Cyrene


Concept

Campaign: Desperate Defense
Race: Dryad
Subrace: --
Type: Fey
Class: Druid
Subclass: Forest Priest
Concept: Glade Child
Level: 1
Level Adjustment: +3
XP: 0 (1,000/3,000)
Station: ML
Origin: Namadas Forest, Kukul
Current Residence: Namadas Forest, Kukul

Description

Hit Points: 47
Hit Dice: 4d6+12 and 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Sienna-brown/black/light green
Apparent Age: 24
Real Age: 163
Height/Weight: 5'1"/123 lb.
Alignment: True Neutral
Deity: Zilo Po


Abilities

Strength: 14 (+2)
Dexterity: 26 (+8)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 22 (+6)
Charisma: 25 (+7)


Saving Throws

Fortitude: +7
Reflex: +12
Will: +13


Combat

Initiative: +8
Base Attack Bonus: +2
Grapple: +4
Melee: +4
Ranged: +8
Armor Class *: 24=10+0+2+8+0+3+1+0
Armor Class (flat-footed): 16=10+0+2+0+3+1
Armor Class (vs. touch attacks): 19=10+8+0+1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Mobility
  • Point Blank Shot
  • Combat Expertise
  • Improved Disarm


    Flaws

  • Neurotic (avoidant personality disorder)
  • Shaky


    Traits

  • Individualist
  • Suspicious


    Special Abilities (Racial)

  • Fey toughness (+3 natural AC)
  • Low-light vision
  • Damage resistance 5/cold iron
  • Wild empathy (+6)
  • Tree dependent
  • Spell-like abilities: At will -- entangle (DC 17), speak with plants, tree shape; 3/day -- charm person (DC 17), deep slumber (DC 19), tree stride; 1/day -- suggestion (DC 19) (CL 6th)

    Favored Class: Druid


    Special Abilities (Class)

  • Divine (druid) spells
  • Nature sense
  • Spontaneous casting (summon nature's ally spells)
  • Wild empathy (+16)
  • No metal armor
  • Forest Priest: +1 to checks on Knowledge (nature), Listen, Spot, and Survival; Animal Companion gains a +1 bonus to melee attack rolls in native woodland environments

    Weapon Proficiencies: Simple, scimitar, long bow

    Armor Proficiencies: Light, medium, shields (not tower)


    Spells

    Class: Druid
    Spells Per Day: 3/3/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, read magic; Level 1: cure light wounds, faerie fire, shillelagh; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 8/4
    Appraise +4, Balance +8, Bluff +6, Climb +2, Concentration +11, Diplomacy +10, Disguise +7, Escape Artist +13, Forgery +4, Gather Information +7, Handle Animal +12, Heal +11, Hide +16, Intimidate +6, Jump +2, Knowledge (arcana) +5, Knowledge (geography) +5, Knowledge (nature) +11, Listen +14, Move Silently +16, Perform (singing) +11, Ride +10, Search +4, Sense Motive +7, Spellcraft +10, Spot +14, Survival +14, Swim +7, Use Rope +10
    Languages: Common (Kukul), Elven, Sylvan, Druidic, Draconic, Gnome, Halfling, Treant


    Weapons

  • Weapon: +1 scimitar
    Attack Bonus: +5
    Damage: 1d6+3 (4-9)
    Critical: 18-20/x2
    Weight: 4 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +4 or +8
    Damage: 1d4+2 (3-6)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: Club
    Attack Bonus: +4 or +8
    Damage: 1d6+2 (3-8)
    Critical: x2
    Weight: 3 lb.
    Range: 10 ft.
    Type: Bludgeoning
    Notes: --

  • Weapon: +1 composite long bow
    Attack Bonus: +9
    Damage: 1d8+3 (4-11)
    Critical: x3
    Weight: 3+6 lb.
    Range: 110 ft.
    Type: Piercing
    Notes: +2 Strength pull

    Ammunition: Arrows (40), daggers (1), clubs (1)


    Armor

    Shield: +1 light wooden shield
    Armor Class Bonus: +2
    Armor Check Penalty: 0
    Arcane Spell Failure: 5%
    Weight: 5 lb.
    Notes: --


    Gear

    Worn Clothes: none
    General Gear: Backpack (2), sacks: 2 (1), spell component pouch (2), whetstone (1), silk rope 50 ft. (5), holy wooden symbol (0), waterskin (4), trail rations: 1 day (1), healer's kit: 10 uses (1)
    Home Possessions: --
    Magic Items: +1 scimitar (4), +1 composite long bow (3), +1 light wooden shield (5), ring of protection +1 (0)
    Spell Components (valuable): --
    Weight: 39 lb. (Light Load: 58 lb.)


    Wealth

    Platinum: 0
    Gold: 0
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Compact of the Forests
    Honor: 10
    Reputation: +0


    Livestock

    Name: Silus
    Relation: Animal companion
    Species: Viper
    HD/HP: 2d8+0 (16 hp)
    Size/Move/Space & Reach: M; 20 ft., climb 20 ft., swim 20 ft.; 5 ft./5 ft.
    AC: 16 (touch 13, flat-footed 13)
    Base Attack/Grapple: +1/+0
    Attack/Full Attack: Bite +4 (1d4-1 + poison); bite +4 (1d4-1 + poison)
    Special Attacks: Poison (Fort DC 11, 1d6 Con, secondary 1d6 Con)
    Special Qualities: Scent
    Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
    Saves: Fort +3, Ref +6, Will +1
    Feats: Weapon Finesse (bite)
    Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
    Carrying Capacity (Light/Med/Heavy): --
    Gear: --
    Tricks or Powers: Link, share spells