Arien Eda
Concept
Campaign: Twirl
Race: Human
Subrace: Estonen (Elan)
Type: Humanoid
Class: Cleric
Subclass: Pillar
Concept: Good Samaritan
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: MU
Origin: Commorancy, Elan
Current Residence: Timber, Elan
Description
Hit Points: 11
Hit Dice: 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Tanned/Blue/Blonde
Apparent Age: 25
Real Age: 27
Height/Weight: 5'7"/124 lb.
Alignment: True Neutral
Deity: Farahur
Abilities
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 16 (+3)
Saving Throws
Fortitude: +5
Reflex: +2
Will: +6
Combat
Initiative: +2
Base Attack Bonus: +0
Grapple: +1
Melee: +1
Ranged: +2
Armor Class *: 15=10+3+0+2+0
Armor Class (flat-footed): 13=10+3+0
Armor Class (vs. touch attacks): 12=10+2+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Eschew Materials
Two Weapon Fighting
Two-Weapon Defense
Dodge
Flaws
Callow
Easy Mark
Traits
Cautious
Suspicious
Special Abilities (Racial)
+1 saves vs. fear
Warrior's heritage
Favored Class: Any
Special Abilities (Class)
Divine (cleric) spells
Aura of true neutrality
Spontaneous casting (cure spells)
Turn undead 6/day
No evil spells
Domain: Travel -- Survival is a class skill, freedom of movement for 1 round 1/day
Domain: Luck -- reroll any one roll 1/day
Pillar: casting time for abjuration and transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple, hand crossbow
Armor Proficiencies: Light, medium, heavy, shields (not tower)
Spells
Class: Cleric
Spells Per Day: 3/2+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic, read magic, resistance; Level 1: sanctuary, shield of faith, entropic shield*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance +1, Bluff +3, Climb +0, Concentration +7, Diplomacy +3, Disguise +3, Escape Artist +1, Forgery +2, Gather Information +3, Heal +10, Hide +1, Intimidate +0, Jump +0, Knowledge (arcana) +4, Knowledge (religion) +3, Listen +4, Move Silently +1, Ride +2, Search +2, Sense Motive +5, Spellcraft +6, Spot +4, Survival +8, Swim -1, Use Rope +4
Languages: Common, Elven
Weapons
Weapon: Quarterstaff
Attack Bonus: +1
Damage: 1d6+1 (2-7)
Critical: x2
Weight: 4 lb.
Range: --
Type: Bludgeoning
Notes: --
Weapon: Dagger
Attack Bonus: +1 or +2
Damage: 1d4+1 (2-5)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: Sling
Attack Bonus: +2
Damage: 1d4+1 (2-5)
Critical: x2
Weight: 0+5 lb.
Range: 50 ft.
Type: Bludgeoning
Notes: --
Ammunition: Bullets (10), daggers (1)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 20 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), belt pouch (.5), flint & steel (0), spell component pouch (2), whetstone (1), inkpen (0), scroll cases: 2 (1), grappling hook (4), silk rope 50 ft. (5), torches: 3 (3), wooden holy symbol (0), healer's kit: 10 uses (1), tent (20)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 54.5 lb. (Light Load: 43 lb.)
Wealth
Platinum: 13
Gold: 5
Silver: 6
Copper: 7
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Protocols of Justice
Honor: 20
Reputation: +0
Livestock
none