Daimon


Concept

Campaign: Pierced Heart
Race: Half-Fiend Satyr
Subrace: Succubus/--
Type: Outsider (native)/Augmented Fey
Class: Barbarian
Subclass: Survivor
Concept: Wild Man
Level: 1
Level Adjustment: +6
XP: 100 (1,000/3,000)
Station: MM
Origin: Ark Delta, Verdentia
Current Residence: Derium Forest, Verdentia

Description

Hit Points: 78
Hit Dice: 5d6+30 and 1d12+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 50 ft., fly 40 ft. (average)
Gender: M
Skin/Eyes/Hair: Tanned/red/black
Apparent Age: 20
Real Age: 86
Height/Weight: 5'4"/131 lb.
Alignment: Neutral Evil
Deity: Obad-Hai


Abilities

Strength: 22 (+6)
Dexterity: 24 (+7)
Constitution: 22 (+6)
Intelligence: 22 (+6)
Wisdom: 16 (+3)
Charisma: 20 (+5)


Saving Throws

Fortitude: +9
Reflex: +11
Will: +4


Combat

Initiative: +7
Base Attack Bonus: +3
Grapple: +9
Melee: +9
Ranged: +10
Armor Class *: 28=10+5+0+7+0+5+1+0
Armor Class (flat-footed): 21=10+5+0+0+5+1
Armor Class (vs. touch attacks): 18=10+7+0+5+1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Alertness
  • Combat Expertise
  • Point Blank Shot
  • Multiattack
  • Power Attack
  • Cleave


    Flaws

  • Overconfident
  • Weak Will


    Traits

  • Libertine
  • Villainous


    Special Abilities (Racial)

  • Flight (average)
  • Demonic-Fey toughness (+5 natural AC)
  • Low-light vision
  • Darkvision 60 ft.
  • Damage resistance 10/magic or cold iron
  • Spell resistance 16
  • Immunity to poison
  • Resistance to acid 10, cold 10, electricity 10, and fire 10
  • Natural weapons treated as magic
  • Smite good 1/day: +6 damage
  • Forest master
  • Pipes, 60 ft. radius all but satyrs: charm person, fear, or sleep (Will DC 17, CL 10th)
  • Spell-like abilities: 3/day -- darkness; 1/day -- desecrate, unholy blight (DC 19) (CL 7th)
  • Natural weapons: head butt +9 (1d6+), bite +7 (1d6+3), and 2 claws +7 (1d4+3)

    Favored Class: Bard


    Special Abilities (Class)

  • Fast movement (+10 ft.)
  • Rage: 1/day -- +4 Str, +4 Con, +2 Will saves, -2 AC, +2 hp, no intellect-based actions
  • Survivor: +1 Skill checks to Climb, Jump, Listen, Survival, and Swim

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, shields (not tower)


    Spells

    none


    Skills

    Maximum Class Ranks: 9/4.5
    Appraise +6, Balance +7, Bluff +16, Climb +8, Concentration +7, Craft (instrument making) +9, Diplomacy +5, Disguise +7, Escape Artist +8, Forgery +6, Gather Information +5, Handle Animal +10, Heal +5, Hide +20, Intimidate +17, Jump +12, Knowledge (arcana) +7, Knowledge (nature) +7, Knowledge (planes) +7, Listen +19, Move Silently +20, Perform (dance) +18, Perform (sing) +18, Perform (wind instruments) +20, Ride +10, Search +7, Sense Motive +3, Spellcraft +7, Spot +18, Survival +13, Swim +8, Use Magic Device +6, Use Rope +10
    Languages: Sylvan, Abyssal, Common, Elven, Gnome, Draconic, Goblin, Celestial


    Weapons

  • Weapon: +1 great axe
    Attack Bonus: +10
    Damage: 1d12+10 (11-22)
    Critical: x3
    Weight: 12 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +9 or +10
    Damage: 1d4+6 (7-10)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Sap
    Attack Bonus: +9
    Damage: 1d6+6 (7-12)
    Critical: x2
    Weight: 2 lb.
    Range: --
    Type: Bludgeoning
    Notes: Non-lethal damage

  • Weapon: +1 composite long bow
    Attack Bonus: +11
    Damage: 1d8+7 (8-15)
    Critical: x3
    Weight: 3+6 lb.
    Range: 110 ft.
    Type: Piercing
    Notes: +6 Strength pull

    Ammunition: Arrows (40), daggers (2)


    Armor

    Armor: +3 leather armor
    Armor Class Bonus: +5
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 10 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), caltrops (2), flint & steel (0), grappling hook (4), belt pouches: 2 (1), sacks: 2 (1), waterskin (4), trail rations: 3 days (3), whetstone (1), healer's kit: 10 uses (1), silk rope 50 ft. (5), masterwork instrument making tools (5), masterwork pan pipes (3), large quiver (1)
    Home Possessions: --
    Magic Items: +1 great axe (12), +1 composite long bow (3), +3 leather armor (10), bracers of armor +1 (1), potion of cure moderate wounds (1)
    Spell Components (valuable): --
    Weight: 65 lb. (Light Load: 173 lb.)


    Wealth

    Platinum: 16
    Gold: 8
    Silver: 1
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +0


    Livestock

    none