Devalos Viir
Concept
Campaign: High and Low
Race: Elf
Subrace: Gray
Type: Humanoid
Class: Wizard (Evoker)
Subclass: Evocation Specialist
Concept: Visionary
Level: 2
Level Adjustment: +0
XP: 1,400 (3,000/6,000)
Station: MM
Origin: Elevincia, Hale
Current Residence: Commorancy Forest, Elan
Description
Hit Points: 13
Hit Dice: 2d4+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/violet/gold
Apparent Age: 29
Real Age: 152
Height/Weight: 5'5"/132 lb.
Alignment: Chaotic Good
Deity: Aevidan
Abilities
Strength: 10 (+0)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 15 (+2)
Saving Throws
Fortitude: +3
Reflex: +4
Will: +6
Combat
Initiative: +4
Base Attack Bonus: +1
Grapple: +1
Melee: +1
Ranged: +5
Armor Class *: 14=10+0+0+4+0+0+0+0
Armor Class (flat-footed): 10=10+0+0
Armor Class (vs. touch attacks): 14=10+4+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Scribe Scroll
Spell Focus (evocation)
Combat Casting
Greater Spell Focus (evocation)
Flaws
Easy Mark
Feeble
Traits
Bookworm
Cautious
Special Abilities (Racial)
Low-light vision
Keen senses
Immune to sleep
+2 saves vs. Enchantments
Martial heritage
Favored Class: Wizard
Special Abilities (Class)
Arcane (Wizard) spells
Summon familiar
Specialty school: evocation
Prohibited schools: necromancy, illusion
Evocation Specialist: casting time for evocation school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Club, dagger, quarterstaff, light crossbow, heavy crossbow, rapier, long sword, short bow, long bow
Armor Proficiencies: none
Spells
Class: Wizard
Spells Per Day: 4+1/4+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: ray of frost* x2, detect magic, read magic, acid splash; Level 1: magic missile*, alarm, burning hands, mage armor, sleep; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Spellbook #1 (pages left: 74): Level 0: acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, light, mage hand, mending, message, open/close, prestidigitation, read magic, resistance, ray of frost; Level 1: burning hands, magic missile, shocking grasp, mage armor, identify, sleep, charm person, alarm, magic weapon, protection from evil
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 5/2.5
Appraise +5, Balance +2, Bluff +1, Climb -2, Concentration +6, Craft (alchemy) +8, Decipher Script +7, Diplomacy +1, Disguise +1, Escape Artist +2, Forgery +5, Gather Information +1, Heal +5, Hide +2, Intimidate -1, Jump -2, Knowledge (arcana) +10, Knowledge (geography) +6, Knowledge (history) +7, Knowledge (nature) +7, Knowledge (nobility) +6, Knowledge (planes) +6, Listen +5, Move Silently +2, Profession (scribe) +4, Ride +2, Search +7, Sense Motive +3, Spellcraft +12, Spot +5, Survival +3, Swim -2, Use Rope +4
Languages: Common, Elven, Draconic, Sylvan, Gnome, Goblin, Orc
Weapons
Weapon: Quarterstaff
Attack Bonus: +1
Damage: 1d6+0 (1-6)
Critical: x2
Weight: 4 lb.
Range: --
Type: Bludgeoning
Notes: --
Weapon: Dagger
Attack Bonus: +1 or +5
Damage: 1d4+0 (1-4)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Long bow
Attack Bonus: +5
Damage: 1d8 (1-8)
Critical: x3
Weight: 3+6 lb.
Range: 100 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (40), daggers (1)
Armor
none
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), spell component pouch (2), belt pouch (.5), sack (.5), scroll cases: 2 (1), large quiver (1), flint & steel (0), whetstone (1), waterskin (4), trail rations: 3 days (3), wizard's spellbook (3), healer's kit: 10 uses (1)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 33 lb. (Light Load: 33 lb.)
Wealth
Platinum: 0
Gold: 50
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Adjuration of the Magi
Honor: 10
Reputation: +0
Livestock
none