type: Piercing
    Notes: +3 Strength pull

  • Weapon: Dagger
    Attack Bonus: +10 or +13
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

    Ammunition: Arrows (40), daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Scholar's outfit
    General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), spell component pouch (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), large quiver (1), waterskin (4), trail rations: 1 day (1), wizard's spellbook (3), scroll cases: 2 (1), inkpen (0)
    Home Possessions: --
    Magic Items: +1 keen kukri of shock (2), bracers of armor +5 (1), potions of cure light wounds x3 (1.5)
    Spell Components (valuable): Owl-feather crushed pearl concoctions x4 (100)
    Weight: 45.5 lb. (Light Load: 76 lb.)


    Wealth

    Platinum: 10
    Gold: 1
    Silver: 0
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 15
    Reputation: +0


    Livestock

    none