Charmaine Coraheim -- "Shadowhood"
Concept
Campaign: Reckoning Values
Race: Halfling
Subrace: Deep
Type: Humanoid
Class: Cleric
Subclass: Pillar
Concept: Gamester
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: MM
Origin: Trihoff, Southern Broken Peaks, Hale
Current Residence: Trihoff, Southern Broken Peaks, Hale
Description
Hit Points: 9
Hit Dice: 1d8+1
Size: S
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: F
Skin/Eyes/Hair: Tanned/Black/Black
Apparent Age: 24
Real Age: 32
Height/Weight: 2'3"/31 lb.
Alignment: Chaotic Neutral
Deity: Kamatan
Abilities
Strength: 11 (+0)
Dexterity: 20 (+5)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 14 (+2)
Saving Throws
Fortitude: +6
Reflex: +6
Will: +5
Combat
Initiative: +5
Base Attack Bonus: +0
Grapple: -4
Melee: +1
Ranged: +6
Armor Class *: 18=10+2+0+5+1+0+0
Armor Class (flat-footed): 13=10+2+0+1
Armor Class (vs. touch attacks): 16=10+5+1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Eschew Materials
Divine Intercession
Flaws
Callow
Overconfident
Traits
Passionate
Youthful
Special Abilities (Racial)
Darkvision 60 ft.
+1 to all saves
+2 saves. fear effects
+1 to attack rolls using slings & thrown weapons
Keen ears
Stonecunning
Smithy skills
Favored Class: Rogue
Special Abilities (Class)
Divine (cleric) spells
Aura of chaos
No lawful spells
Spontaneous casting (cure spells)
Turn undead: 5/day
Domain: Earth -- 5/day, turn air creatures, rebuke earth creatures
Domain: Trickery -- Bluff, Disguise, & Hide are class skills
Pillar: casting time for abjuration and transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple
Armor Proficiencies: Light, medium, heavy, shields (not tower)
Spells
Class: Cleric
Spells Per Day: 3/2+1/0+0/0+0/0+0/0+0/0+0/0+0/0+0/0+0
Spells Memorized (typical) *: Level 0: detect magic, guidance, read magic; Level 1: disguise self*, command, sanctuary; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance +5, Bluff +6, Climb +0, Concentration +4, Diplomacy +3, Disguise +2, Escape Artist +5, Forgery +2, Gather Information +2, Heal +6, Hide +13, Intimidate +2, Jump +0, Knowledge (arcana) +3, Listen +5, Move Silently +5, Ride +5, Search +2, Sense Motive +3, Spellcraft +6, Spot +3, Survival +3, Swim +0, Use Rope +7
Languages: Common, Halfling, Undercommon, Dwarven, Terran, Elven
Weapons
Weapon: Spear
Attack Bonus: +1 or +7
Damage: 1d6 (1-6)
Critical: x3
Weight: 3 lb.
Range: 20 ft.
Type: Piercing
Notes: x2 damage when set vs. charge
Weapon: Dagger
Attack Bonus: +1 or +7
Damage: 1d3 (1-3)
Critical: 19-20/x2
Weight: .5 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: Sling
Attack Bonus: +7
Damage: 1d3 (1-3)
Critical: x2
Weight: 0+2.5 lb.
Range: 50 ft.
Type: Bludgeoning
Notes: --
Ammunition: Bullets (10), daggers (2), spears (1)
Armor
Armor: Leather armor
Armor Class Bonus: +2
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 20 ft.
Weight: 7.5 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (1), bedroll (1.25), belt pouches: 2 (.25), sacks: 2 (.25), spell component pouch (2), flint & steel (0), whetstone (.25), grappling hook (4), silk rope 50 ft. (5), waterskin (1), trail rations: 4 days (1), healer's kit: 10 uses (1), silver holy symbol (1), smokesticks: 2 (1), 1 flask of holy water (1)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 26.5 lb. (Light Load: 28.5 lb.)
Wealth
Platinum: 1
Gold: 7
Silver: 5
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Honor Among Thieves
Honor: 5
Reputation: +0
Livestock
none