Calypso Arete
Concept
Campaign: Love and Respect
Race: Human
Subrace: Estonen (Elan)
Type: Humanoid
Class: Cleric
Subclass: Bishop
Concept: Diplomat
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: MU
Origin: Pearl, Elan
Current Residence: Plateau of Xochipilli, Southwestern Kukul
Description
Hit Points: 9
Hit Dice: 1d8+1
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Tanned/blue/dark-red
Apparent Age: 22
Real Age: 25
Height/Weight: 5'8"/127 lb.
Alignment: Chaotic Good
Deity: Maio
Abilities
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Saving Throws
Fortitude: +3
Reflex: +3
Will: +6
Combat
Initiative: +3
Base Attack Bonus: +0
Grapple: +1
Melee: -1
Ranged: +3
Armor Class *: 15=10+2+0+3+0+0+0
Armor Class (flat-footed): 12=10+2+0
Armor Class (vs. touch attacks): 13=10+3+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Point Blank Shot
Combat Casting
Mobility
Flaws
Easy Mark
Noncombatant
Traits
Affable
Comely
Special Abilities (Racial)
+1 saves vs. fear
Warrior's heritage
Favored Class: Any
Special Abilities (Class)
Divine (cleric) spells
Spontaneous casting (cure spells)
Aura of Chaotic Good
No lawful or evil spells
Turn undead 7/day (+3 checks)
Domain: Good (cast Good spells at +1 caster level)
Domain: Love (+1 to Charisma-based Skill checks)
Bishop: +1 to Diplomacy checks and +2 to turn undead checks
Weapon Proficiencies: Simple, hand crossbow
Armor Proficiencies: Light, medium, heavy, shields (not tower)
Spells
Class: Cleric
Spells Per Day: 3/2+1/0+0/0+0/0+0/0+0/0+0/0+0/0+0/0+0
Spells Memorized (typical) *: Level 0: detect magic, guidance, read magic; Level 1: charm person*, command, shield of faith; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance +3, Bluff +6, Climb +1, Concentration +5, Craft (jeweler) +3, Diplomacy +11, Disguise +4, Escape Artist +3, Forgery +2, Gather Information +5, Heal +10, Hide +3, Intimidate +3, Jump +1, Knowledge (arcana) +3, Knowledge (history) +3, Knowledge (planes) +3, Knowledge (religion) +3, Listen +4, Move Silently +3, Ride +3, Search +2, Sense Motive +2, Spellcraft +5, Spot +4, Survival +4, Swim +1, Use Rope +3
Languages: Common, Celestial, Elven
Weapons
Weapon: Club
Attack Bonus: -1 or +3
Damage: 1d6+1 (2-7)
Critical: x2
Weight: 3 lb.
Range: 10 ft.
Type: Bludgeoning
Notes: --
Weapon: Dagger
Attack Bonus: -1 or +3
Damage: 1d4+1 (2-5)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: Sling
Attack Bonus: +3
Damage: 1d4+1 (2-5)
Critical: x2
Weight: 0+10 lb.
Range: 50 ft.
Type: Bludgeoning
Notes: --
Ammunition: Bullets (20), daggers (2), clubs (1)
Armor
Armor: Leather armor
Armor Class Bonus: +2
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 10 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), flint & steel (0), belt pouch (.5), sack (.5), spell component pouch (2), healer's kit: 10 uses (1), whetstone (1), silver holy symbol (1), waterskin (4), trail rations: 1 day (1)
Home Possessions: --
Magic Items: --
Spell Components (valuable): Silver dust (25) x2
Weight: 33 lb. (Light Load: 43 lb.)
Wealth
Platinum: 9
Gold: 8
Silver: 5
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Doctrine of the Prime
Honor: 20
Reputation: +0
Livestock
none