Corunum
Concept
Campaign: Black & White
Race: Plane-touched
Subrace: Aasimar
Type: Outsider (native)
Class: Fighter
Subclass: Sword-saint
Concept: Defender of the Weak
Level: 3
Level Adjustment: +2
XP: 3,413 (6,000/10,000)
Station: LU
Origin: Liberia, Verdentia
Current Residence: Liberia, Verdentia
Description
Hit Points: 32
Hit Dice: 3d10+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/gold/blond
Apparent Age: 22
Real Age: 27
Height/Weight: 6'2"/182 lb.
Alignment: Neutral Good
Deity: Naiok
Abilities
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Saving Throws
Fortitude: +6
Reflex: +4
Will: +5
Combat
Initiative: +3
Base Attack Bonus: +3
Grapple: +7
Melee: +7
Ranged: +6
Armor Class *: 18=10+5+0+3+0+0+0
Armor Class (flat-footed): 15=10+5+0
Armor Class (vs. touch attacks): 13+10+3+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Weapon Focus (scythe)
Combat Expertise
Dodge
Blind-Fight
Improved Trip
Improved Disarm
Flaws
Awkward
Gullible
Traits
Distinctive
Self-Taught
Special Abilities (Racial)
Darkvision 60 ft.
Keen senses
Resistance to acid 5, cold 5, & electricity 5
Spell-like abilities: 1/day -- daylight (CL 3rd)
Favored Class: Paladin
Special Abilities (Class)
Sword-saint: +1 attack rolls with melee weapon
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 6/3
Appraise +1, Balance +2, Bluff +0, Climb +3, Concentration +3, Craft (armorsmith) +6, Craft (weaponsmith) +6, Diplomacy +0, Disguise -1, Escape Artist +2, Forgery +1, Gather Information +0, Heal +4, Hide +2, Intimidate +6, Jump +5, Listen +7, Move Silently +2, Ride +3, Search +1, Sense Motive +0, Spot +7, Survival +4, Swim +2, Use Rope +5
Languages: Common, Celestial, Draconic
Weapons
Weapon: Scythe
Attack Bonus: +9
Damage: 2d4+6 (8-14)
Critical: x4
Weight: 10 lb.
Range: --
Type: Piercing/slashing
Notes: --
Weapon: Dagger
Attack Bonus: +8 or +6
Damage: 1d4+4 (5-8)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Kukri
Attack Bonus: +8
Damage: 1d4+4 (5-8)
Critical: 18-20/x2
Weight: 2 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Light crossbow
Attack Bonus: +7
Damage: 1d8+1 (2-9)
Critical: 19-20/x2
Weight: 4+1 lb.
Range: 80 ft.
Type: Piercing
Notes: 10 +1 bolts
Ammunition: Bolts (10), daggers (2)
Armor
Armor: +1 chain shirt
Armor Class Bonus: +5
Maximum Dexterity Bonus: +4
Armor Check Penalty: -1
Arcane Spell Failure: 20%
Base Move: 30 ft.
Weight: 25 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), flint & steel (0), whetstone (1), grappling hook (4), silk rope 50 ft. (5), waterskin (4), trail rations: 1 day (1), masterwork armorsmith tools (5), masterwork weaponsmith tools (5), smokestick (.5)
Home Possessions: --
Magic Items: 10 +1 bolts (1), +1 chain shirt (25)
Spell Components (valuable): --
Weight: 52 lb. (Light Load: 100 lb.)
Wealth
Platinum: 0
Gold: 36
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 20
Reputation: +1
Livestock
none