Dain Kilgia


Concept

Campaign: When Rocks Fall
Race: Dwarf
Subrace: Mountain
Type: Humanoid
Class: Cleric
Subclass: Pillar
Concept: Wandering Hero
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: MU
Origin: Stagg, Hale
Current Residence: Brime, Hale

Description

Hit Points: 12
Hit Dice: 1d8+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Peach/brown/brown
Apparent Age: 25
Real Age: 76
Height/Weight: 4'7"/173 lb.
Alignment: Lawful Neutral
Deity: Donarfel Stormgate


Abilities

Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 16 (+3)


Saving Throws

Fortitude: +6
Reflex: +2
Will: +6


Combat

Initiative: +2
Base Attack Bonus: +0
Grapple: +4
Melee: +4
Ranged: +2
Armor Class *: 17=10+4+1+2+0+0+0
Armor Class (flat-footed): 15=10+4+1+0
Armor Class (vs. touch attacks): 12=10+2+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Dodge
  • Two-Weapon Fighting
  • Martial Weapon Proficiency (dwarven urgrosh)
  • Weapon Focus (dwarven urgrosh)


    Flaws

  • Overconfident
  • Poseur (turn undead)


    Traits

  • Distinctive
  • Heroic


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Stonecunning
  • Weapon familiarity: dwarven waraxe, dwarven urgrosh
  • Stability
  • +2 saves vs. poison
  • +2 saves vs. magic
  • +1 attack vs. orcs & goblinoids
  • +4 dodge bonus to AC vs. giants
  • +2 Appraise checks on metal and stone objects
  • +2 Craft checks on metal and stone objects

    Favored Class: Fighter


    Special Abilities (Class)

  • Divine (cleric) spells
  • Aura of law
  • Spontaneous casting (cure spells)
  • Turn undead 6/day
  • No evil or chaotic spells
  • Domain: Strength: 1/day – feat of strength for 1 round: +1 Strength
  • Domain: War: Martial Weapon Proficiency & Weapon Focus with god’s weapon (dwarven urgrosh)
  • Pillar: casting time for abjuration and transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple

    Armor Proficiencies: Light, medium, heavy, shields (not tower)


    Spells

    Class: Cleric
    Spells Per Day: 3/2+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic, read magic, guidance; Level 1: shield of faith, protection from evil, enlarge person*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 4/2
    Appraise +3, Balance -1, Bluff +3, Climb +1, Concentration +8, Craft (armorsmith) +6, Craft (weaponsmith) +6, Diplomacy +4, Disguise +2, Escape Artist -1, Forgery +3, Gather Information +3, Heal +5, Hide -1, Intimidate +3, Jump +1, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (religion) +7, Knowledge (planes) +4, Listen +4, Move Silently -1, Profession (scribing) +5, Ride +2, Search +3, Sense Motive +4, Spellcraft +7, Spot +4, Survival +4, Swim -2, Use Rope +4
    Languages: Common, Dwarven, Celestial, Giant, Goblin


    Weapons

  • Weapon: Morningstar
    Attack Bonus: +4
    Damage: 1d8+4 (5-12)
    Critical: x2
    Weight: 6 lb.
    Range: --
    Type: Bludgeoning and piercing
    Notes: --

  • Weapon: Dwarven urgrosh
    Attack Bonus: +5 or +3/+3
    Damage: 1d8+4 (5-12) or 1d6+4 (5-10) or 1d8+4/1d6+2 (5-12/3-8)
    Critical: x3
    Weight: 12 lb.
    Range: --
    Type: Piercing/slashing
    Notes: x2 damage if readied vs. charge

  • Weapon: Dagger
    Attack Bonus: +4 or +2
    Damage: 1d4+4 (5-8)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Light crossbow
    Attack Bonus: +2
    Damage: 1d8 (1-8)
    Critical: 19-20/x2
    Weight: 4+2 lb.
    Range: 80 ft.
    Type: Piercing
    Notes: --

    Ammunition: Bolts (20), daggers (2), spears (1)


    Armor

    Armor: Chain shirt
    Armor Class Bonus: +4
    Maximum Dexterity Bonus: +4
    Armor Check Penalty: -2
    Arcane Spell Failure: 20%
    Base Move: 20 ft.
    Weight: 25 lb.
    Notes: --

    Shield: Light steel shield
    Armor Class Bonus: +1
    Armor Check Penalty: -1
    Arcane Spell Failure: 5%
    Weight: 6 lb.
    Notes: --


    Gear

    Worn Clothes: Explorer's outfit
    General Gear: Backpack (2), bedroll (5), caltrops (1), scroll case (.5), flint & steel (0), grappling hook (4), quiver (.5), belt pouch (.5), sack (.5), inkpen (0), silk rope 50 ft. (5), whetstone (1), trail rations: 3 days (3), waterskin (4), armorsmith tools (5), weaponsmith tools (5), spell component pouch (2), silver holy symbol (1), flasks of holy water: 1 (1)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 104 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: 0
    Gold: 3
    Silver: 6
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Pact of the Mountains
    Honor: 27
    Reputation: +2


    Livestock

    none