Cyrus Mar
Concept
Campaign: Pure Lands
Race: Lammasu
Subrace: --
Type: Magical Beast
Class: Cleric
Subclass: Holy Warrior
Concept: Temple Guardian
Level: 2
Level Adjustment: +5
XP: 2,075 (3,000/6,000)
Station: MM
Origin: Hyrus Mountains, Artos
Current Residence: Ballas Temple of Cameatt, Artos
Description
Hit Points: 136
Hit Dice: 7d10+42 and 2d8+12
Size: L
Space/Reach: 10 ft./5 ft.
Move: 30 ft., fly 60 ft. (average)
Gender: M
Skin/Eyes/Hair: Tawny/gold/golden-brown
Apparent Age: 35
Real Age: 152
Height/Weight: 8'5"/542 lb.
Alignment: Chaotic Good
Deity: Cameatt
Abilities
Strength: 30 (+10)
Dexterity: 18 (+4)
Constitution: 22 (+6)
Intelligence: 19 (+4)
Wisdom: 26 (+8)
Charisma: 20 (+5)
Saving Throws
Fortitude: +14
Reflex: +9
Will: +13
Combat
Initiative: +4
Base Attack Bonus: +8
Grapple: +22
Melee: +17
Ranged: +11
Armor Class *: 25=10+0+0+4+-1+10+3+-1
Armor Class (flat-footed): 21=10+0+0+-1+10+3+-1
Armor Class (vs. touch attacks): 15=10+4+-1+3+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Flyby Attack
Hover
Wingover
Eschew Materials
Power Attack
Blind-Fight
Flaws
Incapable
Vulnerable
Traits
Loud
Pious
Special Abilities (Racial)
Darkvision 60 ft.
Low-light vision
Lion fortitude (+10 natural AC)
Flight (average)
Cat eyes
Clerical mastery (cast spells as 7th-level cleric)
Breath weapon 1/day: 30 ft.-cone of fire (6d8 damage, Ref DC 20)
Permanent magic circle against evil 20 ft. radius
Spell-like abilities: 2/day -- greater invisibility (self only); 1/day -- dimension door (CL 8th)
Natural attacks: 2 claws +16 (1d6+10)
Pounce
2 rakes +16 (1d6+5)
Favored Class: Cleric
Special Abilities (Class)
Divine (cleric) spells
Aura of chaotic good
Spontaneous casting (cure spells)
No lawful or evil spells
Turn undead 8/day (+3)
Domain: Luck -- 1/day, reroll one roll
Domain: Strength -- 1/day, for 1 round gain +2 Strength
Holy Warrior: +1 attack bonus with great swords
Weapon Proficiencies: Simple
Armor Proficiencies: Light, medium, heavy, shields (not tower)
Spells
Class: Cleric
Spells Per Day: 6/6+1/6+1/5+1/4+1/2+1/0+0/0+0/0+0/0+0/
Spells Memorized (typical) *: Level 0: create water, light, guidance, detect magic x2, read magic; Level 1: entropic shield*, bless, shield of faith, command, detect evil, sanctuary, remove fear; Level 2: bull's strength*, hold person, sound burst, owl's wisdom, shield other, remove paralysis, eagle's splendor; Level 3: magic vestment*, dispel magic, invisibility purge, prayer, remove curse, remove blindness/deafness; Level 4: freedom of movement*, death ward, neutralize poison, restoration, divine power; Level 5: righteous might*, spell resistance, break enchantment; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 12/6
Appraise +4, Balance +4, Bluff +5, Climb +10, Concentration +14, Decipher Script +5, Diplomacy +10, Disguise +5, Escape Artist +4, Forgery +4, Gather Information +5, Heal +13, Hide +4, Intimidate +10, Jump +10, Knowledge (arcana) +9, Knowledge (history) +6, Knowledge (religion) +9, Knowledge (planes) +9, Listen +13, Move Silently +4, Ride +4, Search +4, Sense Motive +11, Spellcraft +14, Spot +15, Survival +8, Swim +10, Use Rope +4
Languages: Common, Draconic, Celestial, Abyssal, Infernal, Elven, Sylvan
Weapons
none
Armor
none
Gear
Worn Clothes: none
General Gear: Golden holy symbol (2), spell component pouch (2)
Home Possessions: --
Magic Items: bracers of armor +2 (2), periapt of wisdom +2 (1), ring of protection +1 (0)
Spell Components (valuable): Incense & miniature great sword (25), powdered diamond (200), 5-lb. powdered diamond (25), 5-lb. silver dust & holy water (50), pair of platinum rings (100), diamond dust (100), saffron eye ointment (250)
Weight: 6 lb. (Light Load: 1,596 lb.)
Wealth
Platinum: 209
Gold: 0
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 15
Reputation: +0
Livestock
none