Dahak -- "Ebbon"


Concept

Campaign: Bones of the Earth
Race: Chromatic Dragon
Subrace: Black Dragon (Very Old)
Type: Dragon (Water)
Class: Cleric
Subclass: Bishop
Concept: Necromancer
Level: 1
Level Adjustment: +10
XP: 100 (1,000/3,000)
Station: MU
Origin: Snake Swamp, Verdentia
Current Residence: Theus Temple, Darsix

Description

Hit Points: 634
Hit Dice: 28d12+280 and 1d8+10
Size: H
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Move: 60 ft., fly 150 ft. (poor), swim 60 ft.
Gender: M
Skin/Eyes/Hair: Black/black/black
Apparent Age: 45
Real Age: 743
Height/Weight: 28'4"/8,241 lb.
Alignment: Neutral Evil
Deity: Maranak


Abilities

Strength: 38 (+14)
Dexterity: 12 (+1)
Constitution: 30 (+10)
Intelligence: 22 (+6)
Wisdom: 24 (+7)
Charisma: 22 (+6)


Saving Throws

Fortitude: +24
Reflex: +14
Will: +25


Combat

Initiative: +3
Base Attack Bonus: +28
Grapple: +50
Melee: +40
Ranged: +27
Armor Class *: 39=10+0+0+1+-2+27+3+0
Armor Class (flat-footed): 38=10+0+0+-2+27+3
Armor Class (vs. touch attacks): 12=10+1+-2+3
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
This AC is for his natural form only; when polymorphed into a human, modify accordingly while wearing his armor.


Feats

  • Multiattack
  • Flyby Attack
  • Snatch
  • Wingover
  • Eschew Materials
  • Spell Focus (necromancy)
  • Improved Initiative
  • Improved Turning
  • Scribe Scroll
  • Power Attack
  • Cleave
  • Greater Spell Focus (necromancy)
  • Blind-Fight


    Flaws

  • Neurotic (delusions of grandeur)
  • Poor Reflexes


    Traits

  • Spellgifted (necromancy)
  • Torpid


    Special Abilities (Racial)

  • Overland flight (poor)
  • Damage resistance 15/magic
  • Spell resistance 23
  • Immunity to sleep, paralysis, and acid
  • Darkvision 120 ft.
  • Superior low-light vision
  • Blindsense 60 ft.
  • Frightful presence: 30 ft. x 270 ft. (Will DC 30)
  • Breath weapon: line of acid, 100 ft. -- 18d4 (Ref DC 34)
  • Arcane (sorcerer) spells (equivalent to 9th-level caster)
  • Water breathing
  • Spell-like abilities: 3/day -- darkness; 1/day -- corrupt water, plant growth (CL 9th)
  • Natural weapons: bite +40 (2d8+14), 2 claws +38 (2d6+7), 2 wings +38 (1d8+7), tail slap +38 (2d6+7), or crush +40 (2d8+21, Ref DC 34)

    Favored Class: Fighter


    Special Abilities (Class)

  • Aura of evil
  • Divine (cleric) spells
  • Spontaneous casting (inflict spells)
  • Rebuke undead 9/day (+6)
  • No good spells
  • Domain: Evil -- cast evil spells at +1 caster level
  • Domain: Death - death touch 1/day (1d6)
  • Bishop: +1 Diplomacy, +2 turning checks

    Weapon Proficiencies: Simple

    Armor Proficiencies: Light, medium, heavy, shields (not tower)


    Spells

    Class: Cleric
    Spells Per Day: 3/3+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: cure minor wounds, create water, read magic; Level 1: cure light wounds, detect undead, hide from undead, protection from good*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Class: Sorcerer
    Spells Per Day: 6/8/8/7/5/0/0/0/0/0
    Spells Known Per Level: 8/5/4/3/2/0/0/0/0
    Spells Known: Level 0: acid splash, dancing lights, detect magic, disrupt undead, ghost sound, mage hand, prestidigitation, touch of fatigue; Level 1: magic missile, mage armor, ray of enfeeblement, charm person, sleep; Level 2: command undead, spectral hand, web, eagle's splendor; Level 3: dispel magic, halt undead, haste; Level 4: animate undead, polymorph; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 32/16
    Appraise +11, Balance +1, Bluff +11, Climb +14, Concentration +30, Craft (alchemy) +23, Decipher Script +11, Diplomacy +23, Disguise +8, Escape Artist +11, Forgery +6, Gather Information +6, Heal +14, Hide +8, Intimidate +23, Jump +19, Knowledge (arcana) +16, Knowledge (architecture) +16, Knowledge (dungeoneering) +16, Knowledge (geography) +16, Knowledge (history) +16, Knowledge (local) +16, Knowledge (nobility) +16, Knowledge (nature) +16, Knowledge (religion) +16, Knowledge (planes) +16, Listen +22, Move Silently +16, Profession (scribing) +17, Ride +1, Search +21, Sense Motive +17, Spellcraft +18, Spot +22, Survival +12, Swim +24, Use Magic Device +16, Use Rope +8
    Languages: Draconic, Common, Abyssal, Infernal, Celestial, Undercommon, Elven, Dwarven, Goblin, Orc, Giant, Aquan, Ignan, Auran, Terran, Aboleth, Sylvan


    Weapons

  • Weapon: +1 ghost touch morningstar
    Attack Bonus: +33
    Damage: 1d8+5 (6-13)
    Critical: x2
    Weight: 8 lb.
    Range: --
    Type: Bludgeoning & piercing
    Notes: Strike and be wielded by incorporeal creatures

    Ammunition: --


    Armor

    Armor: +1 full plate
    Armor Class Bonus: +9
    Maximum Dexterity Bonus: +1
    Armor Check Penalty: -5
    Arcane Spell Failure: 35%
    Base Move: 20 ft.
    Weight: 50 lb.
    Notes: This armor check penalty was not added to Bercilak's Skill bonuses above.

    Shield: +1 light steel shield
    Armor Class Bonus: +2
    Armor Check Penalty: 0
    Arcane Spell Failure: 5%
    Weight: 6 lb.
    Notes: This armor check penalty was not added to Bercilak's Skill bonuses above.


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), scroll case (.5), caltrops (1), flint & steel (0), grappling hook (4), inkpen (0), belt pouch (.5), silk rope 50 ft. (5), sacks: 2 (1), waterskin (4), trail rations: 1 day (1), healer's kit: 10 uses (1), spell component pouch (2), alchemist's fire: 3 flasks (3), unholy water: 2 flasks (2), tanglefoot bags: 2 (8)
    Home Possessions: Alchemist's Lab (40)
    Magic Items: +1 full plate (50), +1 light steel shield (6), +1 ghost touch morningstar (8), bracers of armor +3 (1), mask of the skull (3)
    Spell Components (valuable): onyx gems (25 x40)
    Weight: 104 lb. (Light Load: 9,600 lb.)


    Wealth

    Platinum: 500
    Gold: 6,000
    Silver: 6674
    Copper: 0
    Gems: jets (100 x50), onyx (100 x50)
    Art/Miscellaneous: Gem-encrusted bronze goblet (1,000)


    Renown

    Code of Honor: none
    Honor: 5
    Reputation: +0


    Livestock

    none