Baltazar Tauma


Concept

Campaign: Skulls of Merandor
Race: Human
Subrace: Estonen (Verdentia)
Type: Humanoid
Class: Bard
Subclass: Sage
Concept: Fence
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LM
Origin: Andyna, Verdentia
Current Residence: Andyna, Verdentia

Description

Hit Points: 7
Hit Dice: 1d6+1
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/brown/brown
Apparent Age: 27
Real Age: 24
Height/Weight: 5'8"/167 lb.
Alignment: Chaotic Neutral
Deity: Tuxel


Abilities

Strength: 13 (+1)
Dexterity: 18 (+4)
Constitution: 12 (+1)
Intelligence: 18 (+4)
Wisdom: 11 (+0)
Charisma: 18 (+4)


Saving Throws

Fortitude: +1
Reflex: +6
Will: +2


Combat

Initiative: +4
Base Attack Bonus: +0
Grapple: +1
Melee: +1
Ranged: +4
Armor Class *: 17=10+3+0+4
Armor Class (flat-footed): 13=10+3+0
Armor Class (vs. touch attacks): 14=10+4+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Point Blank Shot
  • Mobility
  • Persuasive


    Flaws

  • Callow
  • Murky-eyed


    Traits

  • Affable
  • Easygoing


    Special Abilities (Racial)

  • +1 saves vs. fear
  • Warrior's heritage

    Favored Class: Any


    Special Abilities (Class)

  • Arcane (bard) spells
  • Bardic knowledge (+6)
  • Bardic music 1/day
  • Bardic songs known: countersong, fascinate (1 target), inspire courage (+1)
  • Sage: +1 checks to bardic knowledge and Knowledge (local)

    Weapon Proficiencies: Simple, short sword, long sword, rapier, kukri, short bow, whip

    Armor Proficiencies: Light, shields (not tower)


    Spells

    Class: Bard
    Spells Per Day: 2/0/0/0/0/0/0/0/0/0
    Spells Known Per Level: 4/0/0/0/0/0/0/0/0
    Spells Known: Level 0: detect magic, ghost sound, lullaby, summon instrument; Level 1: --; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 4/2
    Appraise +5, Balance +3, Bluff +10, Climb +0, Concentration +2, Decipher Script +5, Diplomacy +10, Disguise +4, Escape Artist +7, Forgery +4, Gather Information +9, Heal +0, Hide +4, Intimidate +5, Jump +0, Knowledge (arcana) +5, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nobility) +5, Listen +4, Move Silently +4, Perform (lute) +8, Ride +4, Search +4, Sense Motive +1, Spellcraft +5, Spot +0, Survival +0, Swim -2, Use Rope +6
    Languages: Common, Draconic, Dwarven, Goblin, Halfling


    Weapons

  • Weapon: Short sword
    Attack Bonus: +1
    Damage: 1d6+1 (2-7)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +1 or +4
    Damage: 1d4+1 (2-5)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: Short bow
    Attack Bonus: +4
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+3 lb.
    Range: --
    Type: Piercing/Slashing
    Notes: --

    Ammunition: Daggers (2); Arrows (20)


    Armor

    Armor: Studded leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +5
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Base Move: 30 ft.
    Weight: 20 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), sacks: 2 (1), spell component pouch (2), quiver (1), grappling hook (4), silk rope 50 ft. (5), whetstone (1), torches: 3 (3), flint & steel (0), waterskin (4), trail rations: 3 days (3), lute (3)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 55 lb. (Light Load: 43 lb.)


    Wealth

    Platinum: --
    Gold: 76
    Silver: 1
    Copper: 6
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Honor Among Thieves
    Honor: 5
    Reputation: +0


    Livestock

    none