Dahak -- "Ebbon"
Concept
Campaign: Bones of the Earth
Race: Chromatic Dragon
Subrace: Black Dragon (Very Old)
Type: Dragon (Water)
Class: Cleric
Subclass: Bishop
Concept: Necromancer
Level: 1
Level Adjustment: +10
XP: 100 (1,000/3,000)
Station: MU
Origin: Snake Swamp, Verdentia
Current Residence: Theus Temple, Darsix
Description
Hit Points: 634
Hit Dice: 28d12+280 and 1d8+10
Size: H
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Move: 60 ft., fly 150 ft. (poor), swim 60 ft.
Gender: M
Skin/Eyes/Hair: Black/black/black
Apparent Age: 45
Real Age: 743
Height/Weight: 28'4"/8,241 lb.
Alignment: Neutral Evil
Deity: Maranak
Abilities
Strength: 38 (+14)
Dexterity: 12 (+1)
Constitution: 30 (+10)
Intelligence: 22 (+6)
Wisdom: 24 (+7)
Charisma: 22 (+6)
Saving Throws
Fortitude: +24
Reflex: +14
Will: +25
Combat
Initiative: +3
Base Attack Bonus: +28
Grapple: +50
Melee: +40
Ranged: +27
Armor Class *: 39=10+0+0+1+-2+27+3+0
Armor Class (flat-footed): 38=10+0+0+-2+27+3
Armor Class (vs. touch attacks): 12=10+1+-2+3
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
This AC is for his natural form only; when polymorphed into a human, modify accordingly while wearing his armor.
Feats
Multiattack
Flyby Attack
Snatch
Wingover
Eschew Materials
Spell Focus (necromancy)
Improved Initiative
Improved Turning
Scribe Scroll
Power Attack
Cleave
Greater Spell Focus (necromancy)
Blind-Fight
Flaws
Neurotic (delusions of grandeur)
Poor Reflexes
Traits
Spellgifted (necromancy)
Torpid
Special Abilities (Racial)
Overland flight (poor)
Damage resistance 15/magic
Spell resistance 23
Immunity to sleep, paralysis, and acid
Darkvision 120 ft.
Superior low-light vision
Blindsense 60 ft.
Frightful presence: 30 ft. x 270 ft. (Will DC 30)
Breath weapon: line of acid, 100 ft. -- 18d4 (Ref DC 34)
Arcane (sorcerer) spells (equivalent to 9th-level caster)
Water breathing
Spell-like abilities: 3/day -- darkness; 1/day -- corrupt water, plant growth (CL 9th)
Natural weapons: bite +40 (2d8+14), 2 claws +38 (2d6+7), 2 wings +38 (1d8+7), tail slap +38 (2d6+7), or crush +40 (2d8+21, Ref DC 34)
Favored Class: Fighter
Special Abilities (Class)
Aura of evil
Divine (cleric) spells
Spontaneous casting (inflict spells)
Rebuke undead 9/day (+6)
No good spells
Domain: Evil -- cast evil spells at +1 caster level
Domain: Death - death touch 1/day (1d6)
Bishop: +1 Diplomacy, +2 turning checks
Weapon Proficiencies: Simple
Armor Proficiencies: Light, medium, heavy, shields (not tower)
Spells
Class: Cleric
Spells Per Day: 3/3+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: cure minor wounds, create water, read magic; Level 1: cure light wounds, detect undead, hide from undead, protection from good*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Class: Sorcerer
Spells Per Day: 6/8/8/7/5/0/0/0/0/0
Spells Known Per Level: 8/5/4/3/2/0/0/0/0
Spells Known: Level 0: acid splash, dancing lights, detect magic, disrupt undead, ghost sound, mage hand, prestidigitation, touch of fatigue; Level 1: magic missile, mage armor, ray of enfeeblement, charm person, sleep; Level 2: command undead, spectral hand, web, eagle's splendor; Level 3: dispel magic, halt undead, haste; Level 4: animate undead, polymorph; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 32/16
Appraise +11, Balance +1, Bluff +11, Climb +14, Concentration +30, Craft (alchemy) +23, Decipher Script +11, Diplomacy +23, Disguise +8, Escape Artist +11, Forgery +6, Gather Information +6, Heal +14, Hide +8, Intimidate +23, Jump +19, Knowledge (arcana) +16, Knowledge (architecture) +16, Knowledge (dungeoneering) +16, Knowledge (geography) +16, Knowledge (history) +16, Knowledge (local) +16, Knowledge (nobility) +16, Knowledge (nature) +16, Knowledge (religion) +16, Knowledge (planes) +16, Listen +22, Move Silently +16, Profession (scribing) +17, Ride +1, Search +21, Sense Motive +17, Spellcraft +18, Spot +22, Survival +12, Swim +24, Use Magic Device +16, Use Rope +8
Languages: Draconic, Common, Abyssal, Infernal, Celestial, Undercommon, Elven, Dwarven, Goblin, Orc, Giant, Aquan, Ignan, Auran, Terran, Aboleth, Sylvan
Weapons
Weapon: +1 ghost touch morningstar
Attack Bonus: +33
Damage: 1d8+5 (6-13)
Critical: x2
Weight: 8 lb.
Range: --
Type: Bludgeoning & piercing
Notes: Strike and be wielded by incorporeal creatures
Ammunition: --
Armor
Armor: +1 full plate
Armor Class Bonus: +9
Maximum Dexterity Bonus: +1
Armor Check Penalty: -5
Arcane Spell Failure: 35%
Base Move: 20 ft.
Weight: 50 lb.
Notes: This armor check penalty was not added to Bercilak's Skill bonuses above.
Shield: +1 light steel shield
Armor Class Bonus: +2
Armor Check Penalty: 0
Arcane Spell Failure: 5%
Weight: 6 lb.
Notes: This armor check penalty was not added to Bercilak's Skill bonuses above.
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), scroll case (.5), caltrops (1), flint & steel (0), grappling hook (4), inkpen (0), belt pouch (.5), silk rope 50 ft. (5), sacks: 2 (1), waterskin (4), trail rations: 1 day (1), healer's kit: 10 uses (1), spell component pouch (2), alchemist's fire: 3 flasks (3), unholy water: 2 flasks (2), tanglefoot bags: 2 (8)
Home Possessions: Alchemist's Lab (40)
Magic Items: +1 full plate (50), +1 light steel shield (6), +1 ghost touch morningstar (8), bracers of armor +3 (1), mask of the skull (3)
Spell Components (valuable): onyx gems (25 x40)
Weight: 104 lb. (Light Load: 9,600 lb.)
Wealth
Platinum: 500
Gold: 6,000
Silver: 6674
Copper: 0
Gems: jets (100 x50), onyx (100 x50)
Art/Miscellaneous: Gem-encrusted bronze goblet (1,000)
Renown
Code of Honor: none
Honor: 5
Reputation: +0
Livestock
none