Cherité Covenhigh


Concept

Campaign: Enthralling the Spirit
Race: Human
Subrace: Estonen (Verdentian)
Type: Humanoid
Class: Wizard (universal)
Subclass: Conjuration Specialist
Concept: Diabolist
Level: 10
Level Adjustment: +0
XP: 50,000 (55,000/66,000)
Station: MM
Origin: Andyna, Verdentia
Current Residence: Pearl, Elan

Description

Hit Points: 54
Hit Dice: 10d4+30
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Peach/hazel/brown
Apparent Age: 22
Real Age: 27
Height/Weight: 5'6"/131 lb.
Alignment: Neutral Evil
Deity: Rylokam


Abilities

Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 12 (+1)
Charisma: 18 (+4)


Saving Throws

Fortitude: +7
Reflex: +6
Will: +9


Combat

Initiative: +3
Base Attack Bonus: +5
Grapple: +5
Melee: +3
Ranged: +8
Armor Class *: 17=10+0+0+3+0+0+4
Armor Class (flat-footed): 14=10+0+0+4
Armor Class (vs. touch attacks): 17=10+3+0+4
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Brew Potion
  • Craft Wondrous Item
  • Craft Wand
  • Combat Casting
  • Spell Penetration
  • Point Blank Shot
  • Coercive Spell
  • Spell Focus (enchantment)
  • Spell Focus (conjuration)


    Flaws

  • Neurotic (narcissism)
  • Noncombatant


    Traits

  • Plucky
  • Near-Sighted


    Special Abilities (Racial)

  • +1 saves vs. fear
  • Martial heritage (whip)
  • Permanent spells: comprehend languages, detect magic, read magic, see invisibility

    Favored Class: Any


    Special Abilities (Class)

  • Arcane (Wizard) spells
  • Summon familiar
  • Conjuration Specialist: casting time for conjuration school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Dagger, club, quarterstaff, light crossbow, heavy crossbow, whip

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 4/6/5/4/4/3/0/0/0/0
    Spells Memorized (typical): Level 0: acid splash, light, mage hand, ray of frost; Level 1: charm person, coercive daze, protection from evil, ray of enfeeblement, shield, sleep; Level 2: command undead, detect thoughts, invisibility, mirror image, web; Level 3: dispel magic, displacement, haste, suggestion; Level 4: charm monster, Evard’s black tentacles, phantasmal killer, polymorph; Level 5: cone of cold, dominate person, teleport; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 823): Level 0: acid splash, arcane mark, daze, detect magic, detect poison, dancing lights, daze, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, read magic, resistance, touch of fatigue; Level 1: mage armor, magic missile, charm person, protection from evil, shield, sleep, comprehend languages, identify, ray of enfeeblement, summon monster I; Level 2: mirror image, alter self, web, invisibility, arcane lock, protection from arrows, resist energy, summon monster II, detect thoughts, darkness, command undead, fox’s cunning, cat’s grace, eagle’s splendor, see invisibility; Level 3: dispel magic, haste, displacement, stinking cloud, fireball, lightning bolt, summon monster III, stinking cloud, suggestion, deep slumber, arcane sight, major image, fly, slow; Level 4: Evard’s black tentacles, greater invisibility, charm monster, polymorph, lesser globe of invulnerability, stoneskin, phantasmal killer, animate dead, stone shape; Level 5: dismissal, fabricate, permanency, cone of cold, mind fog, feeblemind, dominate person, teleport; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 13/6.5
    Appraise +5, Balance +3, Bluff +9, Climb +0, Concentration +15, Craft (alchemy) +17, Craft (poisonmaking) +8, Decipher Script +15, Diplomacy +6, Disguise +6, Escape Artist +3, Forgery +5, Gather Information +3, Heal +1, Hide +3, Intimidate +6, Jump +0, Knowledge (arcana) +15, Knowledge (dungeoneering) +10, Knowledge (geography) +6, Knowledge (history) +8, Knowledge (local) +6, Knowledge (religion) +10, Knowledge (the planes) +10, Listen +3, Move Silently +3, Profession (scribe) +4, Ride +3, Search +6, Sense Motive +1, Spellcraft +20, Spot +2, Survival +1, Swim +0, Use Rope +5
    Languages: Common (Verdentian), Common (Elanian), Draconic, Abyssal, Infernal, Celestial, Elven, Aquan, Auran, Ignan, Terran


    Weapons

  • Weapon: +1 dagger
    Attack Bonus: +4 or +9
    Damage: 1d4+1 (2-5)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: none

  • Weapon: Whip
    Attack Bonus: +3
    Damage: 1d3+0 (1-3)
    Critical: x2
    Weight: 2 lb.
    Range: --
    Type: Slashing
    Notes: Non-lethal damage, no damage vs. armored, has reach, trip attacks, +2 disarms


    Ammunition: Daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Scholar's Outfit
    General Gear (significant only): Spell component pouch (2), scroll case x4 (2), silk rope 50 ft. (5), sunrod (1)
    Home Possessions: Alchemist’s lab (40), masterwork poisonmaking tools (5)
    Magic Items: +1 dagger (1), ring of protection +1 (0), Boccob's blessed book (1), bracers of armor +3 (1), eyes of the eagle (0), ioun stone: clear (0), wand of magic missile (9th-level): 50 charges (1), potion of fox's cunning (.5), potion of cat's grace (.5), spell scroll (10th-level): summon monster III (.5), spell scroll (10th-level): lesser globe of invulnerability (.5), spell scroll (10th-level): arcane sight (.5), spell scroll (10th-level): dismissal (.5)
    Spell Components (valuable): none
    Weight: 17 lb. (Light Load: 33 lb.)


    Wealth

    Platinum: --
    Gold: 1,000
    Silver: --
    Copper: --
    Gems: --
    Art/Miscellaneous: silver shin guards with rubies x2 (1,000), silver gypsy waist links (500)


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +2


    Livestock

    Name: Missandia
    Relation: Familiar
    Species: Rat
    HD/HP: 10d8 (27 hp)
    Size/Move/Space & Reach: T; 15 ft. (swim 15 ft., climb 15 ft.), 2.5 ft./1 ft.
    AC: 19 (14/17)
    Base Attack/Grapple: +5/-7
    Attack/Full Attack: Bite +9 melee (1d3-4)
    Special Attacks: none
    Special Qualities: Low-light vision, scent
    Abilities: Str 2, Dex 15, Con 10, Int 10, Wis 12, Cha 2
    Saves: Fort +3, Ref +5, Will +8
    Feats: Weapon Finesse (bite)
    Skills: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10
    Carrying Capacity (Light/Med/Heavy): --
    Gear: --
    Tricks or Powers: Alertness, survivor, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with animals of its kind