Chaga Sim
Concept
Campaign: Whispers of the Jungle
Race: Karousi
Subrace: --
Type: Monstrous Humanoid
Class: Ranger
Subclass: Tracker
Concept: Last Leopard
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: LU
Origin: Swera Woods, Southern Kukul
Current Residence: Natakas Vale, Southern Kukul
Description
Hit Points: 39
Hit Dice: 2d8+10 and 1d8+5
Size: M
Space/Reach: 5 ft./5 ft.
Move: 40 ft./10 ft.
Gender: M
Skin/Eyes/Hair: Tawny/gold/tawny
Apparent Age: 22
Real Age: 25
Height/Weight: 5'2"/115 lb.
Alignment: Chaotic Neutral
Deity: Bast
Abilities
Strength: 19 (+4)
Dexterity: 25 (+7)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 16 (+3)
Saving Throws
Fortitude: +10
Reflex: +12
Will: +7
Combat
Initiative: +8
Base Attack Bonus: +3
Grapple: +7
Melee: +8
Ranged: +10
Armor Class *: 20=10+0+0+7+0+3+0
Armor Class (flat-footed): 13=10+0+0+3
Armor Class (vs. touch attacks): 17=10+7+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Track
Dodge
Point Blank Shot
Mobility
Rapid Shot
Flaws
Bad Student
Murky-Eyed
Traits
Ferocious
Uncivilized
Special Abilities (Racial)
Feline toughness (+3 natural AC)
Darkvision 60 ft.
Low-light vision
Scent
Climb (10 ft.)
Nimble feet
Sharp ears
Spell-like abilities: 1/day -- speak with (feline) animals (CL 1st)
Natural attacks: 2 claws +8 (1d4+4) and bite +3 (1d6+2)
Favored Class: Ranger
Special Abilities (Class)
Wild empathy (+5)
Favored enemy: monstrous humanoids (+2)
Tracker: +1 to Climb, Jump, Move Silently, Search, and Survival checks
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, shields (not tower)
Spells
none
Skills
Maximum Class Ranks: 6/3
Appraise +2, Balance +15, Bluff -1, Climb +12, Concentration +5, Diplomacy -1, Disguise +0, Escape Artist +11, Forgery +2, Gather Information -1, Handle Animal +2, Heal +6, Hide +15, Intimidate +0, Jump +9, Knowledge (geography) +1, Knowledge (nature) +1, Listen +10, Move Silently +15, Ride +7, Search +2, Sense Motive +4, Spot +8, Survival +8, Swim +4, Use Rope +9
Languages: Common (Kukul), Karousi, Sylvan, Elven
Weapons
Weapon: Masterwork falchion
Attack Bonus: +9
Damage: 2d4+6 (8-14)
Critical: 18-20/x2
Weight: 8 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +8 or +10
Damage: 1d4+4 (5-8)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: Masterwork composite long bow
Attack Bonus: +11
Damage: 1d8+4 (5-12)
Critical: x3
Weight: 3+6 lb.
Range: 110 ft.
Type: Piercing
Notes: +4 Strength pull
Ammunition: Arrows (40), daggers (2)
Armor
none
Gear
Worn Clothes: Simple loincloth
General Gear: Backpack (2), bedroll (5), belt pouch (.5), sack (.5), large quiver (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), caltrops (2), healer's kit: 10 uses (1)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 48 lb. (Light Load: 116 lb.)
Wealth
Platinum: 29
Gold: --
Silver: 2
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 5
Reputation: +0
Livestock
none