Daimon
Concept
Campaign: Pierced Heart
Race: Half-Fiend Satyr
Subrace: Succubus/--
Type: Outsider (native)/Augmented Fey
Class: Barbarian
Subclass: Survivor
Concept: Wild Man
Level: 1
Level Adjustment: +6
XP: 100 (1,000/3,000)
Station: MM
Origin: Ark Delta, Verdentia
Current Residence: Derium Forest, Verdentia
Description
Hit Points: 78
Hit Dice: 5d6+30 and 1d12+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 50 ft., fly 40 ft. (average)
Gender: M
Skin/Eyes/Hair: Tanned/red/black
Apparent Age: 20
Real Age: 86
Height/Weight: 5'4"/131 lb.
Alignment: Neutral Evil
Deity: Obad-Hai
Abilities
Strength: 22 (+6)
Dexterity: 24 (+7)
Constitution: 22 (+6)
Intelligence: 22 (+6)
Wisdom: 16 (+3)
Charisma: 20 (+5)
Saving Throws
Fortitude: +9
Reflex: +11
Will: +4
Combat
Initiative: +7
Base Attack Bonus: +3
Grapple: +9
Melee: +9
Ranged: +10
Armor Class *: 28=10+5+0+7+0+5+1+0
Armor Class (flat-footed): 21=10+5+0+0+5+1
Armor Class (vs. touch attacks): 18=10+7+0+5+1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Alertness
Combat Expertise
Point Blank Shot
Multiattack
Power Attack
Cleave
Flaws
Overconfident
Weak Will
Traits
Libertine
Villainous
Special Abilities (Racial)
Flight (average)
Demonic-Fey toughness (+5 natural AC)
Low-light vision
Darkvision 60 ft.
Damage resistance 10/magic or cold iron
Spell resistance 16
Immunity to poison
Resistance to acid 10, cold 10, electricity 10, and fire 10
Natural weapons treated as magic
Smite good 1/day: +6 damage
Forest master
Pipes, 60 ft. radius all but satyrs: charm person, fear, or sleep (Will DC 17, CL 10th)
Spell-like abilities: 3/day -- darkness; 1/day -- desecrate, unholy blight (DC 19) (CL 7th)
Natural weapons: head butt +9 (1d6+), bite +7 (1d6+3), and 2 claws +7 (1d4+3)
Favored Class: Bard
Special Abilities (Class)
Fast movement (+10 ft.)
Rage: 1/day -- +4 Str, +4 Con, +2 Will saves, -2 AC, +2 hp, no intellect-based actions
Survivor: +1 Skill checks to Climb, Jump, Listen, Survival, and Swim
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, shields (not tower)
Spells
none
Skills
Maximum Class Ranks: 9/4.5
Appraise +6, Balance +7, Bluff +16, Climb +8, Concentration +7, Craft (instrument making) +9, Diplomacy +5, Disguise +7, Escape Artist +8, Forgery +6, Gather Information +5, Handle Animal +10, Heal +5, Hide +20, Intimidate +17, Jump +12, Knowledge (arcana) +7, Knowledge (nature) +7, Knowledge (planes) +7, Listen +19, Move Silently +20, Perform (dance) +18, Perform (sing) +18, Perform (wind instruments) +20, Ride +10, Search +7, Sense Motive +3, Spellcraft +7, Spot +18, Survival +13, Swim +8, Use Magic Device +6, Use Rope +10
Languages: Sylvan, Abyssal, Common, Elven, Gnome, Draconic, Goblin, Celestial
Weapons
Weapon: +1 great axe
Attack Bonus: +10
Damage: 1d12+10 (11-22)
Critical: x3
Weight: 12 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +9 or +10
Damage: 1d4+6 (7-10)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Sap
Attack Bonus: +9
Damage: 1d6+6 (7-12)
Critical: x2
Weight: 2 lb.
Range: --
Type: Bludgeoning
Notes: Non-lethal damage
Weapon: +1 composite long bow
Attack Bonus: +11
Damage: 1d8+7 (8-15)
Critical: x3
Weight: 3+6 lb.
Range: 110 ft.
Type: Piercing
Notes: +6 Strength pull
Ammunition: Arrows (40), daggers (2)
Armor
Armor: +3 leather armor
Armor Class Bonus: +5
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 10 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), caltrops (2), flint & steel (0), grappling hook (4), belt pouches: 2 (1), sacks: 2 (1), waterskin (4), trail rations: 3 days (3), whetstone (1), healer's kit: 10 uses (1), silk rope 50 ft. (5), masterwork instrument making tools (5), masterwork pan pipes (3), large quiver (1)
Home Possessions: --
Magic Items: +1 great axe (12), +1 composite long bow (3), +3 leather armor (10), bracers of armor +1 (1), potion of cure moderate wounds (1)
Spell Components (valuable): --
Weight: 65 lb. (Light Load: 173 lb.)
Wealth
Platinum: 16
Gold: 8
Silver: 1
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 0
Reputation: +0
Livestock
none