Ambr Onixia
Concept
Campaign: Darken Days
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Wizard (Enchanter)
Subclass: Enchantment Specialist
Concept: Temptress
Level: 7
Level Adjustment: +2
XP: 22,484 (28,000/36,000)
Station: MM
Origin: Lilithan, Mautos
Current Residence: Dragoon Peace Island
Description
Hit Points: 35
Hit Dice: 7d4+14
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Black/Red/Platinum
Apparent Age: 24
Real Age: 153
Height/Weight: 5'1"/101 lb.
Alignment: Chaotic Evil
Deity: Sivarnatta
Abilities
Strength: 12 (+1)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 21 (+5)
Wisdom: 13 (+1)
Charisma: 20 (+5)
Saving Throws
Fortitude: +4
Reflex: +7
Will: +6
Combat
Initiative: +5
Base Attack Bonus: +3
Grapple: +4
Melee: +2
Ranged: +8
Armor Class *: 20=10+0+0+5+0+0+5
Armor Class (flat-footed): 15=10+0+0+5
Armor Class (vs. touch attacks): 20=10+5+0+5
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Scribe Scroll
Spell Focus (enchantment)
Brew Potion
Eschew Materials
Craft Wondrous Item
Point Blank Shot
Hand Crossbow Focus
Greater Spell Focus (enchantment)
Flaws
Malicious
Noncombatant
Traits
Comely
Spellgifted (enchantment)
Special Abilities (Racial)
Darkvision 120 ft.
Spell resistance 18
+2 Will saves versus spells
Immune to sleep
+2 saves versus enchantments
Keen senses
Martial heritage (rapier, short sword, hand crossbow)
Spell-like abilities 1/day each -- dancing lights, darkness, faerie fire (CL 7th)
Light blindness
Favored Class: Cleric
Special Abilities (Class)
Arcane (Wizard) spells
Summon familiar
Specialty school: enchantment
Prohibited schools: abjuration, necromancy
Enchantment Specialist: casting time for enchantment school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Dagger, club, quarterstaff, short sword, rapier, hand crossbow, light crossbow, heavy crossbow
Armor Proficiencies: none
Spells
Class: Wizard
Spells Per Day: 4+1/6+1/4+1/3+1/2+1/0+0/0+0/0+0/0+0/0+0
Spells Memorized (typical) *: Level 0: daze*, detect magic; read magic, ray of frost, ghost sound; Level 1: charm person*, burning hands, sleep, mage armor, color spray, shocking grasp, magic missile; Level 2: Tasha's hideous laughter*, web, mirror image, scorching ray, Melf's acid arrow; Level 3: deep slumber*, displacement, haste, lightning bolt; Level 4: charm monster*, phantasmal killer, polymorph; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Spellbook #1 (pages left: 752): Level 0: acid splash, arcane mark, daze, dancing lights, detect magic, detect poison, flare, ghost sound, light, mage hand, message, open/close, prestidigitation, ray of frost, read magic; Level 1: animate rope, burning hands, charm person, color spray, comprehend languages, detect secret doors, detect undead, disguise self, enlarge person, erase, expeditious retreat, feather fall, grease, hypnotism, identify, jump, mage armor, magic missile, magic weapon, mount, Nystul's magic aura, obscuring mist, reduce person, silent image, sleep, summon monster I, shocking grasp, true strike, unseen servant, ventriloquism, Tenser's floating disk; Level 2: alter self, bear's endurance, blur, bull's strength, cat's grace, continual flame, darkness, darkvision, daze monster, eagle's splendor, detect thoughts, fog cloud, fox's cunning, flaming sphere, gust of wind, glitterdust, invisibility, knock, levitate, Leomund's trap, locate object, Melf's acid arrow, magic mouth, minor image, mirror image, misdirection, owl's wisdom, pyrotechnics, rope trick, scorching ray, shatter, spider climb, see invisibility, summon monster II, summon swarm, Tasha's hideous laughter, touch of idiocy, web, whispering wind; Level 3: displacement, fly, suggestion, haste, slow, deep slumber, lightning bolt, stinking cloud, hold person, fireball, major image, arcane sight, clairaudience/clairvoyance; Level 4: greater invisibility, phantasmal killer, charm monster, polymorph, confusion, crushing despair, fire shield, dimensional door, Evard's black tentacles, wall of ice, wall of fire; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 10/5
Appraise +5, Balance +5, Bluff +9, Climb +1, Concentration +12, Craft (alchemy) +10, Craft (bowyering) +8, Craft (poisonmaking) +16, Decipher Script +10, Diplomacy +4, Disguise +4, Escape Artist +5, Forgery +5, Gather Information +5, Heal +1, Hide +10, Intimidate +5, Jump +1, Knowledge (arcana) +15, Knowledge (architecture) +6, Knowledge (dungeoneering) +10, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +7, Knowledge (nobility) +6, Knowledge (religion) +7, Knowledge (the planes) +7, Listen +5, Move Silently +5, Profession (scribe) +2, Profession (apothecary) +2, Ride +5, Search +7, Sense Motive +1, Spellcraft +17, Spot +5, Survival +1, Swim +1, Use Rope +7
Languages: Common, Elven, Undercommon, Draconic, Drow Sign Language, Abyssal, Goblin, Gnome
Weapons
Weapon: +2 dagger
Attack Bonus: +4 or +10
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: her second dagger is totally normal
Weapon: Short sword
Attack Bonus: +2
Damage: 1d6+1 (2-7)
Critical: 19-20/x2
Weight: 2 lb.
Range: --
Type: Piercing
Notes: --
Weapon: +1 hand crossbow
Attack Bonus: +10
Damage: 1d4+1 (2-5)
Critical: 19-20/x2
Weight: 2+2 lb.
Range: 30 ft.
Type: Piercing
Notes: --
Ammunition: Daggers (2), bolts (20)
Armor
none
Gear
Worn Clothes: Scholar's Outfit
General Gear: Backpack (2), caltrops (2), scroll cases: 4 (2), flint & steel (0), ink pen (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), spell component pouch (2), belt pouch (.5), sack (.5), quiver (.5), masterwork poisonmaking tools (5), antitoxin (0), greenblood oil: 3 doses (0), allip essence: 10 doses (0), wraith essence (0), drow sleep poison (0), cloudkill mushroom (0)
Home Possessions: --
Magic Items: +2 dagger (1), +1 hand crossbow (2), ring of protection +1 (0), pearl of power: level 0 (0), Boccob's blessed book (1), cloak of elvenkind (0), fool's cymbals (0), bracers of armor +2 (1), robe of torpescence (1), wand of magic missile (5th-level): 10 charges (1), potion of invisibility (.5), potion of fox's cunning (.5), potion of cat's grace (.5), potion of neutralize poison (.5), spell scroll (2nd-level): mage armor x3, burning hands, magic missile, color spray, charm person (.5), spell scroll (3rd-level): Melf's acid arrow, scorching ray (.5), spell scroll (6th-level): ventriloquism, fireball, stinking cloud, major image, true strike, flaming sphere (.5)
Spell Components (valuable): owl-feather crushed pearl droughts x10 (100 x10), displacer beast skins x2
Weight: 48 lb. (Light Load: 43 lb.)
Wealth
Platinum: --
Gold: 10,354
Silver: --
Copper: --
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Way of the Dark
Honor: 8
Reputation: +4
Livestock
Name: Selith
Relation: Familiar
Species: Viper snake (coral)
HD/HP: 6d8 (14 hp)
Size/Move/Space & Reach: T; 15 ft. (swim 15 ft., climb 15 ft.), 2.5 ft./0 ft.
AC: 20 (15/17)
Base Attack/Grapple: +3/-8
Attack/Full Attack: Bite +8 (1+poison)
Special Attacks: Poison (Fort DC 10, 1d6/1d6 Con)
Special Qualities: Keen senses, smooth mover
Abilities: Str 4, Dex 17, Con 11, Int 6, Wis 12, Cha 2
Saves: Fort +2, Ref +5, Will +2
Feats: Weapon Finesse (bite)
Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5
Carrying Capacity (Light/Med/Heavy): --
Gear: --
Tricks or Powers: Alertness, sly tongue, improved evasion, share spells, empathic link, deliver touch spells, speak with master