Dolf Wim
Concept
Campaign: Our Home
Race: Half-Orc
Subrace: --
Type: Humanoid
Class: Fighter
Subclass: Sword-saint
Concept: Lone Wolf
Level: 5
Level Adjustment: +0
XP: 13,053 (15,000/21,000)
Station: LM
Origin: Rast Swamp, Western Darsix
Current Residence: Tentel, Verdentia
Description
Hit Points: 51
Hit Dice: 5d10+20
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Gray/black/black
Apparent Age: 21
Real Age: 19
Height/Weight: 6'4"/245 lb.
Alignment: Chaotic Neutral
Deity: Povidarr
Abilities
Strength: 23 (+6)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
Saving Throws
Fortitude: +10
Reflex: +4
Will: +1
Combat
Initiative: +3
Base Attack Bonus: +5
Grapple: +11
Melee: +12
Ranged: +8
Armor Class *: 22=10+7+0+3+0+0+2
Armor Class (flat-footed): 19=10+6+2
Armor Class (vs. touch attacks): 14=10+3+1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Two-Weapon Fighting
Weapon Focus (orc double axe)
Power Attack
Improved Overrun
Two-Weapon Defense
Cleave
Weapon Specialization (orc double axe)
Flaws
Awkward
Incapable
Traits
Honest
Passionate
Special Abilities (Racial)
Darkvision 60 ft.
Orc blood
Weapon familiarity: orc double axe
Favored Class: Barbarian
Special Abilities (Class)
Sword-saint: +1 to all attack rolls with a melee weapon
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 6/3
Appraise +0, Balance +2, Bluff -5, Climb +8, Concentration +4, Craft (armorsmith) +1, Craft (weaponsmith) +2, Diplomacy -3, Disguise -4, Escape Artist +2, Forgery +0, Gather Information -4, Heal +1, Hide +2, Intimidate +5, Jump +8, Listen +1, Move Silently +2, Ride +4, Search +0, Sense Motive +0, Spot +1, Survival +1, Swim +7, Use Rope +5
Languages: Common, Orc
Weapons
Weapon: +1/+1 orc double axe
Attack Bonus: +14 (+12/+12)
Damage: 1d8+12 (1d8+9/1d8+5) (13-20 or 10-17/6-13)
Critical: x3
Weight: 15 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +12 or +8
Damage: 1d4+6 (7-10)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Spear
Attack Bonus: +12 or +8
Damage: 1d8+9 or 1d8+6 (10-17 or 7-14)
Critical: x3
Weight: 6 lb. x2
Range: 20 ft.
Type: Piercing
Notes: x2 double if set vs. charge
Weapon: Short bow
Attack Bonus: +8
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+6 lb.
Range: 60 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (40), daggers (2), spears (2)
Armor
Armor: +2 mithral breastplate
Armor Class Bonus: +7
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 20 ft.
Weight: 15 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (2), bedroll (5), caltrops (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), belt pouch (.5), sack (.5), whetstone (1), waterskin (4), trail rations: 3 days (3), large quiver (1)
Home Possessions: --
Magic Items: Amulet of natural armor +1 (0), ring of protection +1 (0), potions of cure light wounds (.5) x10, +2 mithral breastplate (30), stone horse: destrier (6), gauntlets of ogre power (4), scarab of protection (0)
Spell Components (valuable): --
Weight: 93 lb. (Light Load: 153 lb.)
Wealth
Platinum: 0
Gold: 2,089
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Don't Tread on Me
Honor: 11
Reputation: +2
Livestock
none