Cessair Fen
Concept
Campaign: Cruel Dreams
Race: Yuan-ti
Subrace: Pureblood
Type: Monstrous Humanoid
Class: Ranger
Subclass: Hunter
Concept: Stalker
Level: 1
Level Adjustment: +2
XP: 200 (1,000/3,000)
Station: LU
Origin: Tinder Islands, Darsix
Current Residence: Antilles, Darsix
Description
Hit Points: 45
Hit Dice: 4d8+4 and 1d8+1
Size: M
Space/Reach: 5 ft./5 ft.
Move: 40 ft.
Gender: F
Skin/Eyes/Hair: Olive/black/black
Apparent Age: 20
Real Age: 25
Height/Weight: 5'8"/124 lb.
Alignment: Chaotic Evil
Deity: Merrshaulk
Abilities
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 15 (+2)
Intelligence: 19 (+4)
Wisdom: 14 (+2)
Charisma: 14 (+2)
Saving Throws
Fortitude: +5
Reflex: +11
Will: +6
Combat
Initiative: +5
Base Attack Bonus: +5
Grapple: +7
Melee: +8
Ranged: +10
Armor Class *: 21=10+3+2+5+0+1+0
Armor Class (flat-footed): 16=10+3+2+0+1
Armor Class (vs. touch attacks): 15=10+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Alertness
Track
Blind-Fight
Dodge
Point Blank Shot
Precise Shot
Two-Weapon Fighting
Two-Weapon Defense
Flaws
Murky-Eyed
Neurotic (sadism)
Traits
Quick
Slippery
Special Abilities (Racial)
Darkvision 60 ft.
Scaled skin (+1 natural AC)
Spell resistance 15
Alternate form (at will): tiny viper
Spell-like abilities: at will -- detect poison; 1/day -- animal trance (DC 14), cause fear (DC 13), charm person (DC 13), darkness, entangle (DC 13) (CL 4th)
Favored Class: Ranger
Special Abilities (Class)
Wild empathy (+3)
Favored enemy: humans (+2)
Hunter: +1 to all favored enemy dice checks against humans
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, shields (not tower)
Spells
none
Skills
Maximum Class Ranks: 8/4
Appraise +4, Balance +3, Bluff +4, Climb +5, Concentration +3, Craft (bowyer) +11, Diplomacy +2, Disguise +7, Escape Artist +3, Forgery +4, Gather Information +2, Handle Animal +3, Heal +5, Hide +10, Intimidate +3, Jump +1, Knowledge (arcana) +6, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (nature) +8, Knowledge (planes) +5, Listen +12, Move Silently +10, Perform (dance) +4, Profession (hunter) +5, Profession (trapper) +3, Ride +5, Search +8, Sense Motive +2, Spot +9, Survival +10, Swim +2, Tumble +3, Use Rope +11
Languages: Common, Yuan-ti, Draconic, Elven, Abyssal
Weapons
Weapon: Masterwork scimitar
Attack Bonus: +9
Damage: 1d6+3 (4-9)
Critical: 18-20/x2
Weight: 4 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Kukri
Attack Bonus: +8
Damage: 1d4+3 (4-7)
Critical: 18-20/x2
Weight: 2 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +8 or +10
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: Masterwork composite long bow
Attack Bonus: +11
Damage: 1d8+3 (4-11)
Critical: x3
Weight: 3+6 lb.
Range: 110 ft.
Type: Piercing
Notes: Strength pull +3
Ammunition: Arrows (40), daggers (2)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 20 lb.
Notes: --
Shield: Heavy wooden shield
Armor Class Bonus: +2
Armor Check Penalty: -2
Arcane Spell Failure: 15%
Weight: 10 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (2), belt pouch (.5), sack (.5), bedroll (5), large quiver (1), flint & steel (0), silk rope 50 ft. (5), grappling hook (4), whetstone (1), waterskin (4), healer's kit: 10 uses (1), masterwork bowyer tools (5)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 56 lb. (Light Load: 76 lb.)
Wealth
Platinum: 11
Gold: 3
Silver: 1
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 0
Reputation: +0
Livestock
none