Ambr Onixia


Concept

Campaign: Darken Days
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Wizard (Enchanter)
Subclass: Enchantment Specialist
Concept: Temptress
Level: 7
Level Adjustment: +2
XP: 22,484 (28,000/36,000)
Station: MM
Origin: Lilithan, Mautos
Current Residence: Dragoon Peace Island

Description

Hit Points: 35
Hit Dice: 7d4+14
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Black/Red/Platinum
Apparent Age: 24
Real Age: 153
Height/Weight: 5'1"/101 lb.
Alignment: Chaotic Evil
Deity: Sivarnatta


Abilities

Strength: 12 (+1)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 21 (+5)
Wisdom: 13 (+1)
Charisma: 20 (+5)


Saving Throws

Fortitude: +4
Reflex: +7
Will: +6


Combat

Initiative: +5
Base Attack Bonus: +3
Grapple: +4
Melee: +2
Ranged: +8
Armor Class *: 20=10+0+0+5+0+0+5
Armor Class (flat-footed): 15=10+0+0+5
Armor Class (vs. touch attacks): 20=10+5+0+5
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Spell Focus (enchantment)
  • Brew Potion
  • Eschew Materials
  • Craft Wondrous Item
  • Point Blank Shot
  • Hand Crossbow Focus
  • Greater Spell Focus (enchantment)


    Flaws

  • Malicious
  • Noncombatant


    Traits

  • Comely
  • Spellgifted (enchantment)


    Special Abilities (Racial)

  • Darkvision 120 ft.
  • Spell resistance 18
  • +2 Will saves versus spells
  • Immune to sleep
  • +2 saves versus enchantments
  • Keen senses
  • Martial heritage (rapier, short sword, hand crossbow)
  • Spell-like abilities 1/day each -- dancing lights, darkness, faerie fire (CL 7th)
  • Light blindness


    Favored Class: Cleric


    Special Abilities (Class)

  • Arcane (Wizard) spells
  • Summon familiar
  • Specialty school: enchantment
  • Prohibited schools: abjuration, necromancy
  • Enchantment Specialist: casting time for enchantment school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Dagger, club, quarterstaff, short sword, rapier, hand crossbow, light crossbow, heavy crossbow

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 4+1/6+1/4+1/3+1/2+1/0+0/0+0/0+0/0+0/0+0
    Spells Memorized (typical) *: Level 0: daze*, detect magic; read magic, ray of frost, ghost sound; Level 1: charm person*, burning hands, sleep, mage armor, color spray, shocking grasp, magic missile; Level 2: Tasha's hideous laughter*, web, mirror image, scorching ray, Melf's acid arrow; Level 3: deep slumber*, displacement, haste, lightning bolt; Level 4: charm monster*, phantasmal killer, polymorph; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 752): Level 0: acid splash, arcane mark, daze, dancing lights, detect magic, detect poison, flare, ghost sound, light, mage hand, message, open/close, prestidigitation, ray of frost, read magic; Level 1: animate rope, burning hands, charm person, color spray, comprehend languages, detect secret doors, detect undead, disguise self, enlarge person, erase, expeditious retreat, feather fall, grease, hypnotism, identify, jump, mage armor, magic missile, magic weapon, mount, Nystul's magic aura, obscuring mist, reduce person, silent image, sleep, summon monster I, shocking grasp, true strike, unseen servant, ventriloquism, Tenser's floating disk; Level 2: alter self, bear's endurance, blur, bull's strength, cat's grace, continual flame, darkness, darkvision, daze monster, eagle's splendor, detect thoughts, fog cloud, fox's cunning, flaming sphere, gust of wind, glitterdust, invisibility, knock, levitate, Leomund's trap, locate object, Melf's acid arrow, magic mouth, minor image, mirror image, misdirection, owl's wisdom, pyrotechnics, rope trick, scorching ray, shatter, spider climb, see invisibility, summon monster II, summon swarm, Tasha's hideous laughter, touch of idiocy, web, whispering wind; Level 3: displacement, fly, suggestion, haste, slow, deep slumber, lightning bolt, stinking cloud, hold person, fireball, major image, arcane sight, clairaudience/clairvoyance; Level 4: greater invisibility, phantasmal killer, charm monster, polymorph, confusion, crushing despair, fire shield, dimensional door, Evard's black tentacles, wall of ice, wall of fire; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 10/5
    Appraise +5, Balance +5, Bluff +9, Climb +1, Concentration +12, Craft (alchemy) +10, Craft (bowyering) +8, Craft (poisonmaking) +16, Decipher Script +10, Diplomacy +4, Disguise +4, Escape Artist +5, Forgery +5, Gather Information +5, Heal +1, Hide +10, Intimidate +5, Jump +1, Knowledge (arcana) +15, Knowledge (architecture) +6, Knowledge (dungeoneering) +10, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +7, Knowledge (nobility) +6, Knowledge (religion) +7, Knowledge (the planes) +7, Listen +5, Move Silently +5, Profession (scribe) +2, Profession (apothecary) +2, Ride +5, Search +7, Sense Motive +1, Spellcraft +17, Spot +5, Survival +1, Swim +1, Use Rope +7
    Languages: Common, Elven, Undercommon, Draconic, Drow Sign Language, Abyssal, Goblin, Gnome


    Weapons

  • Weapon: +2 dagger
    Attack Bonus: +4 or +10
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: her second dagger is totally normal

  • Weapon: Short sword
    Attack Bonus: +2
    Damage: 1d6+1 (2-7)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: +1 hand crossbow
    Attack Bonus: +10
    Damage: 1d4+1 (2-5)
    Critical: 19-20/x2
    Weight: 2+2 lb.
    Range: 30 ft.
    Type: Piercing
    Notes: --


    Ammunition: Daggers (2), bolts (20)


    Armor

    none


    Gear

    Worn Clothes: Scholar's Outfit
    General Gear: Backpack (2), caltrops (2), scroll cases: 4 (2), flint & steel (0), ink pen (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), spell component pouch (2), belt pouch (.5), sack (.5), quiver (.5), masterwork poisonmaking tools (5), antitoxin (0), greenblood oil: 3 doses (0), allip essence: 10 doses (0), wraith essence (0), drow sleep poison (0), cloudkill mushroom (0)
    Home Possessions: --
    Magic Items: +2 dagger (1), +1 hand crossbow (2), ring of protection +1 (0), pearl of power: level 0 (0), Boccob's blessed book (1), cloak of elvenkind (0), fool's cymbals (0), bracers of armor +2 (1), robe of torpescence (1), wand of magic missile (5th-level): 10 charges (1), potion of invisibility (.5), potion of fox's cunning (.5), potion of cat's grace (.5), potion of neutralize poison (.5), spell scroll (2nd-level): mage armor x3, burning hands, magic missile, color spray, charm person (.5), spell scroll (3rd-level): Melf's acid arrow, scorching ray (.5), spell scroll (6th-level): ventriloquism, fireball, stinking cloud, major image, true strike, flaming sphere (.5)
    Spell Components (valuable): owl-feather crushed pearl droughts x10 (100 x10), displacer beast skins x2
    Weight: 48 lb. (Light Load: 43 lb.)


    Wealth

    Platinum: --
    Gold: 10,354
    Silver: --
    Copper: --
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Way of the Dark
    Honor: 8
    Reputation: +4


    Livestock

    Name: Selith
    Relation: Familiar
    Species: Viper snake (coral)
    HD/HP: 6d8 (14 hp)
    Size/Move/Space & Reach: T; 15 ft. (swim 15 ft., climb 15 ft.), 2.5 ft./0 ft.
    AC: 20 (15/17)
    Base Attack/Grapple: +3/-8
    Attack/Full Attack: Bite +8 (1+poison)
    Special Attacks: Poison (Fort DC 10, 1d6/1d6 Con)
    Special Qualities: Keen senses, smooth mover
    Abilities: Str 4, Dex 17, Con 11, Int 6, Wis 12, Cha 2
    Saves: Fort +2, Ref +5, Will +2
    Feats: Weapon Finesse (bite)
    Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5
    Carrying Capacity (Light/Med/Heavy): --
    Gear: --
    Tricks or Powers: Alertness, sly tongue, improved evasion, share spells, empathic link, deliver touch spells, speak with master