Ascalon


Concept

Campaign: Far Isle
Race: Plane-touched
Subrace: Tiefling
Type: Outsider (native)
Class: Rogue
Subclass: Lookout
Concept: Corsair
Level: 1
Level Adjustment: +1
XP: 200 (1,000/3,000)
Station: MU
Origin: Greene, Darsix
Current Residence: Emerald Isles, Devios Ocean

Description

Hit Points: 9
Hit Dice: 1d6+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Tanned/Brown/Brown
Apparent Age: 21
Real Age: 26
Height/Weight: 5'10"/172 lb.
Alignment: Neutral Evil
Deity: Tuxel


Abilities

Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Charisma: 17 (+3)


Saving Throws

Fortitude: +4
Reflex: +7
Will: +0


Combat

Initiative: +5
Base Attack Bonus: +0
Grapple: +2
Melee: +3
Ranged: +5
Armor Class *: 18=10+3+0+5+0
Armor Class (flat-footed): 13=10+3+0
Armor Class (vs. touch attacks): 15=10+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Two Weapon Fighting
  • Dodge
  • Mobility


    Flaws

  • Callow
  • Neurotic (overcompensation)


    Traits

  • Slippery
  • Youthful


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Fiendish cunning
  • Resistance to cold, electricity, and fire 5
  • Spell-like abilities: 1/day -- darkness (CL 1st)

    Favored Class: Rogue


    Special Abilities (Class)

  • Trapfinding
  • Sneak attack (+1d6)
  • Lookout: +1 to all Listen, Search, Sense Motive, and Spot checks

    Weapon Proficiencies: Simple, rapier, short sword, short bow, hand crossbow

    Armor Proficiencies: Light


    Spells

    none


    Skills

    Maximum Class Ranks: 0/0
    Appraise +5, Balance +7, Bluff +7, Climb +5, Concentration +4, Diplomacy +3, Disable Device +7, Disguise +4, Escape Artist +5, Forgery +4, Gather Information +4, Heal +0, Hide +8, Intimidate +5, Jump +3, Listen +3, Move Silently +8, Open Lock +8, Perform (dance) +4, Profession (sailor) +4, Ride +5, Search +7, Sense Motive +1, Sleight of Hand +5, Spot +5, Survival +0, Swim +5, Tumble +6, Use Magic Device +4, Use Rope +11
    Languages: dsdsdsds


    Weapons

  • Weapon: Rapier
    Attack Bonus: +3
    Damage: 1d6+3 (4-9)
    Critical: 18-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Short sword
    Attack Bonus: +3
    Damage: 1d6+3 (4-9)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +3 or +5
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb. x3
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: Short bow
    Attack Bonus: +5
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+3 lb.
    Range: 60 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (20), daggers (3)


    Armor

    Armor: Studded leather armor
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +5
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Base Move: 30 ft.
    Weight: 20 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 1 day (1), masterwork thieves' tools (2)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 38 lb. (Light Load: 76 lb.)


    Wealth

    Platinum: --
    Gold: 20
    Silver: 1
    Copper: 8
    Gems: --
    Art/Miscellaneous: Gold earring (20)


    Renown

    Code of Honor: Honor Among Thieves
    Honor: 5
    Reputation: +0


    Livestock

    none