Ascalon
Concept
Campaign: Far Isle
Race: Plane-touched
Subrace: Tiefling
Type: Outsider (native)
Class: Rogue
Subclass: Lookout
Concept: Corsair
Level: 1
Level Adjustment: +1
XP: 200 (1,000/3,000)
Station: MU
Origin: Greene, Darsix
Current Residence: Emerald Isles, Devios Ocean
Description
Hit Points: 9
Hit Dice: 1d6+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Tanned/Brown/Brown
Apparent Age: 21
Real Age: 26
Height/Weight: 5'10"/172 lb.
Alignment: Neutral Evil
Deity: Tuxel
Abilities
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Charisma: 17 (+3)
Saving Throws
Fortitude: +4
Reflex: +7
Will: +0
Combat
Initiative: +5
Base Attack Bonus: +0
Grapple: +2
Melee: +3
Ranged: +5
Armor Class *: 18=10+3+0+5+0
Armor Class (flat-footed): 13=10+3+0
Armor Class (vs. touch attacks): 15=10+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Two Weapon Fighting
Dodge
Mobility
Flaws
Callow
Neurotic (overcompensation)
Traits
Slippery
Youthful
Special Abilities (Racial)
Darkvision 60 ft.
Fiendish cunning
Resistance to cold, electricity, and fire 5
Spell-like abilities: 1/day -- darkness (CL 1st)
Favored Class: Rogue
Special Abilities (Class)
Trapfinding
Sneak attack (+1d6)
Lookout: +1 to all Listen, Search, Sense Motive, and Spot checks
Weapon Proficiencies: Simple, rapier, short sword, short bow, hand crossbow
Armor Proficiencies: Light
Spells
none
Skills
Maximum Class Ranks: 0/0
Appraise +5, Balance +7, Bluff +7, Climb +5, Concentration +4, Diplomacy +3, Disable Device +7, Disguise +4, Escape Artist +5, Forgery +4, Gather Information +4, Heal +0, Hide +8, Intimidate +5, Jump +3, Listen +3, Move Silently +8, Open Lock +8, Perform (dance) +4, Profession (sailor) +4, Ride +5, Search +7, Sense Motive +1, Sleight of Hand +5, Spot +5, Survival +0, Swim +5, Tumble +6, Use Magic Device +4, Use Rope +11
Languages: dsdsdsds
Weapons
Weapon: Rapier
Attack Bonus: +3
Damage: 1d6+3 (4-9)
Critical: 18-20/x2
Weight: 2 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Short sword
Attack Bonus: +3
Damage: 1d6+3 (4-9)
Critical: 19-20/x2
Weight: 2 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Dagger
Attack Bonus: +3 or +5
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb. x3
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: Short bow
Attack Bonus: +5
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+3 lb.
Range: 60 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (20), daggers (3)
Armor
Armor: Studded leather armor
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 20 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 1 day (1), masterwork thieves' tools (2)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 38 lb. (Light Load: 76 lb.)
Wealth
Platinum: --
Gold: 20
Silver: 1
Copper: 8
Gems: --
Art/Miscellaneous: Gold earring (20)
Renown
Code of Honor: Honor Among Thieves
Honor: 5
Reputation: +0
Livestock
none