Chaga Sim


Concept

Campaign: Whispers of the Jungle
Race: Karousi
Subrace: --
Type: Monstrous Humanoid
Class: Ranger
Subclass: Tracker
Concept: Last Leopard
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: LU
Origin: Swera Woods, Southern Kukul
Current Residence: Natakas Vale, Southern Kukul

Description

Hit Points: 39
Hit Dice: 2d8+10 and 1d8+5
Size: M
Space/Reach: 5 ft./5 ft.
Move: 40 ft./10 ft.
Gender: M
Skin/Eyes/Hair: Tawny/gold/tawny
Apparent Age: 22
Real Age: 25
Height/Weight: 5'2"/115 lb.
Alignment: Chaotic Neutral
Deity: Bast


Abilities

Strength: 19 (+4)
Dexterity: 25 (+7)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 16 (+3)


Saving Throws

Fortitude: +10
Reflex: +12
Will: +7


Combat

Initiative: +8
Base Attack Bonus: +3
Grapple: +7
Melee: +8
Ranged: +10
Armor Class *: 20=10+0+0+7+0+3+0
Armor Class (flat-footed): 13=10+0+0+3
Armor Class (vs. touch attacks): 17=10+7+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Track
  • Dodge
  • Point Blank Shot
  • Mobility
  • Rapid Shot


    Flaws

  • Bad Student
  • Murky-Eyed


    Traits

  • Ferocious
  • Uncivilized


    Special Abilities (Racial)

  • Feline toughness (+3 natural AC)
  • Darkvision 60 ft.
  • Low-light vision
  • Scent
  • Climb (10 ft.)
  • Nimble feet
  • Sharp ears
  • Spell-like abilities: 1/day -- speak with (feline) animals (CL 1st)
  • Natural attacks: 2 claws +8 (1d4+4) and bite +3 (1d6+2)

    Favored Class: Ranger


    Special Abilities (Class)

  • Wild empathy (+5)
  • Favored enemy: monstrous humanoids (+2)
  • Tracker: +1 to Climb, Jump, Move Silently, Search, and Survival checks

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, shields (not tower)


    Spells

    none


    Skills

    Maximum Class Ranks: 6/3
    Appraise +2, Balance +15, Bluff -1, Climb +12, Concentration +5, Diplomacy -1, Disguise +0, Escape Artist +11, Forgery +2, Gather Information -1, Handle Animal +2, Heal +6, Hide +15, Intimidate +0, Jump +9, Knowledge (geography) +1, Knowledge (nature) +1, Listen +10, Move Silently +15, Ride +7, Search +2, Sense Motive +4, Spot +8, Survival +8, Swim +4, Use Rope +9
    Languages: Common (Kukul), Karousi, Sylvan, Elven


    Weapons

  • Weapon: Masterwork falchion
    Attack Bonus: +9
    Damage: 2d4+6 (8-14)
    Critical: 18-20/x2
    Weight: 8 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +8 or +10
    Damage: 1d4+4 (5-8)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: Masterwork composite long bow
    Attack Bonus: +11
    Damage: 1d8+4 (5-12)
    Critical: x3
    Weight: 3+6 lb.
    Range: 110 ft.
    Type: Piercing
    Notes: +4 Strength pull

    Ammunition: Arrows (40), daggers (2)


    Armor

    none


    Gear

    Worn Clothes: Simple loincloth
    General Gear: Backpack (2), bedroll (5), belt pouch (.5), sack (.5), large quiver (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), caltrops (2), healer's kit: 10 uses (1)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 48 lb. (Light Load: 116 lb.)


    Wealth

    Platinum: 29
    Gold: --
    Silver: 2
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 5
    Reputation: +0


    Livestock

    none