Corunum


Concept

Campaign: Black & White
Race: Plane-touched
Subrace: Aasimar
Type: Outsider (native)
Class: Fighter
Subclass: Sword-saint
Concept: Defender of the Weak
Level: 3
Level Adjustment: +2
XP: 3,413 (6,000/10,000)
Station: LU
Origin: Liberia, Verdentia
Current Residence: Liberia, Verdentia

Description

Hit Points: 32
Hit Dice: 3d10+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/gold/blond
Apparent Age: 22
Real Age: 27
Height/Weight: 6'2"/182 lb.
Alignment: Neutral Good
Deity: Naiok


Abilities

Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 18 (+4)
Charisma: 18 (+4)


Saving Throws

Fortitude: +6
Reflex: +4
Will: +5


Combat

Initiative: +3
Base Attack Bonus: +3
Grapple: +7
Melee: +7
Ranged: +6
Armor Class *: 18=10+5+0+3+0+0+0
Armor Class (flat-footed): 15=10+5+0
Armor Class (vs. touch attacks): 13+10+3+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Weapon Focus (scythe)
  • Combat Expertise
  • Dodge
  • Blind-Fight
  • Improved Trip
  • Improved Disarm


    Flaws

  • Awkward
  • Gullible


    Traits

  • Distinctive
  • Self-Taught


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Keen senses
  • Resistance to acid 5, cold 5, & electricity 5
  • Spell-like abilities: 1/day -- daylight (CL 3rd)

    Favored Class: Paladin


    Special Abilities (Class)

  • Sword-saint: +1 attack rolls with melee weapon

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 6/3
    Appraise +1, Balance +2, Bluff +0, Climb +3, Concentration +3, Craft (armorsmith) +6, Craft (weaponsmith) +6, Diplomacy +0, Disguise -1, Escape Artist +2, Forgery +1, Gather Information +0, Heal +4, Hide +2, Intimidate +6, Jump +5, Listen +7, Move Silently +2, Ride +3, Search +1, Sense Motive +0, Spot +7, Survival +4, Swim +2, Use Rope +5
    Languages: Common, Celestial, Draconic


    Weapons

  • Weapon: Scythe
    Attack Bonus: +9
    Damage: 2d4+6 (8-14)
    Critical: x4
    Weight: 10 lb.
    Range: --
    Type: Piercing/slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +8 or +6
    Damage: 1d4+4 (5-8)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Kukri
    Attack Bonus: +8
    Damage: 1d4+4 (5-8)
    Critical: 18-20/x2
    Weight: 2 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Light crossbow
    Attack Bonus: +7
    Damage: 1d8+1 (2-9)
    Critical: 19-20/x2
    Weight: 4+1 lb.
    Range: 80 ft.
    Type: Piercing
    Notes: 10 +1 bolts

    Ammunition: Bolts (10), daggers (2)


    Armor

    Armor: +1 chain shirt
    Armor Class Bonus: +5
    Maximum Dexterity Bonus: +4
    Armor Check Penalty: -1
    Arcane Spell Failure: 20%
    Base Move: 30 ft.
    Weight: 25 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), flint & steel (0), whetstone (1), grappling hook (4), silk rope 50 ft. (5), waterskin (4), trail rations: 1 day (1), masterwork armorsmith tools (5), masterwork weaponsmith tools (5), smokestick (.5)
    Home Possessions: --
    Magic Items: 10 +1 bolts (1), +1 chain shirt (25)
    Spell Components (valuable): --
    Weight: 52 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: 0
    Gold: 36
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 20
    Reputation: +1


    Livestock

    none