Dar Hesper


Concept

Campaign: Head in the Clouds
Race: Giant
Subrace: Cloud Giant
Type: Giant
Class: Bard
Subclass: Entertainer
Concept: Fantasy Finder
Level: 1
Level Adjustment: +8
XP: 0 (1,000/3,000)
Station: ML
Origin: Windy Straits, Trimor Bay, Verdentia
Current Residence: Senna Woods, Eastern Verdentia

Description

Hit Points: 322
Hit Dice: 17d8+170 and 1d6+10
Size: H
Space/Reach: 15 ft./15 ft.
Move: 50 ft.
Gender: M
Skin/Eyes/Hair: White/blue/silvery-white
Apparent Age: 86
Real Age: 21
Height/Weight: 18'7"/5,472 lb.
Alignment: True Neutral
Deity: Memnor


Abilities

Strength: 42 (+16)
Dexterity: 16 (+3)
Constitution: 30 (+10)
Intelligence: 19 (+4)
Wisdom: 19 (+4)
Charisma: 20 (+5)


Saving Throws

Fortitude: +21
Reflex: +10
Will: +10


Combat

Initiative: +1
Base Attack Bonus: +12/+7/+2
Grapple: +36
Melee: +27
Ranged: +14
Armor Class *: 30=10+7+0+3+-2+12+0
Armor Class (flat-footed): 27=10+7+0+-2+12+0
Armor Class (vs. touch attacks): 11=10+3+-2+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Power Attack
  • Cleave
  • Weapon Focus (morningstar)
  • Improved Initiative
  • Improved Sunder
  • Blind-Fight
  • Skill Focus (Perform: stringed instruments)
  • Point Blank Shot
  • Rapid Shot


    Flaws

  • Murky-Eyed
  • Unreactive


    Traits

  • Farsighted
  • Passionate


    Special Abilities (Racial)

  • Low-light vision
  • Gigantic toughness (+12 natural AC)
  • Oversized weapon proficiency (gargantuan morningstar)
  • Scent
  • Rock throwing +14 (140 ft., 2d8+16)
  • Rock catching: as a free action 1/turn (Ref DC 15 small, DC 20 medium, DC 25 large)
  • Natural attacks: 2 slams +27 (1d6+16)
  • Spell-like abilities: 3/day -- levitate (self + 2,000 lb.), obscuring mist; 1/day -- fog cloud (CL 15th)

    Favored Class: Sorcerer


    Special Abilities (Class)

  • Arcane (bard) spells
  • Bardic knowledge (+7)
  • Bardic music, 1/day: countersong, fascinate (1 target), inspire courage (+1)
  • Entertainer: +1 bonus to all Perform checks

    Weapon Proficiencies: Simple, long sword, rapier, short sword, whip, short bow

    Armor Proficiencies: Light, shields (not tower)


    Spells

    Class: Bard
    Spells Per Day: 2/0/0/0/0/0/0/0/0/0
    Spells Known Per Level: 4/0/0/0/0/0/0/0/0
    Spells Known: Level 0: detect magic, lullaby, read magic, summon instrument; Level 1: --; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 21/10.5
    Appraise +4, Balance +8, Bluff +10, Climb +21, Concentration +15, Craft (instrument making) +11, Decipher Script +9, Diplomacy +14, Disguise +7, Escape Artist +8, Forgery +4, Gather Information +10, Heal +6, Hide +0, Intimidate +12, Jump +21, Knowledge (arcana) +9, Knowledge (architecture) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (religion) +9, Knowledge (planes) +9, Listen +9, Move Silently +8, Perform (sing) +11, Perform (stringed instruments) +16, Ride +3, Search +2, Sense Motive +9, Spellcraft +11, Spot +10, Survival +4, Swim +16, Use Rope +5
    Languages: Common, Giant, Auran, Draconic, Elven, Celestial


    Weapons

  • Weapon: +2 morningstar
    Attack Bonus: +30
    Damage: 4d6+26 (30-50)
    Critical: x2
    Weight: 48 lb.
    Range: --
    Type: Bludgeoning & piercing
    Notes: Gargantuan weapon

  • Weapon: Dagger
    Attack Bonus: +27 or +14
    Damage: 1d8+16 (17-24)
    Critical: 19-20/x2
    Weight: 4 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: +1 composite short bow of distance and seeking
    Attack Bonus: +15
    Damage: 2d6+17 (19-29)
    Critical: x3
    Weight: 8+24 lb.
    Range: 140 ft.
    Type: Piercing
    Notes: +16 strength pull; ignores concealment

    Ammunition: Arrows (40), daggers (2)


    Armor

    Armor: +3 mithral chain shirt
    Armor Class Bonus: +7
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 50 ft.
    Weight: 40 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (8), bedroll (20), caltrops (8), flint & steel (.5), grappling hook (16), belt pouch (2), sack (2), whetstone (4), waterskin (16), trail rations: 4 days (16), silk rope 150 ft. (20), spell component pouch (8), healer's kit: 10 uses (4), masterwork instrument making tools (20), masterwork harp (12), giant's bag (2), 3 medium rocks (225)
    Home Possessions: --
    Magic Items: +2 gargantuan morningstar (48), +1 composite short bow of distance and seeking (8), +3 mithral chain shirt (40), potion of cure critical wounds (4)
    Spell Components (valuable): --
    Weight: 511.5 lb. (Light Load: 11,072 lb.)


    Wealth

    Platinum: 7
    Gold: 3
    Silver: 3
    Copper: 4
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 10
    Reputation: +1


    Livestock

    none