Baltazar Tauma
Concept
Campaign: Skulls of Merandor
Race: Human
Subrace: Estonen (Verdentia)
Type: Humanoid
Class: Bard
Subclass: Sage
Concept: Fence
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LM
Origin: Andyna, Verdentia
Current Residence: Andyna, Verdentia
Description
Hit Points: 7
Hit Dice: 1d6+1
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/brown/brown
Apparent Age: 27
Real Age: 24
Height/Weight: 5'8"/167 lb.
Alignment: Chaotic Neutral
Deity: Tuxel
Abilities
Strength: 13 (+1)
Dexterity: 18 (+4)
Constitution: 12 (+1)
Intelligence: 18 (+4)
Wisdom: 11 (+0)
Charisma: 18 (+4)
Saving Throws
Fortitude: +1
Reflex: +6
Will: +2
Combat
Initiative: +4
Base Attack Bonus: +0
Grapple: +1
Melee: +1
Ranged: +4
Armor Class *: 17=10+3+0+4
Armor Class (flat-footed): 13=10+3+0
Armor Class (vs. touch attacks): 14=10+4+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Point Blank Shot
Mobility
Persuasive
Flaws
Callow
Murky-eyed
Traits
Affable
Easygoing
Special Abilities (Racial)
+1 saves vs. fear
Warrior's heritage
Favored Class: Any
Special Abilities (Class)
Arcane (bard) spells
Bardic knowledge (+6)
Bardic music 1/day
Bardic songs known: countersong, fascinate (1 target), inspire courage (+1)
Sage: +1 checks to bardic knowledge and Knowledge (local)
Weapon Proficiencies: Simple, short sword, long sword, rapier, kukri, short bow, whip
Armor Proficiencies: Light, shields (not tower)
Spells
Class: Bard
Spells Per Day: 2/0/0/0/0/0/0/0/0/0
Spells Known Per Level: 4/0/0/0/0/0/0/0/0
Spells Known: Level 0: detect magic, ghost sound, lullaby, summon instrument; Level 1: --; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 4/2
Appraise +5, Balance +3, Bluff +10, Climb +0, Concentration +2, Decipher Script +5, Diplomacy +10, Disguise +4, Escape Artist +7, Forgery +4, Gather Information +9, Heal +0, Hide +4, Intimidate +5, Jump +0, Knowledge (arcana) +5, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nobility) +5, Listen +4, Move Silently +4, Perform (lute) +8, Ride +4, Search +4, Sense Motive +1, Spellcraft +5, Spot +0, Survival +0, Swim -2, Use Rope +6
Languages: Common, Draconic, Dwarven, Goblin, Halfling
Weapons
Weapon: Short sword
Attack Bonus: +1
Damage: 1d6+1 (2-7)
Critical: 19-20/x2
Weight: 2 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Dagger
Attack Bonus: +1 or +4
Damage: 1d4+1 (2-5)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: Short bow
Attack Bonus: +4
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+3 lb.
Range: --
Type: Piercing/Slashing
Notes: --
Ammunition: Daggers (2); Arrows (20)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 20 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), sacks: 2 (1), spell component pouch (2), quiver (1), grappling hook (4), silk rope 50 ft. (5), whetstone (1), torches: 3 (3), flint & steel (0), waterskin (4), trail rations: 3 days (3), lute (3)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 55 lb. (Light Load: 43 lb.)
Wealth
Platinum: --
Gold: 76
Silver: 1
Copper: 6
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Honor Among Thieves
Honor: 5
Reputation: +0
Livestock
none